Naval Armada Demo v1.0
Welcome to the Demo Version of Naval Armada, this version includes 2 of the countries for Naval Armada, the US and USSR: Modsreloaded.com
Game Play notes:
Naval Armada is very different that other STA2 mods and game play reflects that.
Also note that this mod is not perfect, there are some issues who's causes could not be found. Many of these issues could be attributed to the amount of extreme changes made to the game to create this type of mod. I hope you enjoy it in spite of these issues, but for a list of the known issues please see the Known Issues & Troubleshooting Tips section of this manual, I did my best to list the issues encountered during testing, and possible solutions to those problems.
Certain special weapons can only be targeted at stations, and others at only vessels. Also, some ships have versions of special weapons that fire automatically, such as the Tomahawk Missiles, some ships have ones you can target manually, and other ships have ones that fire automatically, without player targeting. This was done for a reason.
This Mod was designed to work only in Normal tech mode, it is not setup for any other type of tech play. Attemting to use any tech setup besides Normal tech will cause unpredictable results or game crashes.
Recommended Game Settings
Game settings are up to you however, for the best gaming experience the suggested settings would be:
Game Settings: Normal or Lots of resources, More Officers, Thin Map and everything else at default settings.
Graphic Settings: Maximum detail, and at least 1024 X 768 screen resolution.
AI Settings: It is recommnded that the AI always be set on Hard, some other settings cause problems with certain combinations of AI controlled sides.
Most ships and aircraft are designed for specific purposes and not all are effective to just send in mass fleets to attack. I.e.: some ships are designated minesweepers, and will not be damaged in mine fields like other ships would be, Some planes are bombers, some are fighters, some are interceptors etcï¿½ so bombers will not fare well against fighters but will devastate buildings and ships. Some ships are close combat vessels and others are long-range missile ships.
All ships have limited ammunition and will run out if not accompanied by an ammo supply ship, these ammo ships are a very important part of fleet activities and without them your ships may not be able to fight back against the enemy for very long. Ammo ships have very little defensive capabilities, if any, and are not well armored, so they need to be protected.
Aircraft Carriers are also similar to the munitions ships; they have limited defensive capabilities, and need to be escorted. Carriers are very expensive but also required if you want to build all the available types of aircraft. Carriers also, to a certain extent, repair and resupply the nearby aircraft.
There are 3 types of resources in Naval Armada, Oil, Gold, and Metal.
Oil is the raw material for making fuel for all vessels. All vessels and most building will require oil for one reason or another when they are constructed. Oil is retrieved from oil rigs, by tankers and refined at the oil refinery.
Gold is the currency used to buy other materials you cannot gather on your own, some units and some high tech buildings require personnel and technology that you cannot gather solely on your own so you purchase them from private organizations. Gold is mined from the Gold mountains automatically (they have gold specks on them) and retrieved by the Gold freighters and returned to the Gold Refinery, which removes impurities and turns the gold ore into gold bars added to your gold reserves.
Metal is used in the construction of just about everything in the mod, ships, buildings, planes etcï¿½. Metal is mined from Metal Mountains automatically (they have silver specks on them) then retrieved by the metal freighters, and returned to the metal smelting facility to be refined into various metals and alloys used for construction of anything in the game.
Research works a bit differently in Naval Armada. Research is not usually for specific weapons; it is more of areas of research, or ship designs. There are 2 research stations in Naval Armada, the first is the basic research, which researches technologies for weapons systems on basic ships, this makes certain ships become available for building, and also makes certain weapons on other ships available. There are 8 different research labs for the basic research center, and they all have to be built in order, i.e.: lab 1, then lab 2, then lab 3 etcï¿½ All research is dependent on the previous research. The Future Tech lab is similar to the basic but it researches more specific things, such as specific ships designs and concept craft as well as specific weapons systems and super weapons. Future tech Research also has 8 labs to research and also must be built in order.
Naval Armada is not designed to work with default maps that come with Armada 2, although some beta testers say they do work with the mod, it is not recommended or supported though technical support if you do use the default maps. We suggest you use the maps included with the mod or make your own maps.
The map editor is setup for making your own Naval Armada maps; however there are a couple notes to keep in mind of you decide to do so:
1. The water surface is a map object, not a default part of the background.
2. The Map objects like Islands and Map Monsters, to work properly, should be set as a separate non-player team. I.e.: team 5 on a 4-player map, and set as AI team in the editor. For more information on map making consult one of the larger Armada mod sites, such as Armada Fleet Command or Armada Universe and look for a map making tutorial, there are several very good ones available.