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Serious problems: the mod has been deleted from my HD. Can't get it back in any way. No back-ups, no nothing. F*CK! All right, I think it'd be a good idea to change the mod description aswell, now. -- Nchzrardumz, A Nation At War/A Dwemeri Adventure This mod features a large group of islands, which was conquered by the Dwemer many ages ago. When the Dwemer dissapeared, the Dunmer and the Nords explored the islands, and settled there. Many wars between the two races followed. The last war ended 30 years before the arrival of the mysterious prisoner in Seyda Neen. But the fragile peace crumbles. The Sixth House rises, old hostilities return. The Imperials have a hard time trying to keep the peace. The player arrives on Nchzrardumz at the point where war seems inevitable. You can choose one of the three sides. The Nords, defending themselves from the aggressive Dunmer; the Dunmer, trying to claim the lands that belong to their precious province; or the Imperials, trying to...
New screenshots available now, removed all old and dusty screenshots since they did not represent the quality of the mod at all... But other than the screenies there is no new content what so ever, but I'll try to make a trailer soon, I have the right program to do it, I just need to figure out how
Posted by Mindbasher on Jul 5th, 2004
New screenshots available now, removed all old and dusty screenshots since they did not represent the quality of the mod at all...
But other than the screenies there is no new content what so ever, but I'll try to make a trailer soon, I have the right program to do it, I just need to figure out how it works...
The first few quests are finished, except for a few bugs I need to fix (wrong teleporting coordinates for example... that sucks)
Pijnacker is now finally finished, I'm currently working on Dal Barum, which will be finished in about a week, then I'll start working on the overall landscape again.