Natural Selection is an action-strategy game for the PC. It is a "Half-life modification", which means it is written on top of the Half-life game engine. "Mods" are a new sort of underground game development that enables small teams to create games using the technology of existing games. This means less expensive and lower risk game development, which allows experimentation and innovation. This arrangement also implies that "mods" are made as art, not for making money. When complete, Natural Selection will be released for free to all owners of Half-life, which is required to play Natural Selection. Game summary Multiplayer-only Half-life mod where one team plays marines and the other plays aliens. The humans must keep their cool and work together to assault an alien-infested spacecraft or colony. Marines vs. marines and aliens vs. aliens scenarios are also supported. "First-person strategy" with a real resource model and consequences for actions....

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SOMA, San Francisco [OLD] Engine Programmer at Unknown Worlds

engine programmer unknown worlds soma, san francisco programmers we are a small, focused, fun-loving team in soma, san francisco. we have an informal and agile way of working. people often switch roles or volunteer to do something that is important to them to learn new skills or help someone else out. we have very specific company and project goals but we've found that we generally work better by "doing" over "planning". we created a popular half-life shooter/strategy mod called natural selection and have been creating all our own technology and lovingly crafting the commercial sequel for a few years now. we have a large audience of around 300,000 players, many of whom don't know about natural selection 2. we're now in a closed beta with over 27,000 players and need a couple killer programmers to speed our development and make the game shine. we are a highly-creative, high-technical, tightly-knit company of 5 that knows how to have fun. we have a game that's starting to get pretty damned fun. we have customers and a massive audience that is passionate about what we do. now we need your help to get the rest of the game done! open position - engine programmer (march 21st, 2011) responsibilities * perform graphics, physics, networking and tools tasks. these systems have all been implemented but need optimization, polishing, extending or (occasionally) reworking * work in our san francisco office (soma) * work with designers, programmers and artists to create features efficiently, flexibly and to best serve the game and its developers requirements: * great c++ programming skills * solid work ethic * passionate about shooter and strategy games * a positive, fun, can-do attitude bonus: * console experience (we'll probably be moving to the 360 after v1.0) * os x experience

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Released 2007
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