By request, I have translated the text. But admitted some mistakes in the text. Excuse me in advance.
Within four months, I do not spread any screenshots and wrote nothing about mod. And all because there was nothing to show. But finally there is little news about mod and I hasten to share them with you.
It is finally ready. There are a couple of little things that will soon be completed yet. But even what it is, and works as it should - it is great. It is the only light source that will help you explore the dark areas of locations (in addition, sometimes encountered flyers). The light from it is not very bright lighting and a small radius. But in the darkness - it's your best friend.
2 . Mapping
There are minor improvements as well as major changes. For example the one location with a ruined overpass... It cut. Buildings and other elements of this location will be used in others. This location has been cut because of the geographical discrepancies. But a number of other locations that went before it, become better and more logical. There were extended unfinished maps. More work is underway to optimize the old maps. I do not know how it happened, but all brashwork is terrible and violates all rules. Now location with open spaces will compile faster, faster load and work.
Finally I found a good writer. He is already working on the screenplay. Already there are some interesting ideas and solutions that you will soon see (naturally those relating to the environment).
Unfortunately, I have very little time to work on the mod and therefore slows down the development thereof. I think that the media releases are rare and likely to be scheduled before the "Closed beta test" moved indefinitely.
Note: images are automatically lighten up at load. Therefore, there are some artifacts associated with color.