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11 comments by SnakSan on May 5th, 2014

By request, I have translated the text. But admitted some mistakes in the text. Excuse me in advance.

Within four months, I do not spread any screenshots and wrote nothing about mod. And all because there was nothing to show. But finally there is little news about mod and I hasten to share them with you.

1. Lighter
It is finally ready. There are a couple of little things that will soon be completed yet. But even what it is, and works as it should - it is great. It is the only light source that will help you explore the dark areas of locations (in addition, sometimes encountered flyers). The light from it is not very bright lighting and a small radius. But in the darkness - it's your best friend.

2 . Mapping
There are minor improvements as well as major changes. For example the one location with a ruined overpass... It cut. Buildings and other elements of this location will be used in others. This location has been cut because of the geographical discrepancies. But a number of other locations that went before it, become better and more logical. There were extended unfinished maps. More work is underway to optimize the old maps. I do not know how it happened, but all brashwork is terrible and violates all rules. Now location with open spaces will compile faster, faster load and work.

Old restroom

Pump station

Crossing of 2nd Ave and Hudson street

3. Plot
Finally I found a good writer. He is already working on the screenplay. Already there are some interesting ideas and solutions that you will soon see (naturally those relating to the environment).

4. Time
Unfortunately, I have very little time to work on the mod and therefore slows down the development thereof. I think that the media releases are rare and likely to be scheduled before the "Closed beta test" moved indefinitely.

Note: images are automatically lighten up at load. Therefore, there are some artifacts associated with color.

Post comment Comments  (30 - 40 of 84)
Butterblade Jul 26 2012, 11:30am says:

Looks great, tracking! Love the shading, but make sure you put in plenty of ambient noises, unlike aberration.

+2 votes     reply to comment
SnakSan Jul 27 2012, 8:16am replied:

Don't worry about it.

+3 votes     reply to comment
Oskutin Jul 21 2012, 8:55am says:

Those maps looks awesome.

+2 votes     reply to comment
ildarion Jul 20 2012, 2:26pm says:

Кстати, а сколько внимания вы уделяете сюжету? Он для вас на каком месте?

+2 votes     reply to comment
SnakSan Jul 20 2012, 3:40pm replied:

Сюжет не самый сильный или инновационный. Но я стараюсь его хорошо проработать, чтобы не было каких-то непонятных, несвязанных событий.
На 2-ом месте.

+2 votes     reply to comment
ildarion Jul 20 2012, 4:05pm replied:

А планируете ли добавлять новых персонажей и выполнять озвучку?

+2 votes     reply to comment
SnakSan Jul 21 2012, 3:24am replied:

Озвучка будет. Персонажи - обычные жители этого города.

+2 votes     reply to comment
psilocibinum Jul 11 2012, 7:43am says:

Классно выглядит. А какой геймплей в моде будет, кто враги ?

+2 votes     reply to comment
SnakSan Jul 11 2012, 8:00am replied:

Вселенная Half-Life 2. враги соответствующие. Геймплей... Скажем так, я в этом моде смешиваю Half-Life, FEAR и Condemned.

+2 votes     reply to comment
psilocibinum Jul 11 2012, 7:44am replied:

моя твоя не понимай

+3 votes     reply to comment
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