New Elgante

This is a singelplayer and multiplayer modification for Mount and Blade:Warband. It covers a central theme of colonists versus tribes, with tribes taking inspiration from anything from aztecs, neolithic tribes and comanches/apaches. It is based in a fictitious land on an Island called New Elgante which is occupied by seven factions. The mod aims to convert the native world to this new setting.
Taleworlds Thread

Features:

-A New World Map - I plan to expand this with more islands-
7 new factions:
Elgante Empire
Tribe of Snakes
The Karkans
The Rebels
The Lundmen
The Arlen Barony
The Arlen Tribe
-207 new items
-New Character Creation Options
- Complete with background, skills and equipment
-New Scenes - Plenty of new scenes, both singleplayer and multiplayer.
-New Startup Quest - It is just a re-skin for now but I hope to make it lead to a full storyline.
-Three new Companions - With background stories!
-Firearms - it seems every mod has these, enjoy.
-New banners - thanks to Mark Quinn-New Mercenaries - I plan to add more
-Almost completely changed UI
-Lots of new Music
-New animations: thanks to papa lazarou
-Nine completely new multiplayer scenes with more to come
More Metal Sounds Mod: thanks to checkmaty
-Camp Entrenchment
-Construct-able Outposts
-Textures have been redone: new skyboxes and improved buildings by sendmesmile, real water by cptjoker, new grass originally by painbringer but I have edited it alot and expanded horizons by openshaw
-Factional Merchants
-Garrison-able Villages
-Ability to create your own vassal titles
-New Skill: Foraging - thanks to jrider
-NPC interactivity - I aim to make tavern and town visits more interesting with new NPC's, currently this is only partially done. But enjoy
-Completely new scene props- that make up the new scenes, adds to the immiersion-Troop trees redone from native for all factions

Background

This is a "diary" entry of a priest who resides in one of the larger colonist towns
18th of Welence in the reign of Emperor Laden second of that name since the formation of the Empire, Year 142 since discovery of New Elgante.
The colony reels after a shocking raid made by the filthy tribe of the mountains upon the small town of Hamgild, most inland settlement. Talks of abandoning all towns and villages which are not at least a day and a half from the coast are being discussed. The Duke of Port Horizon has offered to campaign upon the barbaric tribe and bring them to justice but little support for this has been forthcoming. The Arlenmen which have so far proved trustworthy towards the Empire and its interests are proving reluctant to take action upon a tribe which has been neutral to them. The Rebels grow in number each day as the scum of Elgante fall victim to the promises of their false ideals, they burn every book or script they find which contains any mention of the good and righteous Emperor Laden. The last ship which was sent back to the mainland has not returned in over a year, just like the one that preceded it. Fears are growing among the populace that the colony has been abandoned, both by the Emperor and by God, since no contact has been established in the past seven years. With more and more atrocities like the raid happening each day, I confess, with a heavy heart, not even I am immune to such misgivings. Lord Halrod of Hamgild has been reported to have been captured by the rebels after he survived the raid. No ransom message has been received as of yet. I hope that support from the Arlen tribe is given and the good Duke of Port Horizon can make a successful campaign to show these worthless barbarians and natives who is the one and true god. But most of the colonies money is being put towards horses, since the number of them severely dwindle and now it is a very uncommon sight to see anyone who is not of an upstanding rank to own a horse. I sincerely hope that a fleetis on its way to the colony even now and that the support it brings will help restore the glory that the colony of New Elgante once knew.
Signed Priest William, Silvershore


Credits:

ladanyi 
Lueii 
Havoc 
the eagle and the radiant cross team 
James, Luigi, RR_Raptor65, The Pope 
Papa Lazarou 
Checkmaty 
MarkQuinn 
Jezze and the BNL Eighty years war team 
Belendor
Thick 1988 
Azn_soul 
Thorgrim 
Silverwolf 
phoenixguard09 
John Sayles 
Kolba
Jinnai 
Lumos 
Temuzu 
rejenorst 
Utrehd 
TheBrytenwalda Team 
The Song of Talesin Team 
Lucke189 
Highelfwarrior 
Nameless
Warrior
 
Nordous 
Markörgis Khan 
painbringer 
Openshaw 
SendMeSmile 
CptJoker 
Idibil 
Red Campbellton 
Tinerfe 
gaston 
Pino69 
You1 
Goosemaner
AlphaDelta
Glabrezu
jrider
Treebeard

Image RSS Feed Latest Screens
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Blog RSS Feed Report abuse Latest News: Progress Report: Post v0.7

14 comments by Crossbow_Joe on Oct 16th, 2011

Features:

- Ability to kill prisoners, including factional lords
- New Items
- Thanks to a contribution from Saipoon, Karkan, Rebel and Snake Lords now have redone facecodes and proper names.
- Various minor bugfixes
- Rebalanced troops
- New Dialogue

Flora:

I have been working on making some tropical flora to go with the less temperate zones covered in my mod. Namely the Tribe of Snakes and the more southern Empire Colonies (Note the compass in the mod is currently pointing to the east as if it was north, I mean to fix it).




