New Elgante

This is a singelplayer and multiplayer modification for Mount and Blade:Warband. It covers a central theme of colonists versus tribes, with tribes taking inspiration from anything from aztecs, neolithic tribes and comanches/apaches. It is based in a fictitious land on an Island called New Elgante which is occupied by seven factions. The mod aims to convert the native world to this new setting.
Taleworlds Thread


-A New World Map - I plan to expand this with more islands-
7 new factions:
Elgante Empire
Tribe of Snakes
The Karkans
The Rebels
The Lundmen
The Arlen Barony
The Arlen Tribe
-207 new items
-New Character Creation Options
- Complete with background, skills and equipment
-New Scenes - Plenty of new scenes, both singleplayer and multiplayer.
-New Startup Quest - It is just a re-skin for now but I hope to make it lead to a full storyline.
-Three new Companions - With background stories!
-Firearms - it seems every mod has these, enjoy.
-New banners - thanks to Mark Quinn-New Mercenaries - I plan to add more
-Almost completely changed UI
-Lots of new Music
-New animations: thanks to papa lazarou
-Nine completely new multiplayer scenes with more to come
More Metal Sounds Mod: thanks to checkmaty
-Camp Entrenchment
-Construct-able Outposts
-Textures have been redone: new skyboxes and improved buildings by sendmesmile, real water by cptjoker, new grass originally by painbringer but I have edited it alot and expanded horizons by openshaw
-Factional Merchants
-Garrison-able Villages
-Ability to create your own vassal titles
-New Skill: Foraging - thanks to jrider
-NPC interactivity - I aim to make tavern and town visits more interesting with new NPC's, currently this is only partially done. But enjoy
-Completely new scene props- that make up the new scenes, adds to the immiersion-Troop trees redone from native for all factions


This is a "diary" entry of a priest who resides in one of the larger colonist towns
18th of Welence in the reign of Emperor Laden second of that name since the formation of the Empire, Year 142 since discovery of New Elgante.
The colony reels after a shocking raid made by the filthy tribe of the mountains upon the small town of Hamgild, most inland settlement. Talks of abandoning all towns and villages which are not at least a day and a half from the coast are being discussed. The Duke of Port Horizon has offered to campaign upon the barbaric tribe and bring them to justice but little support for this has been forthcoming. The Arlenmen which have so far proved trustworthy towards the Empire and its interests are proving reluctant to take action upon a tribe which has been neutral to them. The Rebels grow in number each day as the scum of Elgante fall victim to the promises of their false ideals, they burn every book or script they find which contains any mention of the good and righteous Emperor Laden. The last ship which was sent back to the mainland has not returned in over a year, just like the one that preceded it. Fears are growing among the populace that the colony has been abandoned, both by the Emperor and by God, since no contact has been established in the past seven years. With more and more atrocities like the raid happening each day, I confess, with a heavy heart, not even I am immune to such misgivings. Lord Halrod of Hamgild has been reported to have been captured by the rebels after he survived the raid. No ransom message has been received as of yet. I hope that support from the Arlen tribe is given and the good Duke of Port Horizon can make a successful campaign to show these worthless barbarians and natives who is the one and true god. But most of the colonies money is being put towards horses, since the number of them severely dwindle and now it is a very uncommon sight to see anyone who is not of an upstanding rank to own a horse. I sincerely hope that a fleetis on its way to the colony even now and that the support it brings will help restore the glory that the colony of New Elgante once knew.
Signed Priest William, Silvershore


the eagle and the radiant cross team
James, Luigi, RR_Raptor65, The Pope
Papa Lazarou
Jezze and the BNL Eighty years war team
Thick 1988
John Sayles
TheBrytenwalda Team
The Song of Talesin Team

Mark├Ârgis Khan
Red Campbellton

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14 comments by Crossbow_Joe on Oct 16th, 2011


- Ability to kill prisoners, including factional lords
- New Items
- Thanks to a contribution from Saipoon, Karkan, Rebel and Snake Lords now have redone facecodes and proper names.
- Various minor bugfixes
- Rebalanced troops
- New Dialogue


I have been working on making some tropical flora to go with the less temperate zones covered in my mod. Namely the Tribe of Snakes and the more southern Empire Colonies (Note the compass in the mod is currently pointing to the east as if it was north, I mean to fix it).


