Multi Theft Auto: San Andreas (MTA:SA) is a multiplayer mod ("modification") for the Microsoft Windows version of Rockstar North's Grand Theft Auto: San Andreas that adds an otherwise absent online multiplayer component.

Although often referred to as a modification, Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language.

Multi Theft Auto's latest release is for the game Grand Theft Auto: San Andreas and is built upon a now open source game engine that has been in development for several years and is the only project that is still actively maintained. The engine provides users with all the necessary tools they need to create their own game modes and maps by exposing a large part of the original game functionality through a Lua scripting machine.

On Saturday, 22nd of August, 2009, Multi Theft Auto: San Andreas v1.0 was officially distributed as the first open source release. This release abandoned the now obsolete "Deathmatch" tag in the product name to emphasize on the versatility of the software. Gameplay functionality is solely provided by the scripting language, so users can choose or develop their own combination of scripts and other contents to customize and host their own type of game.

Winner of 2011's ModDB Mod of the Year Awards - MOTY Player's Choice.

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Blog RSS Feed Report abuse Latest News: MTA:SA Development and Status Update - Winter, 2012

0 comments by jhxp on Dec 24th, 2012

We have an important announcement to make. On Sunday, 4th of November, 2012, we reached the moment we have longed for years. On that day, at 17.30 UTC we had over ten thousand concurrent players online on all MTASA servers around the world. That was more than the number of players combined playing GTA4 and EFLC on Steam at the time, or other hit titles such as Call of Duty: Black Ops or Total War: Shogun 2 (according to Steam Stats).

This shows, that after all these years there is still a lot of interest in the older GTA games, especially the will to play them online with friends.

This also shows that you guys appreciate what we do, and that makes us very happy! The current record is 11128 concurrent players, set on 22nd December, so there is still room to improve.

We have made some progress towards the next release during these few months. Here is the list of changes made by our developers and contributors since 1.3.1:
- Integrated GTA:SA downgrader into MTA:SA installer and added support for the downgrader for few more GTA:SA versions (including GamersGate v1.01)
- Added vehicle component movement functions ( Code.google.com )
- Fixes for client and server crashes (including crashes related with setFarClipDistance() function, server closing, onResourceStop() and onClientColShapeHit events, and more)
- Added a fix for dark cars
- Fixed excessive CPU usage when the player is in a vehicle and the camera is pointing down
- Engineless NRG-500 Variant should be fixed properly this time
- Updated http download manager in the MTA:SA client
- Added heat haze setting
- Added readable depth buffer for shaders to access ( Wiki.multitheftauto.com )
- Added getPlayerOxygenLevel, setPlayerOxygenLevel, engineGetModelLODDistance functions
- Conformed client console log date format to ISO 8601
- Applied patches made by community members - Kenix (volk-rus) , Jusonex, [GP_A]XetaQuake, rafalh
- Included a new code signing certificate
- Introduced a new account passwords hashing algorithm and added a sha256() hashing function

More detailed list: Code.google.com

Additionally, a new resource was added to the resource pack: an Ingame Performance Browser. There were a handful of fixes and updates to to other resources too.
Code.google.com r875+

 

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That is all for now! Enjoy your Winter break.

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Multi Theft Auto: San Andreas 1.3.5

Multi Theft Auto: San Andreas 1.3.5

Feb 24, 2014 Full Version 26 comments

Fourteenth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas, with several new features including voice...

(outdated) Multi Theft Auto: San Andreas 1.3.4

(outdated) Multi Theft Auto: San Andreas 1.3.4

Sep 7, 2013 Full Version 7 comments

Thirteenth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas, with several new features including voice...

(outdated) Multi Theft Auto: San Andreas 1.3.3

(outdated) Multi Theft Auto: San Andreas 1.3.3

Jul 2, 2013 Full Version 13 comments

Twelfth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas, with several new features including voice chat...

(outdated) Multi Theft Auto: San Andreas 1.3.2

(outdated) Multi Theft Auto: San Andreas 1.3.2

May 5, 2013 Full Version 9 comments

Eleventh stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas, with several new features including voice...

