Nazi Zombies Source, recreates the original Nazi Zombies gamemode from Call of Duty: World at War on the Source Engine.
Our long awaited news update. New progress, and some job openings, along with a new poll. Do you prefer Cold war era, or World War II Era. Let us know below.
Posted by MitchellS on Dec 4th, 2010
Hello fellow Nazi Zombies Source fans. We apologize for the delayed news update, we have had a lot going on. We just want to update you guys on some of the progress we are making. We are moving super fast, some of our weapon models are getting completed, and alot of the core gameplay code is starting to get in place. Expect alot of updates soon, along with some pictures. We also have a poll we are wishing to conduct on behalf of the design team. We want to hear from you, whether we should remake the original Nazi Zombies, or the new Black Ops Zombies. We plan on adding new stuff, but in terms of the guns and time era, what do you guys prefer? Please let us know ASAP.Also in this update, we have some job openings. We currently seek a Graphics Artist, Texture Artist, and a programmer. Graphics Artists should be capable of creating banners, logos, art, and ingame sprites. Our texture artist should be able to paint a diffuse map, and apply a variety of dynamic and static lighting effects, along with phong or specular mapping. The programmer opening is available to anyone fluent in C++, and are able to apply their skills to the Source Engine, to help us implement some of the core gameplay code. How would joining the Nazi Zombies Source team benefit you? You will have experiance with some professional developers, getting experience with many team based techniques used internally, such as bug tracking, version control, collaboration and team based design discussions.
Over and out,
Nazi Zombies Source Development Team