Finally! Another update! :)
Btw, I noticed there is a compass device built into the warhead, which way would represent north in Unreal Editor? (from top-down view display)
Also what is the measurement used in the built in clinometers? Just curious, idc if they're just a made-up scale. they look cool regardless.
The north is basically facing towards the positive X axis in the editor. For instance, if you open CTF-Face map in the editor, north is the red base while the south is the blue base.
I added it since I actually find it useful specially when going fully up to still be aware in what direction I am facing.
As for the altitude measurement, I thought in adding feet, meters, etc, but in the end I used the standard game unreal units (uu) instead.
Also, the zero point starts with the lowest detected playerstart (player spawn point), and then the altitude presented/measured is relative that point.
Finally! Another update! :)
Btw, I noticed there is a compass device built into the warhead, which way would represent north in Unreal Editor? (from top-down view display)
Also what is the measurement used in the built in clinometers? Just curious, idc if they're just a made-up scale. they look cool regardless.
The north is basically facing towards the positive X axis in the editor. For instance, if you open CTF-Face map in the editor, north is the red base while the south is the blue base.
I added it since I actually find it useful specially when going fully up to still be aware in what direction I am facing.
As for the altitude measurement, I thought in adding feet, meters, etc, but in the end I used the standard game unreal units (uu) instead.
Also, the zero point starts with the lowest detected playerstart (player spawn point), and then the altitude presented/measured is relative that point.
Oh, lol, for some reason I thought they were clinometers but altimeters sound a little more usful. interesting setup you got there ;)