Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player to slowly unravel the dark and disturbing past of the ship as he/she explores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas. Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design. It is expected to be released in Q3 2009. Read More...

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Full steam ahead...

6 years ago News 8 comments

The biggest being that Lewis Denby has stepped down as Project Lead handing over the position to me. Regrettably, progress slowed down a lot during the summer for various reasons but I stayed committed to motive the team and recruited new talent. Our newest level designer, the very talented Armageddon104, has gracefully picked up design duties hitting the ground running along with Gunz, our other level designer. Along with a new level designer I've also recruited a talented artist, 0x40. Obviously, this mod needs lots of custom models, a daunting task for any 3d modeler. However, 0x40 has already created amazing pieces for our level designers to decorate the Neptune with. So with the new talent things have begun to pick up and a lot of work is getting accomplished. We have playable builds and begun playtesting many of the mechanics that are in place, tweaking, adding and more importantly removing anything that just doesn't feel right. I'm proud to say we are all very happy of how the mod is coming along.

The Neptune team is set out to do one thing, create a compelling quality singleplayer experience like the mod community has never seen before. This mod has become more than a portfolio piece for all us, it's turned into a true passion project that we all want to see to the end, completed and in the hands of the mod community.

We will be releasing new and exciting media soon along with first true gameplay footage within the coming months so keep your eyes peeled for it.

However, please visit for all future updates. The only updates that will be posted here is to inform those that receive automated updates that in fact has been updated (confusing?).

See you at sea.

March Updates

March Updates

6 years ago News 19 comments

A couple of new screenshots from the early sections of the mod, plus a shiny new website!

Vague February updates, and clarifying a point...

Vague February updates, and clarifying a point...

6 years ago News 4 comments

What we've been up to, and a quick note on the video and some confusion over it.

At last! In-game footage...

At last! In-game footage...

6 years ago News 19 comments

At last, we have some in-game footage to show you! Taken from an early part of the game, this section sees you attempting to restore power to the bowels...

Merry Christmas and a Happy New Media Release

Merry Christmas and a Happy New Media Release

7 years ago News 12 comments

Time for your Christmas present. Will a load of brand new screenshots do...?

Post comment Comments  (110 - 113 of 113)
CrowbarSka Aug 13 2008 says:

It's so relieving to hear that people are really focusing on storytelling. It's something I'm terribly interested in and I'm really eager to see how this mod ends up.

+1 vote     reply to comment
Mutant1988 Aug 10 2008 says:

This sounds insanely ambitious... Interesting, but I'll be cautious for now, and wait for the first media relase until deciding if this is something for me or not. If you live up to your high ambitions, this will definitely be worth a play, but that said, those ambitions are indeed very high, and there is a long, long way to get there, and not all succeed at that.

I'll be watching this though, so you'd better not disappoint me. ;P

+3 votes     reply to comment
Spjoortian Aug 10 2008 says:


+1 vote     reply to comment
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6 years ago
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