Thanks to a new Team Member, "Angry Newbie" who has contributed over 40 scenes to my mod I feel very happy about the mods current state when it come to exploring the map. Here are a few of them. I myself have made some Karkan scenes, but none of which I think is worthy if this epic gallery!



First snow:


Snake Village:

Tolrens outpost:

Akins Peak:


Merchants Paradise:

A city that has Grown extremely quickly, and with its proximity to Lundmen and the Alren tribe, has been forced to grow up instead of out.

Welcome to merchants paradise! sit down and have a drink and relax at our world famous riverside tavern!

Nobody knows why the Snakes built their great causeways. Some say that it was a tribute to one of their gods, the god of rain, storm and water. Others think they they serve as roads. All that is known for certain, is that the fortresses they built along them are neigh impregnable.


And finally is anyone has any suggestion about what I should be working on, feel free to tell me.

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New Elgante 0.80 Hotfix

New Elgante 0.80 Hotfix

Feb 5, 2012 Patch 3 comments

This is a fix for some bugs that were overlooked in the release of v0.8. Just extract to the module folder. Read more for the changelog

Optional GUI's

Optional GUI's

Aug 31, 2011 GUIs 0 comments

Got a favourite faction in New Elgante? Then download the GUI to go with them.

New Elgante 0.80

New Elgante 0.80

Aug 31, 2011 Full Version 16 comments

This is the full version of the mod, last updated on the 30th of January. Check the description to see the change-log. Just extract the folder to your...

Post comment Comments  (70 - 80 of 151)
Crossbow_Joe Creator
Crossbow_Joe Feb 5 2012, 9:28am says:

New download authorised, v0.8

+2 votes   reply to comment
darkshadow1s Jan 30 2012, 10:31pm says:

Nice mod can't wait to try out 0.8

+3 votes     reply to comment
Crossbow_Joe Creator
Crossbow_Joe Jan 30 2012, 9:27pm says:

Well latest download is up, but not on here yet

+3 votes   reply to comment
Crossbow_Joe Creator
Crossbow_Joe Jan 26 2012, 6:45pm says:

Release date impending!
Possibly around 29th of Jan

+3 votes   reply to comment
Crossbow_Joe Creator
Crossbow_Joe Jan 29 2012, 6:52am replied:

Okay 30th of January instead.
-50+ new items, mostly karkan/lundmen/arlen. Includes plate armour and new firearms.
-Alot of scenes, karkan's missing only a few scenes from complete overhaul. Most factions have a several new ones to boot
-Completely new troop trees for the factions, some up to four times the size of native trees.
-Properly factionised items, as in snakes selling snake weapons at their markets etc
-Retouched map and map icons
-Many new scene props to liven up the atmosphere
-Rebalanced factions, including size of parties (More for tribes)
-Most lords have appropriate names and some have new facecodes
-New UI, inventory window, notes, party windows etc
-New Multiplayer Map for event; Secret
-Ability to kill prisoners and other prisoner options
-Retouched factions. Some tribes, such as the Lundmen, have been changed/updated to take on their intended look. Expect to see new varieties of weapons from them.
-10 new companions, with complete new dialogue conversions

+1 vote   reply to comment
KingSaw100 Jan 17 2012, 9:23am says:

Glad to see things sliding along. This mod is too sweet to die.

+4 votes     reply to comment
Crossbow_Joe Creator
Crossbow_Joe Jan 17 2012, 9:34am replied:

Just got items to be properly factionised

+2 votes   reply to comment
redbush Jan 11 2012, 3:20am says:

Keep going man, can't wait for the next versions. :)

+2 votes     reply to comment
Crossbow_Joe Creator
Crossbow_Joe Jan 17 2012, 4:17am replied:

Cool, work is picking up again and I have a long period of time in which to work on it too.
Best of luck in your campaigns until next release! :D

+2 votes   reply to comment
Killer_Hit_Man Dec 23 2011, 9:16am says:

Hay gereat work on this Mod man

+3 votes     reply to comment
Crossbow_Joe Creator
Crossbow_Joe Dec 23 2011, 9:23am replied:

Thank you, glad to hear your enjoying it.
You said in your review that some buildings disappear through fights. What buildings do you mean? And in what fights?

+2 votes   reply to comment
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Mount & Blade: Warband Icon
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Release Date
Released Jan 11, 2011
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93 votes submitted.

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Highest Rated (2 agree) 10/10

This mod looks amazing and I think that this 10 will compensate for the 1 that the dude put in!

Aug 30 2011, 10:34pm by bondy195

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