Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW and utilizing the majority of the modeling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than the last attempt. Storywise, STE:M aspires to showcase the character-based storytelling format of E:TCW in small, one-hour episodes; gameplay-wise however, it embraces the formula used in the Elite Force series of video games offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.

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RSS feed Report content Monitoring Station - Engineering (view original)
Monitoring Station - Engineering
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Lоner
Lоner

Same as on the post next to this, the materials in the whole scene lack reflection, the staircase looks like it's made out of a carpet like material. (again, it could be the .jpg compression, try exporting to .TGA and re-export it trough a 3rd party program to .png without quality loss)

The tubes look non-reflective, like it's a static texture applied. I could be wrong, ofc. Other than that, I can't really spot anything else. Like i said on the other comment, idk what spec you're using, yet. So I cant say anything about the scene as a whole [shadows, graphics etc.]

The lightning here looks much better: Media.moddb.com

I can say, however, that it looks like a great start! Just needs some refining.

Why don't you start a thread over at Crydev.net ?

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Lоner
Lоner

Thanks for updating the thread guys ;)

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JohnBart Author
JohnBart

Let's hope that subsequent updates will be more frequent... ;)

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Lоner
Lоner

Yeah i hope so to! ;)

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Description

A completed corner of the work-in-progress Warp Core.

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