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11 comments by SnakSan on May 5th, 2014

By request, I have translated the text. But admitted some mistakes in the text. Excuse me in advance.

Within four months, I do not spread any screenshots and wrote nothing about mod. And all because there was nothing to show. But finally there is little news about mod and I hasten to share them with you.

1. Lighter
It is finally ready. There are a couple of little things that will soon be completed yet. But even what it is, and works as it should - it is great. It is the only light source that will help you explore the dark areas of locations (in addition, sometimes encountered flyers). The light from it is not very bright lighting and a small radius. But in the darkness - it's your best friend.

2 . Mapping
There are minor improvements as well as major changes. For example the one location with a ruined overpass... It cut. Buildings and other elements of this location will be used in others. This location has been cut because of the geographical discrepancies. But a number of other locations that went before it, become better and more logical. There were extended unfinished maps. More work is underway to optimize the old maps. I do not know how it happened, but all brashwork is terrible and violates all rules. Now location with open spaces will compile faster, faster load and work.


Old restroom


Pump station


Crossing of 2nd Ave and Hudson street

3. Plot
Finally I found a good writer. He is already working on the screenplay. Already there are some interesting ideas and solutions that you will soon see (naturally those relating to the environment).

4. Time
Unfortunately, I have very little time to work on the mod and therefore slows down the development thereof. I think that the media releases are rare and likely to be scheduled before the "Closed beta test" moved indefinitely.

Note: images are automatically lighten up at load. Therefore, there are some artifacts associated with color.

Post comment Comments  (10 - 20 of 84)
Terrorist495
Terrorist495 Oct 7 2013, 5:30am says:

Жалко что так медленно разработка продвигается, видимо мало персонала в команде.

+1 vote     reply to comment
pegran
pegran Oct 7 2013, 5:02am says:

Elite Synth Soldier? ***** got scarier

+1 vote     reply to comment
CzechDeath
CzechDeath Oct 7 2013, 5:44am replied:

well this is how they were meant in early version of hl2... the current elite/super soldier is basicaly regular combine soldier plus early concept of fem assassin. mostly vissible on head, which is almost exactly the same.

+2 votes     reply to comment
adelina1985a
adelina1985a Jul 20 2013, 8:54am says:

The corridors in this vid all look long and straight. But very nice play with the lights!

+1 vote     reply to comment
GreeNsMikE
GreeNsMikE Jun 18 2013, 12:46pm says:

Очень красиво... Карты лучше чем в оригинале Халвы :D По скринам и не поймёшь что это соурс :D

+3 votes     reply to comment
cardboardtheory
cardboardtheory Feb 26 2013, 11:15pm says:

Great work. Is this being set in the HL2 universe or...?

+3 votes     reply to comment
SnakSan
SnakSan Feb 27 2013, 10:21am replied:

Yes. All events will take place in the HL2 universe.

+3 votes     reply to comment
CuervoSp
CuervoSp Feb 8 2013, 11:05am says:

The last update was really great. ;)

+2 votes     reply to comment
SnakSan
SnakSan Feb 8 2013, 11:45am replied:

Thank you!

+4 votes     reply to comment
Ciirulean
Ciirulean Feb 12 2013, 7:59pm replied:

People using the word "boss" as a term is so stupid. How did that even come to be, anyways?

+2 votes     reply to comment
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