New Elgante

This is a singelplayer and multiplayer modification for Mount and Blade:Warband. It covers a central theme of colonists versus tribes, with tribes taking inspiration from anything from aztecs, neolithic tribes and comanches/apaches. It is based in a fictitious land on an Island called New Elgante which is occupied by seven factions. The mod aims to convert the native world to this new setting.
Taleworlds Thread


-A New World Map - I plan to expand this with more islands-
7 new factions:
Elgante Empire
Tribe of Snakes
The Karkans
The Rebels
The Lundmen
The Arlen Barony
The Arlen Tribe
-207 new items
-New Character Creation Options
- Complete with background, skills and equipment
-New Scenes - Plenty of new scenes, both singleplayer and multiplayer.
-New Startup Quest - It is just a re-skin for now but I hope to make it lead to a full storyline.
-Three new Companions - With background stories!
-Firearms - it seems every mod has these, enjoy.
-New banners - thanks to Mark Quinn-New Mercenaries - I plan to add more
-Almost completely changed UI
-Lots of new Music
-New animations: thanks to papa lazarou
-Nine completely new multiplayer scenes with more to come
More Metal Sounds Mod: thanks to checkmaty
-Camp Entrenchment
-Construct-able Outposts
-Textures have been redone: new skyboxes and improved buildings by sendmesmile, real water by cptjoker, new grass originally by painbringer but I have edited it alot and expanded horizons by openshaw
-Factional Merchants
-Garrison-able Villages
-Ability to create your own vassal titles
-New Skill: Foraging - thanks to jrider
-NPC interactivity - I aim to make tavern and town visits more interesting with new NPC's, currently this is only partially done. But enjoy
-Completely new scene props- that make up the new scenes, adds to the immiersion-Troop trees redone from native for all factions


This is a "diary" entry of a priest who resides in one of the larger colonist towns
18th of Welence in the reign of Emperor Laden second of that name since the formation of the Empire, Year 142 since discovery of New Elgante.
The colony reels after a shocking raid made by the filthy tribe of the mountains upon the small town of Hamgild, most inland settlement. Talks of abandoning all towns and villages which are not at least a day and a half from the coast are being discussed. The Duke of Port Horizon has offered to campaign upon the barbaric tribe and bring them to justice but little support for this has been forthcoming. The Arlenmen which have so far proved trustworthy towards the Empire and its interests are proving reluctant to take action upon a tribe which has been neutral to them. The Rebels grow in number each day as the scum of Elgante fall victim to the promises of their false ideals, they burn every book or script they find which contains any mention of the good and righteous Emperor Laden. The last ship which was sent back to the mainland has not returned in over a year, just like the one that preceded it. Fears are growing among the populace that the colony has been abandoned, both by the Emperor and by God, since no contact has been established in the past seven years. With more and more atrocities like the raid happening each day, I confess, with a heavy heart, not even I am immune to such misgivings. Lord Halrod of Hamgild has been reported to have been captured by the rebels after he survived the raid. No ransom message has been received as of yet. I hope that support from the Arlen tribe is given and the good Duke of Port Horizon can make a successful campaign to show these worthless barbarians and natives who is the one and true god. But most of the colonies money is being put towards horses, since the number of them severely dwindle and now it is a very uncommon sight to see anyone who is not of an upstanding rank to own a horse. I sincerely hope that a fleetis on its way to the colony even now and that the support it brings will help restore the glory that the colony of New Elgante once knew.
Signed Priest William, Silvershore


the eagle and the radiant cross team
James, Luigi, RR_Raptor65, The Pope
Papa Lazarou
Jezze and the BNL Eighty years war team
Thick 1988
John Sayles
TheBrytenwalda Team
The Song of Talesin Team

Mark├Ârgis Khan
Red Campbellton

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14 comments by Crossbow_Joe on Oct 16th, 2011


- Ability to kill prisoners, including factional lords
- New Items
- Thanks to a contribution from Saipoon, Karkan, Rebel and Snake Lords now have redone facecodes and proper names.
- Various minor bugfixes
- Rebalanced troops
- New Dialogue


I have been working on making some tropical flora to go with the less temperate zones covered in my mod. Namely the Tribe of Snakes and the more southern Empire Colonies (Note the compass in the mod is currently pointing to the east as if it was north, I mean to fix it).