Scenes:

Thanks to a new Team Member, "Angry Newbie" who has contributed over 40 scenes to my mod I feel very happy about the mods current state when it come to exploring the map. Here are a few of them. I myself have made some Karkan scenes, but none of which I think is worthy if this epic gallery!

Luk:

Saram:



First snow:

Avalanche:

Snake Village:


Tolrens outpost:


Akins Peak:


Warcamp:


Merchants Paradise:

A city that has Grown extremely quickly, and with its proximity to Lundmen and the Alren tribe, has been forced to grow up instead of out.


Welcome to merchants paradise! sit down and have a drink and relax at our world famous riverside tavern!


Nobody knows why the Snakes built their great causeways. Some say that it was a tribute to one of their gods, the god of rain, storm and water. Others think they they serve as roads. All that is known for certain, is that the fortresses they built along them are neigh impregnable.




Suggestions:

And finally is anyone has any suggestion about what I should be working on, feel free to tell me.

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Downloads RSS Feed Latest Downloads
New Elgante 0.80 Hotfix

New Elgante 0.80 Hotfix

Feb 5, 2012 Patch 3 comments

This is a fix for some bugs that were overlooked in the release of v0.8. Just extract to the module folder. Read more for the changelog

Optional GUI's

Optional GUI's

Aug 31, 2011 GUIs 0 comments

Got a favourite faction in New Elgante? Then download the GUI to go with them.

New Elgante 0.80

New Elgante 0.80

Aug 31, 2011 Full Version 16 comments

This is the full version of the mod, last updated on the 30th of January. Check the description to see the change-log. Just extract the folder to your...

Post comment Comments  (10 - 20 of 150)
benji518
benji518 Apr 17 2013, 4:11pm says:

Well, I just downloaded you're Mod and it looks really interesting! I'm fascinated when the British came over here and set up colonies. I mean, I know it's not based on that but that's what I'm going to act like it considering it said some stuff was based on the Aztecs. But, other then that it looks like a REALLY good mod. I also got the Patch downloaded. Can't wait to play it!

+1 vote     reply to comment
ModMusket
ModMusket May 9 2013, 7:59pm replied:

Lol how do the British have anything to do with the Aztecs? That would have been Spain, my friend :D

-1 votes     reply to comment
iancamins
iancamins May 12 2013, 10:27pm replied:

the british had tea with them :)

+1 vote     reply to comment
northerndeath
northerndeath Apr 9 2013, 3:52am says:

seems to be good mod, have to try it :)

+2 votes     reply to comment
darkcreed
darkcreed Mar 8 2013, 5:08pm says:

you should fix when you upgrade a outpost theres nothing their just your men and also when you build a fort dont get mad at me please im just subjesting any where their are little proplems to but over all your mod is really good i play it all the time

+3 votes     reply to comment
Crossbow_Joe
Crossbow_Joe Mar 9 2013, 7:35pm replied:

It's a bit of an annoying bug I know, there are supposed to be scenes for it but they never seem to load up :\ Maybe I'll just remove the ability to walk around in it till I get it to work.

+2 votes     reply to comment
SmackaHowzer
SmackaHowzer Jan 3 2013, 10:51pm says:

what are all the factions and their unique features? (what are they each good at?)

+3 votes     reply to comment
Guest
Guest Dec 4 2012, 2:04pm says:

cool - great that it is still going - so many good mods die - keep up the good work and thanks

+5 votes     reply to comment
slammergun234
slammergun234 Nov 7 2012, 2:49am says:

Will this work with the demo version and are there quick battles as well

-1 votes     reply to comment
Crossbow_Joe
Crossbow_Joe Nov 9 2012, 1:43am replied:

Custom Battles should work, but if you are talking about the quick battles from original, they are not in Warband.
I don't think you can play mods on warbands demo at all, if you have tried it and it does work then there is no reason this mod won't work on the demo as well.

+2 votes     reply to comment
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Icon
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Platform
Windows
Developed By
Crossbow_Joe
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Release Date
Released Jan 11, 2011
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8.3

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Highest Rated (2 agree) 10/10

This mod looks amazing and I think that this 10 will compensate for the 1 that the dude put in!

Aug 30 2011, 10:34pm by bondy195

Style
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Role Playing
Theme
Fantasy
Players
Single & Multiplayer
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