(outdated) Multi Theft Auto: San Andreas 1.3.1

(outdated) Multi Theft Auto: San Andreas 1.3.1

Sep 3, 2012 Full Version 7 comments

Tenth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas, with several new features including voice chat...

(outdated) Multi Theft Auto: San Andreas 1.3

(outdated) Multi Theft Auto: San Andreas 1.3

Jan 24, 2012 Full Version 17 comments

Ninth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas, with several new features including voice chat...

Post comment Comments  (240 - 250 of 259)
LordV@d3r
LordV@d3r Oct 28 2009, 4:55pm says:

OMG 40 UPTADES (minus few uptades frm other games) AMAGADBIGGESTUPDATE

+1 vote     reply to comment
Draze
Draze Oct 27 2009, 11:18pm says:

This mod makes me sad. Don't get me wrong, it looks like an awesome mod but i have the steam version of gta:sa so i really can't play this mod. have tried following the installation instructions for the steam version multiple times but it never seems to work. If one of the developers or players of this mod would simplify it for me it would be very much appreciated.

+1 vote     reply to comment
elpy
elpy Nov 1 2009, 11:00am replied:

dude try to dl it from the internet or buy a copy(you already payed the money,i think theres no problem in it)=D
pm me if u will need a dl link

+1 vote     reply to comment
danthetaliban
danthetaliban Oct 30 2009, 1:18pm replied:

Steam users of GTASA should install a 1.0 no-cd into their steamapps GTASA installation directory. This will not overwrite any files,while still allowing MTASA to be installed.

+1 vote     reply to comment
Megadave2003
Megadave2003 Oct 26 2009, 12:56pm says:

The only reason I bought gta4 was because I lost gta:sa. If I still had it, I would download this mod.

+1 vote     reply to comment
DL21
DL21 Oct 7 2009, 4:10am says:

What's the advantage of this SA mod compared to SA-MP ?

+1 vote     reply to comment
jhxp
jhxp Oct 26 2009, 6:54am replied:

Main advantages are:
- full integration into GTASA - you can join the server, search for one, start a server yourself or change settings directly from within the game
- much bigger possibilities - you can add custom models, vehicles and sounds to your server in a way that everyone will see them without the need of doing any modifications to their gtasa install
- better synchronisation - allows you for smoother gameplay
- more advanced scripting system - we use Lua as our scripting language which is easier to develop gamemodes and other scripts in; we have client-side scripts available which you can use for eg. drawing your own GUI for a gamemode or utility script; we offer much more scripting functions and events related with the gtasa world (eg. setting game speed); resources system
- sophisticated Map Editor, which gives you possibility to create your own maps with an ease, comes with a decent tutorial
- can provide various styles of gameplay (deathmatch, freeroaming, racing, roleplaying, logical-platform modes, ctf and more) - all within a single mod, you choose what do you want to play
- open-sourced, actively developed, with new testing mod builds available everyday, also opened to suggestions and contributions from the community
- ...plus more!

+3 votes     reply to comment
LordV@d3r
LordV@d3r Oct 10 2009, 6:34pm replied:

No bunch of Hackers and Retards in this

0 votes     reply to comment
Darius0101
Darius0101 Nov 2 2009, 9:36am replied:

disadvantage is that there is nowhere near the amount of players or servers. :(

+1 vote     reply to comment
RoyderTreue
RoyderTreue Sep 16 2009, 11:34am says:

The idea of the mod is awesome, but the servers are laggy as hell. So playing kinda sucks. Not to mention the back to windows fun times. So much for having a stable version.

+1 vote     reply to comment
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Developer
Multi Theft Auto
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Multitheftauto.com
Release Date
Released Aug 21, 2009
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Highest Rated (9 agree) 10/10

MTA:SA was brillantly developed, allowing any kind of game possibility. From racing to role-playing, forest mazes to hay stack climbings, there are endless possibilities. That makes MTA a modification impossible to get sick of, there's always something new to try out. And everything you need to create your own game is your brain, lua knowledge and a bit of imagination...

Nov 17 2010, 8:58pm by Flucado

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