Tiberian Sun: NCM Revolution puts players right after the events of Firestorm and the destruction of CABAL. With both GDI and Nod low on manpower and resources, it has become a race to recapture land and Tiberium from defunct CABAL bases. This is the catalyst for a Massive and organized Civilian uprising, tired of constant Nod attacks and diminishing GDI support. This crates the National Civilian Militia, whose Goal is to protect the interest of civilians from Nod propaganda, GDI politics, and a dying tiberium infested planet. Its up to you, the Supreme Elect Commander of NCM forces, to make it Happen. Welcome Back Commander
NCM Revolution 1.2 is the third version released so far. This update includes new art and features, plus bug fixes.
While this release is not as complete like I wanted it to be, I wanted to get it out before something else happened to my computer.
1.2 Main Updates:
-All NCM buildings no longer show bright gray dots on dark maps
-NCM building art lines up correctly with foundation
-NCM humvee and rocket-pod tank have been combined into the Viper Tank
-New voxels for Viper, Enforcer, and Railgun tanks.
-Weapon fixes for Hunter-Seeker, Ion Storm Tank, Plasma Tank,Cluster Arty,Energy Cannon
-NCM ICBM nuke animation lag fixed
-Nod Heavy tank & demodrone, GDI Orca Transport, NCM Super Chinook removed
-Lots of unit tweaks and balances.
-Removed component tower system for player, each tower is built individually
(TSTW style, The DVD's idea) (I couldn't stand it anymore )
-Some new cameos.
-GDI AI should always have all three superweapons in FS now. (upgrade center bug fix)
-Misc. Art and Animation Fixes.
-Amphibious, Stealth, and Turbo Harvs are crate-goodie only now.
-Evil crates are Back!
(TD GDI & Nod are still buggy, as they are only there for my future NCM SP idea's)
See the current official forums at Ppmsite.com for more details.