Natural Selection is an action-strategy game for the PC. It is a "Half-life modification", which means it is written on top of the Half-life game engine. "Mods" are a new sort of underground game development that enables small teams to create games using the technology of existing games. This means less expensive and lower risk game development, which allows experimentation and innovation. This arrangement also implies that "mods" are made as art, not for making money. When complete, Natural Selection will be released for free to all owners of Half-life, which is required to play Natural Selection.

Game summary

Multiplayer-only Half-life mod where one team plays marines and the other plays aliens. The humans must keep their cool and work together to assault an alien-infested spacecraft or colony. Marines vs. marines and aliens vs. aliens scenarios are also supported.

"First-person strategy" with a real resource model and consequences for actions. Both sides are genuinely different and together they accommodate different play styles:

Marines::Fighting skill is less important, strategy and communication take its place. Playing as a marine will be a tense experience with methodical planning and strategy, interrupted with action.

Aliens::Playing as an alien will be an intense action experience, rewarding reflexes and alien heroics. Communication and coordination don't require typing.

Accessible, fast, mouse-driven interface: no keys beyond those used in Half-life needed.

Simple to learn and play, it is hard-core action/strategy for a mainstream audience.

Innovative social dynamics lead to memorable games.

Atmospheric indoor sci-fi environments full of steam, smoke and ambient soundscapes

Natural Selection is out, go get it already! :P

Recent Changlogs:
Version 3.2
Version 3.1
Version 3.0

The team is now working on a version for Half-life II and will post news here when ready.

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Natural Selection Natural Selection Natural Selection
Blog RSS Feed Report abuse Latest News: New B6 News (Nov 12)

0 comments by ^Zunni^ on Nov 15th, 2004 digg this super bookmark


Oh boy, it's like a religious holiday held in December (I am "Politically Correct Man").. I'm back with more B6 news.

O Sieges no longer damage players under any circumstances.
O Siege cannons no longer does double damage to structures but instead deals a flat 330 damage
O Added 'notready' command to reverse ready status in TournamentMode games.
O Updated welder idle sound to be more obvious when not welding anything.

Hope you guys enjoy the tidbits of data I'm sharing, more to come!

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MetaMod+AMXModX+RCBOT

MetaMod+AMXModX+RCBOT

Mar 26, 2008 Multiplayer Map 3 comments

WARNING THESE ARE NOT MY PLUGINS!!! In this pack you will have Metamod, amx mod x and rcbot... !!ISNTALLATION!! First Extract These file into your c:/program...

Natural Selection v3.2 Installer

Natural Selection v3.2 Installer

Mar 02, 2007 Full Version 7 comments

The full client installer for Natural Selection v3.2. Check out the full changelog here.

Natural Selection v3.2 Server

Natural Selection v3.2 Server

Mar 02, 2007 Full Version 1 comment

The dedicated server zip for Natural Selection v3.2. Check out the full changelog here

Natural Selection 3.0 Trailer

Natural Selection 3.0 Trailer

Nov 24, 2006 Movies 0 comments

The official Natural Selection 3.x Trailer.

Natural Selection v3.1 Dedicated Server

Natural Selection v3.1 Dedicated Server

Mar 09, 2006 Full Version 0 comments

A complete installer for the Natural Selection v31. Dedicated Server. Remember to check the NS website for the latest server patches, at the time of writing...

Natural Selection v3.1 - Full Client Installer

Natural Selection v3.1 - Full Client Installer

Nov 19, 2005 Full Version 1 comment

Natural Selection v3.1 has some nice new features in it, including a new teammate order icons, a fantastic new map called "ns_shiva", minimaps...

Comments  (60 - 70 of 267)
tigersmith
tigersmith Oct 14 2006, 2:05pm says:

As development of NS 3.2 draws to a close and we begin to prepare for constellation testing, we want to share a selection of the changes with you.

