Several teammembers of the "Star Trek Enterprise: Temporal Cold War" modification - including the project leader, CaptainSource - have been just interviewed by TrekUnited.com. They revealed some interesting facts about the storyline, gameplay and system requirements. During the event, several TU-exclusive screenshots were also released. Here is a brief excerpt from the chat event:
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TrekUnited: What will be the system requirements of the modification?
CaptainSource: A reasonably good system I guess, basically one that handles Episode 2 well... A DirectX9-capable graphics card, and at least 512 megs of RAM.
TrekUnited: So will the modification be based on Half-Life 2 Episode Two?
CaptainSource: At the moment, the mod is using the normal HL2 engine, but, if we need to include extra features which are implemented only to Episode 2 or 3, we gonna switch. We will see, but now that VALVe has fixed the High Dynamic Range effect in HL2, it is looking good already, I think... :-)
TrekUnited: Why did you decide to make a modification out of Enterprise, instead of the four other Trek series?
CaptainSource: Why not? Enterprise is a great series! There has not been a game made for Enterprise, but have been for all the rest. So Enterprise was the perfect choice for me...
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You can check out the full transcript and the screenshots at:
Thank you for your attention, Live Long And Prosper! :-)