Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW and utilizing the majority of the modeling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than the last attempt. Storywise, STE:M aspires to showcase the character-based storytelling format of E:TCW in small, one-hour episodes; gameplay-wise however, it embraces the formula used in the Elite Force series of video games offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.
Several teammembers of the "Star Trek Enterprise: Temporal Cold War" modification - including the project leader, CaptainSource - have been just interviewed by TrekUnited.com. They revealed some interesting facts about the storyline, gameplay and system requirements. During the event, several
Posted by JohnBart on Aug 7th, 2007
Several teammembers of the "Star Trek Enterprise: Temporal Cold War" modification - including the project leader, CaptainSource - have been just interviewed by TrekUnited.com. They revealed some interesting facts about the storyline, gameplay and system requirements. During the event, several TU-exclusive screenshots were also released. Here is a brief excerpt from the chat event:
TrekUnited: What will be the system requirements of the modification?
CaptainSource: A reasonably good system I guess, basically one that handles Episode 2 well... A DirectX9-capable graphics card, and at least 512 megs of RAM.
TrekUnited: So will the modification be based on Half-Life 2 Episode Two?
CaptainSource: At the moment, the mod is using the normal HL2 engine, but, if we need to include extra features which are implemented only to Episode 2 or 3, we gonna switch. We will see, but now that VALVe has fixed the High Dynamic Range effect in HL2, it is looking good already, I think... :-)
TrekUnited: Why did you decide to make a modification out of Enterprise, instead of the four other Trek series?
CaptainSource: Why not? Enterprise is a great series! There has not been a game made for Enterprise, but have been for all the rest. So Enterprise was the perfect choice for me...
You can check out the full transcript and the screenshots at:
Thank you for your attention, Live Long And Prosper! :-)