After carefully reviewing the capabilities of the Doom 3 engine, and reviewing known information on ETQW, i have decided to re-activate the MTS project. Currently it's just me, with a much reduced features list, of which 24% is already done, from our previous BF2 effort.
Upon the release of ETQW and it's tools, i will try to fully implement a Mech in-game. If that works, i will take it from there, and form a proper mod team and implement more stuff. After the disappointment that was the BF2 engine, i'm hoping this will work out better - the biggest impediment on the previous engine is already lifted, since Quake Wars will have a Mech working as part of the Strogg army.
I've posted the first new work, the GDL Fafnir 100-ton Mech. Check out the gallery.
That's also a possibility, but BF engines are very buggy and limited, the D3 technology is much superior. I've had my fair share of frustrations with DICE games. But we'll see.
how about battlefield 2140 ?