Thanks to a new Team Member, "Angry Newbie" who has contributed over 40 scenes to my mod I feel very happy about the mods current state when it come to exploring the map. Here are a few of them. I myself have made some Karkan scenes, but none of which I think is worthy if this epic gallery!



First snow:


Snake Village:

Tolrens outpost:

Akins Peak:


Merchants Paradise:

A city that has Grown extremely quickly, and with its proximity to Lundmen and the Alren tribe, has been forced to grow up instead of out.

Welcome to merchants paradise! sit down and have a drink and relax at our world famous riverside tavern!

Nobody knows why the Snakes built their great causeways. Some say that it was a tribute to one of their gods, the god of rain, storm and water. Others think they they serve as roads. All that is known for certain, is that the fortresses they built along them are neigh impregnable.


And finally is anyone has any suggestion about what I should be working on, feel free to tell me.

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New Elgante 0.80 Hotfix

New Elgante 0.80 Hotfix

Feb 5, 2012 Patch 3 comments

This is a fix for some bugs that were overlooked in the release of v0.8. Just extract to the module folder. Read more for the changelog

Optional GUI's

Optional GUI's

Aug 31, 2011 GUIs 0 comments

Got a favourite faction in New Elgante? Then download the GUI to go with them.

New Elgante 0.80

New Elgante 0.80

Aug 31, 2011 Full Version 16 comments

This is the full version of the mod, last updated on the 30th of January. Check the description to see the change-log. Just extract the folder to your...

Post comment Comments  (40 - 50 of 151)
bradhuygens Apr 14 2012, 9:40pm says:

amazeing sounds and great gameplay. Swinging a sword looks so cool now i cant wait to fight an enemy in this mod.

+3 votes     reply to comment
Crossbow_Joe Creator
Crossbow_Joe Apr 17 2012, 4:00am replied:

Attack some tribesmen!

+4 votes   reply to comment
endlesskush Apr 1 2012, 1:39pm says:

this is a great mod good job to all keep up the good work in the future maybe some naval battles would be great but love this mod

+3 votes     reply to comment
Crossbow_Joe Creator
Crossbow_Joe Apr 1 2012, 6:18pm replied:

Thanks, naval battles are one of planned features, just not an easy thing to add

+3 votes   reply to comment
FatherTime87 May 30 2012, 4:48pm replied:

can understand i worked on Bytenwalda with some freinds though i couldn't just seem to get the naval battles in so i passed it on to the team who is doing it now

+1 vote     reply to comment
G00BLES Apr 1 2012, 6:52am says:

I would very much like to play. However whenever I try to join a server I recieve a message stating that I do not have the correct module, and it directs me to the taleworlds website. After visiting the mod's forum threads, I still have not found the so called "module" to make it work.
Please help!

+3 votes     reply to comment
Crossbow_Joe Creator
Crossbow_Joe Apr 1 2012, 7:03am replied:

Thats because there are no New Elgante servers online, what you are joining is either another mods server or native itself. Since you are running a different module to the one the server is running it directs you to the taleworlds forum to find that mod.
My apologies for the lack of a server but I can only get one up every now and then for multiplayer events. Keep your eyes open for announcements of one coming up.
Of course the singleplayer is the main aspect of this mod, so make sure to give that a try ;)

+2 votes   reply to comment
fty170 Mar 31 2012, 2:10pm says:

The download keeps messing up whats with it, it finishes it but then i try to play i need to verify cause theres and "issue" then the verfiy finished at like 40% says its good to go then same thing again

+2 votes     reply to comment
Crossbow_Joe Creator
Crossbow_Joe Mar 31 2012, 9:17pm replied:

There is nothing wrong with the download itself, 5000 people have downloaded it prior and it has worked. Most likely it is a temporary glitch in the server or something, what I would say is to try these different downloads

+2 votes   reply to comment
Hans! Mar 29 2012, 2:27am says:

Can you play as a native. (Might be a stupid question) :|

+3 votes     reply to comment
Crossbow_Joe Creator
Crossbow_Joe Mar 29 2012, 3:36am replied:

Yes, in future updates they will be a separate race.
For now you join them the same way you would the colonists, by hanging around them and swearing in when you are well known enough. There is a lot of native equipment to choose from, spanning several civilisations

+2 votes   reply to comment
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Release Date
Released Jan 11, 2011
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93 votes submitted.

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Highest Rated (2 agree) 10/10

This mod looks amazing and I think that this 10 will compensate for the 1 that the dude put in!

Aug 30 2011, 10:34pm by bondy195

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