Total Conversion for Oblivion: "Nehrim - At Fate's Edge" is a finished Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists. The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game. Nehrim was developed by the Sureai Team (www.sureai.de). We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath, but unfortunately there never was an English version of them. This time, however, we will develop an English version of the project with translated texts and German voice acting.
Yes, this game deserved some more accuracy on details like NPC dialogue (they only complain about aeterna or the war) but this is very little compared to the main characters: deep, complex personalities, with the right amount of mistery that makes you wonder and live the game like it's a dream coming out of your head. Arantheal's speeches, the books (wich sometimes made me laugh for the humorous contents), Arkt's story and his strenght, the dedication of Merzul, the variety and complexity of the land wich makes you go further in advanced exploring, making the journey worth it. Suddenly every fault begins to fade, and you start to imagine, you start to live the story. This is not only a videogame. This is a fantasy book, an adventure made of pixels. Thank you SureAi for making a game so worth of my time and feelings. Yes! I did cry during the storyline.
Gothic atmospheres, great soundtracks, professional voice acting, challenging monsters. Only the Soul Flayer and the ice claws broke the game making me too much powerful.
A great Oblivion mod, the main quest and a handful of sidequests lasted me about 35 hours. The voice acting, although not in English, was pretty well done. It's challenging and immersive, the levels were nicely done.
One of my few complaints are that the mod seemed a bit unnaturally laggy, more so than Oblivion, even at medium settings.
Also the game will force you to sidequest/grind sometimes (sidequesting is fine, grinding not so fine), because enemies in the later half of the game tend to either hit like bricks or runaway ice cream trucks, causing you to lean toward cheaper/more careful strategies in defeating them, such as frost nova and whatever else stunlocks them, or just spam ranged attacks and hope they don't catch up.
Unlike Oblivion, the enemies don't actually level with you (or so I've heard), and their HP is usually reasonable. They may hit like giants on steroids sometimes, but at least I can kill them before New Years.
I feel the crafting system could have had a bit more items to it, I only ever crafted 2 or 3 weapons, and stupid amounts of lockpicks, and never any armor, mainly because I never found any merchants that sold those hunting books required to loot animals of the materials needed, besides ONE NPC at the very beginning and they were super expensive at the time and I couldn't find him again afterwards. Also, no tier 3 or 4 to crafting? What's the point to getting to 75 and 100, besides more armor durability and unbreakable hammers? (Crafting also doubles as Armorer).
Anyway, in the long run its a pretty cool mod, could use some additions/improvements/optimizations to make it even better though.
Can't believe I recently found out about this mod,I am a big fan of the Elder Scrolls series and I must say,I was deeply impressed by this mod. Even though the story was kind of hard to understand at first,maybe it's because I haven't played the prequel.Anyways,I am very excited for the sequel!
Great music, a deep comprehensive story. With the design in general rivalling even professional work.
I cannot believe how much work the developers put into this, truly a masterpiece and is highly inspirational to other modding teams out there.