Total Conversion for Oblivion: "Nehrim - At Fate's Edge" is a finished Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists. The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game. Nehrim was developed by the Sureai Team (www.sureai.de). We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath, but unfortunately there never was an English version of them. This time, however, we will develop an English version of the project with translated texts and German voice acting.
Most mods simply add in new locations, adjust features, and add some more content to a game. Rarely they are an entire expansion that is as large as the base game itself, with a whole new interesting main questline and countless others. Nehrim: At Fate's Edge not only does this but removes level scaling, adds in new enemies, ramps up the difficulty, and creates a world with a great attention to detail and variety.
It's a must-download for anyone who's tired of default Oblivion.
Beautifully crafted world, with many interesting and unique locations, magnificent cities (Cahbaet is my favorite), and breathtaking landscapes. The music is very good as well, some tracks I even listen to regularly on my player.
The story, while linear, is indeed interesting and gripping, so much that I played until late hours just to see what happens next, despite having to wake up early the next day due to work.
All in all, I loved it. For me it's more than "just a mod", it's a game in it's own right.