Move In! is a tactical combat action game. It offers the player realistic environments, including standard and special issue combat weapons, giving the feeling of total immersion. Move In! is team based and therefore integrates leadership and the comradery that is felt during life threatening situations that highly trained soldiers face on the battle field. The player can experience some of the best military equipment available - Rifles, Pistols, Sub Machine Guns, and a whole host of specialist equipment. Realism plays a big part in the game. 3D environments are set in real life locations from all over the world. Featuring realistic weather conditions - rain, snow, and fog. Move In! has been developed in a way that allows variation in the mission objectives for each map, leading to a totally new experience with every map change. Secondary mission objectives have also been added, these missions do not have to be completed, but doing so will reward you. Features: + New Multiplayer Modes,...

Post news Report RSS Programable Shaders in HL!

I have finished a test version of the new shader system which allows the mappers to do some nice surface effects. The shader system is fully customisable as it runs on scripts which each mapper can edit themselfs. This means that the system can be used to create infinite different effects. The test

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I have finished a test version of the new shader system which allows the mappers to do some nice surface effects. The shader system is fully customisable as it runs on scripts which each mapper can edit themselfs. This means that the system can be used to create infinite different effects. The test shows some nice water reflections on a test version of my new map:

Shader System - water reflections #1
Shader System - water reflections #2
Shader System - water reflections #3
Shader System - water reflections #4

The whole MI! team wishes you merry Christmas and a happy new year!

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