Total Conversion for Oblivion: "Nehrim - At Fate's Edge" is a finished Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists. The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game. Nehrim was developed by the Sureai Team ( We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath, but unfortunately there never was an English version of them. This time, however, we will develop an English version of the project with translated texts and German voice acting.

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this was very great mod iwas stuck playing it for hours it creates a nice new storyline 10/10 from me

very very good whole new playground amazing.............. ........... ............. ........... .............. ............... .......... .......... ........... ......... ................ ................ ............ ........... .............. ...................

in my opionion it's a very great Mod. It makes fun and it isn't boring. My compliment for the modder.

Nehrim is one of the most enjoyable RPGs in a LONG TIME !
I cannot overstate this: My favorite (spoiler alert) is the
Theater(go see for yourself).
The game is challenging, not just a romp through dungeons.
The backstory is interesting, although a little confusing at times,
but keep playing and it all pans out!
Encounters during the game were well thought out. Actually the encounters
were never FORCED on the PC, you just decided to interfere(dummy) or
"I wonder whats in there" (STOOPID !). All n all - very enjoyable,
and I have been waiting for Enderals release ever since (2010) !

This mod is much better than the original game!! The story is fantastic and contains a lot of stuff. The models of armor and weapons are very good. Really like this mod

This mod is just as good as a real game! The quests, world, gameplay, characters, weapons, armour, dungeons, cities, voice acting, writing, story,music and atmosphere surpass oblivion in a spectacular way... super excited for Enderal!


Haranteal says

May contain spoilers 0 agree 0 disagree

Yes, this game deserved some more accuracy on details like NPC dialogue (they only complain about aeterna or the war) but this is very little compared to the main characters: deep, complex personalities, with the right amount of mistery that makes you wonder and live the game like it's a dream coming out of your head. Arantheal's speeches, the books (wich sometimes made me laugh for the humorous contents), Arkt's story and his strenght, the dedication of Merzul, the variety and complexity of the land wich makes you go further in advanced exploring, making the journey worth it. Suddenly every fault begins to fade, and you start to imagine, you start to live the story. This is not only a videogame. This is a fantasy book, an adventure made of pixels. Thank you SureAi for making a game so worth of my time and feelings. Yes! I did cry during the storyline.
Gothic atmospheres, great soundtracks, professional voice acting, challenging monsters. Only the Soul Flayer and the ice claws broke the game making me too much powerful.

This total conversion is simply spectacular. The story line and locations put Oblivion to shame. I would say it would be worth getting Oblivion just to play this mod.

A great Oblivion mod, the main quest and a handful of sidequests lasted me about 35 hours. The voice acting, although not in English, was pretty well done. It's challenging and immersive, the levels were nicely done.

One of my few complaints are that the mod seemed a bit unnaturally laggy, more so than Oblivion, even at medium settings.

Also the game will force you to sidequest/grind sometimes (sidequesting is fine, grinding not so fine), because enemies in the later half of the game tend to either hit like bricks or runaway ice cream trucks, causing you to lean toward cheaper/more careful strategies in defeating them, such as frost nova and whatever else stunlocks them, or just spam ranged attacks and hope they don't catch up.

Unlike Oblivion, the enemies don't actually level with you (or so I've heard), and their HP is usually reasonable. They may hit like giants on steroids sometimes, but at least I can kill them before New Years.

I feel the crafting system could have had a bit more items to it, I only ever crafted 2 or 3 weapons, and stupid amounts of lockpicks, and never any armor, mainly because I never found any merchants that sold those hunting books required to loot animals of the materials needed, besides ONE NPC at the very beginning and they were super expensive at the time and I couldn't find him again afterwards. Also, no tier 3 or 4 to crafting? What's the point to getting to 75 and 100, besides more armor durability and unbreakable hammers? (Crafting also doubles as Armorer).

Anyway, in the long run its a pretty cool mod, could use some additions/improvements/optimizations to make it even better though.

Why haven't I heard of this mod when it came out?! This is one if not the greatest total conversion mod for Oblivion I have ever played. It is deserving of the Mod of the Year award it got.

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