Total Conversion for Oblivion: "Nehrim - At Fate's Edge" is a finished Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists. The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game. Nehrim was developed by the Sureai Team (www.sureai.de). We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath, but unfortunately there never was an English version of them. This time, however, we will develop an English version of the project with translated texts and German voice acting.

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Terentius
Terentius

Incredible...I like the idea of getting experience for enemies you kill since I felt pretty stupid in oblivion where I killed monsters for more than for leveling up...of course it was a nice idea but once you had reached 100 with blade sill and lets say that I use only swords I found it very hard to level up without switching to another type of weapon or combat style...I say that in this game you should make the leveling through experience gained but still keep the old skill system just not linked with the level up anymore just linked with the attributes multiplier...

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This is a sidequest of Nehrim's (in German, 2nd part).

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Arandor
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Gameplay02.wmv
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