Mysteries Of The Sith is set in a period five years beyond Kyle Katarn's dramatic victory over the seven Dark Jedi he battled in Jedi Knight: Dark Forces II. Kyle's reputation as a skilled Jedi Knight has attracted Mara Jade, one-time assassin, smuggler and Jedi Knight-in-training under Emperor Palpatine. Hoping to complete her apprenticeship, Mara joins Kyle on the remote outpost of Altyr 5. Kyle soon discloses that he has discovered information about a previously unknown Sith temple and must travel to it to investigate the mysterious forces it holds. This project aims to re-create the classic Lucasarts Game 'Star Wars: Jedi Knight - Mysteries of the Sith' in Jedi Knight: Jedi Academy All of the Maps, Levels, Characters, NPC's, Weapons etc will all be done as accurate as possible from the original game released in 1998.

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NumberWan
NumberWan - - 312 comments

A long-dead Sith from the tombs of Dromund Kaas. Looks nice. With all this stuff of the upcoming TOR they should explain the existence of these guys...

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BlueEyesDragon
BlueEyesDragon - - 55 comments

I love the Sith zombies, the Dromund Kaas levels are very scary though.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

These are MUCH better than the originals.

I feel that they would look more menacing if the center of their pupils glowed with a pale yellow light, like something we see when a dog's face is lit by a flashlight at night.

Do you have any images yet of the Sith statues that came to life in the catacombs? Those would look quite dreadful with a red glow emanating from their eye sockets.

I hope that you come up with a variety of skins for them, and, come to think of it, the zombies too. Those levels in the original game were very scary, as they were only lit by one's lightsaber, but it doesn't take long before monotony set in, and that was due to fighting the same enemy over, and over, and OVER again.

Having even 3-5 alternative skins per creature would go a long way to preventing that immersion-breaking sensation. Perhaps add some thin strands of hair to the zombies, with the clothing/skins torn and molded/soiled in different areas, while the stone statues could have different splits and chips missing from different areas.

Good luck to you on this. Mysteries of the Sith was one of the best Star Wars games ever made, and well deserves to be released in the fashion that you're intending.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

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Something just struck me in regards to supplying alternate skins to make the meshes seem more unique, and to help keep the immersion factor high...

One of the things that I learned about design, is that one can tell a story without using words if one applies some critical thought to what one is presenting visually to the viewer.

If there's a population of zombies that we encounter outdoors and indoors, and the same is true for the statues, then one could create skins for those who spent most of their existence outside, and another set of skins for those who spent most of their existence inside.

Those that were outside would certainly have more mold and fungus growing on them (perhaps even add some mushrooms to give them a wart-like appearance!), and portions of their clothing would have severe mildew, if not be rotted through altogether.

Thorny plants and encounters with indigenous animals would have put tears into their clothing.

Sith statues that were located outside would be more chipped up, and could display marks of water damage (particularly the feet and shins if they were sitting in a low-lying area where its likely for liquids to pool up during heavy precipitation). Liquids that froze during the cold season would expand, and create areas of fractures and even splits in the stonework of the statue's "flesh." Mold/fungus could be found on the side of the body that was in the most shadow (if the mold was dark and around its front-side, so that it was growing around its face, this could easily give the statues a very creepy appearance).

Little details such as these communicate a much bigger universe to the player's subconscious, and engenders a more positive response.

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