Hivemind is a leading AI Project for Natural Selection

The project offers advanced AI settings including:
-Support for all Lifeforms
-Advanced building techniques
-Challenging combat modes
-Advanced navigation
-and also offers the unique feature of choosing how the bots will play-aggressive or defensive-perfect for clan practices.
-Is a Dynamic metamod plugin for simple intergration
-Provides an executable installer for beginners who dont want to fiddle with different options and technical details

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Blog RSS Feed Report abuse Latest News: Hivemind v1.0x Released

0 comments by MoD_Cha0s_C0ntr0L on Jul 14th, 2005 digg this super bookmark


hivemind 1.0x has been released, and it boasts a huge changelog. make sure to read through it all, as a lot has been changed. hivemind v1.0x is a first of many re-releases under the Hivemindx project. The first hivemind was extremely basic and I feel I need to redo it.

Changes:
[v1.0x]
 Changed version to v1.0x
 Started Hivemindx project
 Reduced DLL size from 300KB to 256KB
 v4.2 now ships with Hivemind waypointing guide.
 Added some more bot names.
 BETA: Hivemind program SHOULD kick bots with the name "UNNAMED" and re-add another bot.
 Fixed up structure attack code - they will not attack it for a little while and then leave it alone.
 Bots no longer when they see an enemy - with their new super combat strategy, they don't need to!
 Hivemind bots are actually good at combat now - finally a fix!
 Got rid of random leaping, healing and blinking (combat easily makes up for it now!)
 Got rid of the crouch waypoint (it was crapping up fades and onoses)
 Leap kills!
 Fixed annoying bug where skulks would move slow.
 Skulk combat is much better now.
 Got leap and blink working a lot better.
 Fixed annoying bug where bots couldnt look up or down.
 Removed all of the non-NS-related HPB_Bot code.
 Fixed an annoying bug where the BotCreate() function would remove spaces from botnames-
'ShadowedFigure' is now 'Shadowed Figure' as intended.
 Waypoint save function changed - waypoints will be saved to \\adddons\hivemind\waypoints instead of
passive or aggressive folders - you have to do that manually.
 New waypoint system using "tactics" - passive or aggressive.
Note: Only affects classic games. NS Combat maps will not be affected.
 Fixed a piece of broken code that when a bot was created on a map with waypoints it would
say "Error! No waypoints found."
 Re-jigged the menu.
 Increased fade percentage.
 Created new Jump Waypoint. Bots will jump when near these waypoints. Command: hive_waypoint jump
 Created new "Hive" waypoint. Place these near hive locations and bots will build the hive. Command: hive_waypoint hive
 Created new "Random Chamber" waypoint. Bots will build either OC, DC, MC or SC at this waypoint. Command: hive_waypoint chamber
 Created new "Resource Tower" waypoint. Bots will build an RT if placed at a resource node. Command: hive_waypoint rt
 Completely re-did building stratedgy.
 Added version info onto the HIVEMIND.DLL file.
 Fixed bugs in ns_bast (Tram Tunnel), ns_eclipse, and ns_lost (Equilibrium Hive) which were resolved due to jump waypoint.

-[MoD]Cha0s C0ntr0L
Hivemind.game-mod.net

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Hivemind 1.3 ZIP

Hivemind 1.3 ZIP

Sep 01, 2005 Patch 1 comment

Hivemind 1.3X has been released early due to a bug that was found in the Gorge building strategy - it caused the not to build at all.

Hivemind 1.3 EXE

Hivemind 1.3 EXE

Sep 01, 2005 Patch 0 comments

Hivemind 1.3X has been released early due to a bug that was found in the Gorge building strategy - it caused the not to build at all.

Comments  (20 - 30 of 34)
DarkKamui15
DarkKamui15 Feb 20 2005, 3:01am says:

hmmmmm.......uhhhh........no screen shots? :/

+1 vote     reply to comment
Fr0gg3r
Fr0gg3r Nov 12 2004, 9:28am says:

shut up and take the points beating :D

+1 vote     reply to comment
Cpl.1nsane
Cpl.1nsane Nov 1 2004, 4:56am says:

Last version of hivemind and the latest version of ns .. running english.

+1 vote     reply to comment
MoD_Cha0s_C0ntr0L
MoD_Cha0s_C0ntr0L Oct 28 2004, 7:38pm says:

Actually, It should only have crash problems on maps that dont have waypoints.

What version of NS? What version of HiveMind?Is your steam language english?

+1 vote     reply to comment
Cpl.1nsane
Cpl.1nsane Oct 28 2004, 3:54am says:

it seems to crash allot when i try to add bots on maps that have waypoints..

+1 vote     reply to comment
MoD_Cha0s_C0ntr0L
MoD_Cha0s_C0ntr0L Oct 5 2004, 4:29am says:

Whoever 9'd me thx :)

+1 vote     reply to comment
Cpl.1nsane
Cpl.1nsane Oct 4 2004, 5:25am says:

ah great its working :).. thanks

+1 vote     reply to comment
MoD_Cha0s_C0ntr0L
MoD_Cha0s_C0ntr0L Oct 3 2004, 10:14pm says:

Freewebs.com

(you may have to copy it in to your browser address bar)

This EXE includes metamod.

+1 vote     reply to comment
Cpl.1nsane
Cpl.1nsane Oct 2 2004, 12:56pm says:

i cant get the dl to work if you dont have metamod :(

+1 vote     reply to comment
MoD_Cha0s_C0ntr0L
MoD_Cha0s_C0ntr0L Sep 19 2004, 2:22am says:

Updated promo images and mod profile..

+1 vote     reply to comment
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MoD_Cha0s_C0ntr0L
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Released Sep 1, 2005
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