Multi Theft Auto (MTA) is an open-source software project that adds full on-line gaming support to Rockstar North's Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. It is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game. Developed as an experimental piece of software for earlier Grand Theft Auto series, Multi Theft Auto has become an advanced multiplayer platform for gamers and developers. Our software provides on-line gaming for dozens of players running user-generated gameplay content and scripts through a Lua virtual machine, and is freely distributed under the GPLv3 license.
Eighteenth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas. This release has an important fix for shotgun damage, along with other useful changes.
Hello. The Daylight Saving Time is past us, so we can expect a lot of darker evenings from now on. But fear not, we know a cool way to spend those evenings - by playing the newly released MTA:SA 1.5.1!
This release has an important fix for shotgun damage. In MTA:SA 1.5, shotgun damage could be less than what it should have been. This was due to the bullet sync code only registering a hit to one body part, where as the shotgun can inflict damage to more than one body part at once. This has changed in 1.5.1, so the damage is calculated properly if more than one body part is hit.
There is a catch though - the new method will only be used if both all clients and the server are upgraded to 1.5.1. If either of them is using an older version, then the old behaviour will be used.
You can ensure that all players are using 1.5.1 by setting the minclientversion setting in mtaserver.conf to be: 1.5.1
Other changes in 1.5.1 are:
Linux server packages are also available.
Hope you enjoy this release. Also, please keep in mind that if you encounter a bug or a problem which was not present in previous versions, you can report it to our bugtracker.