The patch will contain balance changes, useability improvements, map updates, new maps and a list of bugfixes and exploit preventions. This is just a selection of the changelog, the full changelog will be announced along with the final details for constellation testing.

In the next preview, we will focus on the map changes and additions in Natural Selection 3.2.

All of the information detailed in this preview is subject to change.

Gameplay Changes

* "Ghost" placement model for marine structures:
o When a marine structure is first placed by the commander, it will be a ghost structure.
o A ghost structure is partially transparent (but still solid) and will be immediately recycled if touched by an alien player returning 90% of the structure cost.
o A ghost structure can be attacked and damaged without triggering an immediate recycle.
o The commander can choose to recycle a ghost structure in the same manner as an unbuilt structure.
o When a marine player starts to build a ghost structure, it will turn into a normal unbuilt structure.
* When redemption chooses a destination hive, it will not choose a hive under attack unless no other active hive is available.
* Removed telefragging by adding pushback to IPs and PGs.

User Interface and Game Asset Improvements

* Updated HUD icons to more clearly indicate the level of marine weapon and armor upgrades.
* The minimap can now be displayed during the pregame.
* Hive sight HUD text:
o Added transparency effect: the farther from the center of the screen the HUD text is, the more transparent it will be.
o Added cl_labelhivesight cvar (default 1) to allow players to disable hive sight labels on the alien HUD.
* Modified the hitboxes of certain structures to more closely match their visual counterpart.

Bugfixes

* Fixed commander keyboard scrolling ( +scrollleft, +scrollright, +scrollup and +scrolldown ).
* Heavy armour and jetpack are now visible in the readyroom.
* Fixed bug where the commander didn't see an accurate representation of alien health.
* Fixed a bug where the lerk flight animation did not play with the crouch key held down.
* Fixed a bug where some alien attack animations didn't play when the attacking alien was crouched.

+1 vote     reply to comment
Goldenbird
Goldenbird Aug 19 2006, 3:10pm says:

the player animations are so great :)
Youtube.com

+1 vote     reply to comment
nick111
nick111 Jul 16 2006, 4:24am says:

Needs an update soon.

+1 vote     reply to comment
Dr.Worm
Dr.Worm Jun 1 2006, 11:40am says:

umm well it's not that Steam has bought NS i have heard but this the internet nothen is always right but yeah source version you might have to buy just like what happened with RED Orchestra, so we might have to buy NS:S instead of free like this i hope NS:S is free becuase NS is a kick ass game

+1 vote     reply to comment
DinkSmallwood
DinkSmallwood Apr 7 2006, 9:09pm says:

Look, Drugs are bad... 1.04 was CRAP and EVERYONE knows it.
Don't hold your breath for new verson and Certainly not for a source version.
They will be done when they are done, and that time is not near.
you have NO IDEA how much codeing alone is required, let alone Modeling and Animations.

+1 vote     reply to comment
Crapperz
Crapperz Apr 5 2006, 2:02pm says:

Are you serious estimate=2008?

+1 vote     reply to comment
nick111
nick111 Apr 5 2006, 12:31am says:

NS:S eta == 2008?

+1 vote     reply to comment
STARSBarry
STARSBarry Mar 31 2006, 5:50am says:

yea im sure they are developing a source version what with the tottaly unmotavated team, fact they dont bother to fix forums having to survive the amount of flame when 2.0 was released as regards to how bad it was compared to 1.04 etc

if this NS: Source isent vapourware by next year il be suprised as hell

+1 vote     reply to comment
John_volkov
John_volkov Mar 14 2006, 4:00am says:

This is a Grate hl mod a grate strategy mod if they add some vehicals will be coll to and more aliens

+1 vote     reply to comment
methulah
methulah Mar 17 2006, 9:01pm says:

Sorry, just read down and found they are developing both. That is cool.

+1 vote     reply to comment
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Platform
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Game
Half-Life
Developer
Unknown Worlds
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Release Date
Released Jun 3, 2007
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