Natural Selection is an action-strategy game for the PC. It is a "Half-life modification", which means it is written on top of the Half-life game engine. "Mods" are a new sort of underground game development that enables small teams to create games using the technology of existing games. This means less expensive and lower risk game development, which allows experimentation and innovation. This arrangement also implies that "mods" are made as art, not for making money. When complete, Natural Selection will be released for free to all owners of Half-life, which is required to play Natural Selection. Game summary Multiplayer-only Half-life mod where one team plays marines and the other plays aliens. The humans must keep their cool and work together to assault an alien-infested spacecraft or colony. Marines vs. marines and aliens vs. aliens scenarios are also supported. "First-person strategy" with a real resource model and consequences for actions....

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We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun.

Posted by TychoCelchuuu on Jun 8th, 2010

We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun.

The Vortex Tactical Shotgun
For this update we wanted to give you a further look into the Marine's arsenal, with the all important shotgun.


In keeping with the look and design of the rest of the NS2 marine weapons and equipment, the shotgun deploys out of its compact inactive state when drawn. We wanted the shotgun to have a reasonable amount of bulk and to feel solid and powerful in the first person view. Here is a render of the finished in-game model:


Beyond the visual overhaul, the essence of the shotgun remains intact from NS1. It is a beefy upgrade for marines which will allow them to take the offensive early and push through an expanding or unprepared enemy. Currently it is also good vs. armor so it should also prove effective at larger aliens. It's biggest disadvantage is its range - it won't be accurate or effective at medium or long-range targets.

And here is some brief in-game footage put together quickly to give you a taste for the what the shotgun looks and sounds like in game as it blasts the heck out of walls, dust particles, and thin air.


You can also see that we're doing our best to keep the HUD clear of numbers by putting the ammo count on the weapon itself. We're hoping to have the 6 lights on the side indicate how many shots you have left in the clip but this isn't implemented yet.

We hope you enjoyed the quick look at this trusty marine staple! Let us know what you think.

Post comment Comments  (50 - 58 of 58)
AJ_Quick
AJ_Quick Jun 9 2010, 7:18pm says:

everybody's a critic. lol. Shotgun looks (and sounds) ace.

+1 vote     reply to comment
ausbushman
ausbushman Jun 9 2010, 11:08pm says:

Cool lookin' shotty.

Would a softer firing sound be more "aesthetically" pleasing? If you look at the gun the nozzle is smooth, soft, thick and relatively stubby. Imagine a soft, short, muted sound, like a short burst of compressed air, mulling down that loud, crunchy, open sound it currently has.

My 2c. Of course I'm not thinking realistically, but purely aesthetically - in reality it could sound completely different. I'm just imagining what it would sound like by looking at the gun.

Keep up the great work!

+1 vote     reply to comment
Undying_Zombie
Undying_Zombie Jun 10 2010, 12:32am replied:

I dunno.. personally after a long time of playing NS1 I got sick of the weapons looks and sounds as I felt they all sounded a bit weak.. would hate to have to replace the sounds in NS2 as well due to the same reason.

*glares at CoD World at War* Don't get me started with you...

+2 votes     reply to comment
ausbushman
ausbushman Jun 10 2010, 10:06pm replied:

Hmm, I'm not thinking World at War soft (good example). Those sound really light. Makes it feel like they're not doing much damage hey (especially when the enemy gets back up every 2 seconds).

I was thinking a heavy boom, but *softer*, or shorter, and not so strikingly crunchy.

+1 vote     reply to comment
Anddos
Anddos Jun 9 2010, 11:22pm says:

game is taking to long imo

+2 votes     reply to comment
Sergeant23
Sergeant23 Jun 9 2010, 11:31pm says:

Wow guys. If any of you are asking why the shell loading is done from the top- tell that to Bungie =D

+1 vote     reply to comment
Dra6o0n
Dra6o0n Jun 10 2010, 1:26am says:

Apparantly, everyone is focusing too much on the creative aesthetic looks, rather than balancing it out with functionality and standards.

Plus the area where the shells are inserted are too close to the barrel... Maybe make the slots even bigger so it'll look like the center of the gun flips open to allow you to load it?

+1 vote     reply to comment
ausbushman
ausbushman Jun 10 2010, 10:02pm says:

(oops)

+1 vote     reply to comment
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Unknown Worlds
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Released Jun 3, 2007
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