This is my first mod, a small but ambitious one. This mod focuses on expanding Warband with bits of my personal taste while using Diplomacy as base, attempting to add more content, from gear to factions and possibly (if I'm able to do it) new mechanics. I'm not attempting to make a gigantic and complete overhaul like mods as Floris, Nova Aetas or Medieval Conquests, but still someting big enough that cannot be considered an addon. Right now the mod is bare-bones and I'm doing my baby-steps on modding this game, I beg pardon and patience to anyone wanting to give this mod a try.

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My mod is focused on being simple, yet extensive in content, neither being ultra-revolucionary but yet enough to give more colours to the game, mainly because I'm a learner into Warband modding and I'm slowly learning, but still a step is good as long as is going forward. I'm slowly making some changes into the vanilla game using Diplomacy as base and learning about how to properly mod and also make some tests for each small change. The mod will have many features and changes that will effect the gameplay and flow of the game. I will make here a small list and a small explanation of each feature that the mod will have compared to the native warband:
·Diplomacy: Obviously.
·Slightly bigger map: I plan to mod the map, but not to a gigantic degree, I already have the tools (programs) on my disposal to mod it, so far, my only objectives is to make the small islands in the south of Calradia to be connected in land by a bridge and the south-eastern land to be accessible and being the zone populated by one of the new factions.
·More gear: My objective is to at least double the quantity of objects from the vanilla game or slightly less than the double, in between this gear, there will be new luxury objects, new weapons, new armors, new horses, etc.
·Newer and Overhauled Factions: Let's crack down Calradia into smaller territories and changing some things for the ones already stablished, but of course, attempting to be as lore-friendly as possible with factions that would be actually fitting into the lore of Calradia.
·Bigger and improved troop trees: Tired that the troops of certain territories are monotone and boring? Not only with the newer factions there will be newer and different types of troops, but also, everyone will get overhauled over the vanilla formula. All nations will have a military organization equally, with cavalry, infantry and ranged units, but of course, each faction will have some more variety in certain types of units, being stronger, etc.
·New and modified companions: I have many ideas for new companions that might improve to understand the already existing nations of Calradia and others to give a big context for the newer factions. If I learn to mod this properly, I will try to find a way to make female compations marriagable if it's possible, I want to do it because I know is a popular demand.
·More diplomatic stuff: Depends of how far I will get with my modding skills, and I will keep all of you in contact if I'm able to add something, I was thinking about possibly adding Religion, Gamble games, etc.

No News? No Updates? Date for the Alpha?

No News? No Updates? Date for the Alpha?

News

Well, I got new report for all of you regarding the mod, so now worries, allow me to tell you.

Wait, this mod has a Wiki?

Wait, this mod has a Wiki?

News

As a way to do a break out of modifying files and without having to flood the mod page with new informations every now and then.

Update: Content

Update: Content

News

After lollygaging a bit with my studies, I have touched a bit on my mod and worked on it, not only new content has added, but also some of the old ideas...

AN ENORMOUS FAIL

AN ENORMOUS FAIL

News

Things have gotten into an unexpected turn, I'm trying to repain what's going on.

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Dejawolf's Barbutas with Vanilla Coif - Addon

Dejawolf's Barbutas with Vanilla Coif - Addon

Models Pack 2 comments

Here's an personal modification that I release for the public; please, read carefully:

Comments  (0 - 10 of 57)
Creepersjockey
Creepersjockey

Are you going to include items from this OSP pack? (https://www.nexusmods.com/mbwarband/mods/5977/?tab=description)

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MrXiskov Creator
MrXiskov

Thanks a lot for sharing! I have checked on it and most likely many of the armours and the gauntlets will be added, in the helmet department, I'm already covered up, probably I will only use the sallets, because in everything else I'm already covered up (armets, bascinets, honkskull, pig-face, etc.). Thank you very much for sharing, I was in need for a proper plate-armour OSP.

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Creepersjockey
Creepersjockey

There are also some nice plate armors on the Historic Lord project (Thick1988) if you are interested.
(https://www.nexusmods.com/mbwarband/mods/3932/?tab=description)

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MrXiskov Creator
MrXiskov

Thanks again for sharing, but I think I'm already well-stock in OSPs. The only thing I'm in need right now is some nice norse helmets, that's all, but again, thanks.

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Creepersjockey
Creepersjockey

There is this OSP pack by dejawolf with some nice nordic helmets (https://forums.taleworlds.com/index.php?topic=76333.525)
Also, may I ask if one of the factions you are adding is based on the crusader/teutonic orde ?

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MrXiskov Creator
MrXiskov

I have this page on the wiki that says what historical nations will the mod's factions resemble:
Mrxiskovs-calradia.wikia.com

PD: Thanks again for the link of the OSP!

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Darthzilla1987
Darthzilla1987

spanish... hey i got an idea mate! you said your gonna have an island in the south which connects to the mainland via a land bridge am i correct? i think that should be an independent bandit faction call it whatever you wish but i think its cool.

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MrXiskov Creator
MrXiskov

Well, originally, the island was gonna have the capital of one of the new factions of the note, but your suggestion is noted. Thanks for your idea :)

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Guest
Guest

podría agregar el mod árboles de tropas personalizados

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MrXiskov Creator
MrXiskov

Podría, pero hay un pequeño problema, es que los árboles de tropas que habrá en el mod serán diferentes que los del juego vanilla. Sería posible, pero tendría que contactar con el tipo que hace el mod para que haga una versión modificada que se adapte a como funcionarán los árboles de tropas en mi mod, que todavía no se han desarrollado del todo y muchos siguen siendo conceptos; Si se añade este mod conjuntamente con el mío, será una adición muy tardía.

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