Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW, and utilizing the majority of the modelling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than during our last attempt.

Storywise, STE:M aspires to showcase the character-based storytelling format intended for E:TCW in small, one-hour episodes. Gameplay-wise however, it embraces the formula used in the Elite Force series of video games, offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.

The modification's website and forum is currently in the works - expect some promotional material after we set everything up.

We hope you will join us in this endeavor over the coming months - thanks, and see you at warp speed!

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Commander T'Pol Launch Bay - Top level Launch Bay - Lower Level
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4 comments by JohnBart on Apr 8th, 2012


Although the development of the mod is going on slower than desired, our developers do their best to continue creating valuable assets for Star Trek: Enterprise - M.A.C.O. This time, we would like to feature the results of Croesus' hard work: Marc almost finished working on his T'Pol head model, and we are really excited to share the result of his hard work with you. Behold, the Science Officer of Enterprise!

Commander T'Pol

Of course of the rest of the gang is also working on the mod whenever their free time allows: TripTucker is really busy designing the decks of Enterprise in his free time, ScoobyDoofus is working on the NPCs of the teaser episode, the coders are standing-by for the first weapon models to tweak, while the detailed storyline of the modification is also shaping up nicely. With any luck, the subsequent media releases showcasing the aforesaid assets of the mod would not be so few and far between - until that, let us wish you a very happy Easter, and a long and prosperous life!

The STE:M Design Crew

Media RSS Feed Latest Video
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Design Doc & Demo Script

Design Doc & Demo Script

Sep 17, 2009 Other 0 comments

The Design Doc was created by JohnBart with some illustrations by Flanker. Demo script that was written by Croesus and friend but re-written and finished...

Enterprise-TCW LaunchBay Beta

Enterprise-TCW LaunchBay Beta

Sep 16, 2009 Demo 0 comments

A map that was not added to the main files. Map started by HerbieZ and taken to the current stage by LordfHorusNL. The Launchbay Beta was the first major...

Enterprise - TCW SourceFiles

Enterprise - TCW SourceFiles

Sep 15, 2009 Full Version 3 comments

Source files for coding all of the assets with 99.9% coded by UntouchableVash (David). If used, please give credit to owners. Thanks.

Enterprise - TCW POC DEMO

Enterprise - TCW POC DEMO

Sep 15, 2009 Full Version 15 comments

This is a non complete, Proof Of Concept version of the mod. With several maps to roam around giving a good example of the work produced for the mod...

E-TCW New Corridor Models + Textures

E-TCW New Corridor Models + Textures

Sep 15, 2009 Full Version 3 comments

These are optimised rebuilds of the Enterprise corridors and bulkheads. Models and textures created by Dennis (LordHorusNL) If models are used, please...

StarTrek_E-TCW_DetailVid

StarTrek_E-TCW_DetailVid

Dec 11, 2007 Movies 6 comments

Here is a small video of the detail in the latest map "Launchbay" with sound produced by Trent "Basstronix" Robertson and Naomi.

Comments  (450 - 460 of 465)
Vegetable411
Vegetable411 Jun 12 2006, 1:06am says:

The hallways are too bright, on the show they're darker, more navy colored.

+1 vote     reply to comment
Blink-
Blink- Jun 11 2006, 8:10pm says:

I liked the latest map shots, posted them on Interlopers.net

Keep it up

+1 vote     reply to comment
Nate_Segally
Nate_Segally Jun 11 2006, 3:46pm says:

Don't particularly like the idea of star trek..... but the media's looking good and i think if u guys stick with it'll turn out great :)

+1 vote     reply to comment
thejigsawkiller
thejigsawkiller Jun 11 2006, 2:46pm says:

wow, a lot of effort looks like it was put into those corridors, is the whole thing a model? im having trouble telling

+1 vote     reply to comment
L33tMasta
L33tMasta Jun 5 2006, 12:40am says:

You said you needed a PR persons, a beta tester and a quality control guy? Well I can do all 3 of those jobs if you want. Or I could be happy with 1. email me @: L33t.Masta@gmail.com

0 votes     reply to comment
Ackart
Ackart May 28 2006, 6:02pm says:

Hm. A Star Trek mod... spiffy. Here's to not screwing it up!

+1 vote     reply to comment
Zenith¬
Zenith¬ May 28 2006, 7:41am says:

there's a little too much glow on the bussard collectors.

+1 vote     reply to comment
kooper
kooper May 27 2006, 5:01pm says:

i second that

+1 vote     reply to comment
8472
8472 May 27 2006, 4:39pm says:

Great looking mod, i will defenently play it! Good luck with it!

-Aaron.

+1 vote     reply to comment
L33tMasta
L33tMasta Jun 16 2006, 4:38pm says:

Hey, Captain Source, send m an email or message when you get the chance.

0 votes     reply to comment
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