Mount and Musket Battalion is a multi-player total conversion that accurately represent the time period around the end of the Napoleonic Wars (1812-1815).
It has historical factions with accurate units and equipment, including different types of infantry, cavalry and even usable artillery.

It is the predecessor to the new Mount & Blade: Warband DLC called Napoleonic Wars.


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Welcome to the 23rd Developer blog for Battle Cry of Freedom.
This time around we will take a look at some of the sound work that’s going on behind the scenes. Currently FSE is getting closer and closer to implementing sounds into the game itself and for that FSE has a large sound library of both purchased and recorded sounds.

I also recently had the privilege of attending an American Civil War reenactment event courtesy of the ‘Living History Resource Group’. Special thanks to George385, Zac and TomahawkAU for helping me get into the event and special thanks to George385 for assisting me in recording on the day of the event and introducing me to the organizers.

The main goal of my visit was to record sounds that we didn’t have in our library and to record sounds overall for mixing/editing and general ambiance. For the most part, FSE has a large sound library but we were missing some essential sounds such as bayonets being fastened and unfastened etc.

Additionally, some sounds may seem great to the listener’s ear but in-game there are often complications in regards to sounds. For example; they may seem out of place or out of sync with what is actually going on and may not blend into the gameplay or game environment. Sometimes editing or mixing will help while other times there’s just nothing you can do except start again.

But without further ado here are some of the sounds that were recorded at the event, mixed together into a small showcase. Some of these sounds you may see in-game while some you may not. Again it all depends on how it will sound in-game:

Some of you may remember the reload animation video that was uploaded by Olaf a while back. Here is that same video with some of the reload sounds being played over it. This was just a test to see if the recorded sounds from the event could be edited to synchronize with the animation and are by no means final:

The volume of each action is normalized for now but may be lowered later, either manually or by the engine itself.

One of the biggest concerns for BCOF’s sounds will be the rifle and cannon sounds. Having had the privilege of standing a few meters in front of a 58 caliber Springfield Rifle at a 45 degree angle, my eyebrows can safely say that the thud of the gun itself is like a miniature cannon. How on earth to do it justice in a game? Well… the fact of the matter is that every microphone, be it professional or amateur, will record differing frequencies that will all be impacted by numerous variables from the location to the preamp. At the end of the day however; the main thing is that it blends into the game.

Our live fire sound libraries had the deep bass thud but lacked a nice treble crack. On the other hand my close up recordings of rifle fire (Using 2 condenser microphones and 2 dynamic microphones via 4 track recording) had a nice treble crack but didn’t pick up much bass. So mixing the two seemed like a logical experiment. Here’s some of the current close up mixed sounds that I am experimenting with. It has been recorded while playing Napoleonic Wars DLC as a test using Michael Tsarouhas’ voice who is one of our voice actors:

I also had time to record more distant firing sounds and have experimented mixing these with our sound library, which also contain some distant firing sounds for period rifles. If all goes well we hope to have different sounds for distant firing as compared to sounds for close up firing (I was recording further away from the in-game NPCs so the sound is quite low):

Note: Still work in progress and sounds are all subject to change. Treble or bass frequencies may be lowered or sounds remixed/replaced etc.

Thanks for reading!
Flying Squirrel Entertainment

To take part in the discussion of this Blog please go here.

Iron Europe - WW1 Mod Released!

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1 year ago News 9 comments Report

Iron Europe - WW1 Mod Version 1.0 released! The day you've been eagerly anticipating is finally here. For some of you, due to time zone differences, this...

Napoleonic Wars Patch 1.103

Napoleonic Wars Patch 1.103

2 years ago News 6 comments Report

Hello all! First off we would like to apologise for the lack of recent updates. Although it looks ominous when we go quiet it tends to mean our faces...

Napoleonic Wars v1.1 Public Beta!

Napoleonic Wars v1.1 Public Beta!

2 years ago News 6 comments Report

Hello and welcome back to our Developer Blog. Today due to an imminent release, we have an announcement to make about Napoleonic Wars!

The next version - Mount & Blade Warband: Napoleonic Wars

The next version - Mount & Blade Warband: Napoleonic Wars

3 years ago News 22 comments Report

It has finally come to the point where we can show you what we have been working on the past year.

Mount and Musket Battalion is a multi-player total conversion that tries to accurately represent the time period around the end of the Napoleonic Wars (1812-1815). It has historical factions with accurate units and equipment, including different types...
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Napoleonic Wars - Source Code-

Napoleonic Wars - Source Code-

3 years ago Source Code 3 comments

Hey guys! Just a little headsup, the source files are released for the Napoleonic Wars expansion.Remember that you are not allowed to backport (transfer...

OLD MOD - Mount & Musket Full Installer - OLD MOD

OLD MOD - Mount & Musket Full Installer - OLD MOD

4 years ago Full Version 56 comments

Hey there awesome community! With the big attention this mod is getting and the high player numbers people started to experience some lag... We never...

Post comment Comments  (60 - 70 of 526)
wazzaBlues Apr 28 2012 says:

so I bought napoleonic wars, its awesome but I have to say one thing about it.

You guys want realism right? Thats awesome too but how do you expect to give orders to a group of ppl without mic support? or are you working on it. And one of the main reasons ppl still play bg2 or RnL is because of mic support, so if you want your dlc to last put in mics! :P

It would make the game so much better, I don't wanna look up the TS of servers even if the have one.

+1 vote     reply to comment
drd444 Jul 5 2012 replied:

people use team speak to talk it works better

+2 votes     reply to comment
lolmasterslayer Apr 30 2012 replied:


-1 votes     reply to comment
XenonFORT Apr 23 2012 says:

Well is always nice to see a good modding team trying to get inside the commercial scene.

That aside, it seems that this mod profile has been "cleaned" from all the old stuff besides the last version of the mod, which I think it wasn't the best idea.

Also it would be good to know if this last "free" version of the mod is playable on 1.143 or, more important in 1.150, and if not, if it will at least be fixed to work on those, so the ones that likes the mod but can't affort it right now can play at least a "demo" of the full DLC.

Another shame is that it was released almost at the same time as the Mount & Blade Collection pack, but wasn't included in the package for what I suppose obvious reasons, but now most people that don't follow this mod may not be willing to pay more for a dlc than for the full M&B saga.

Well, nothing more, again good luck with your project and have fun you all ^^

+4 votes     reply to comment
ANTIDAD Apr 18 2012 says:

great mod always loved it gonna get the dlc right away. but what type of bonuses do the officers flags and music give to the rankers?

+2 votes     reply to comment
Ushiri Apr 17 2012 says:

I dont get it? I´ve played mount and musket earlier...and now its going to be forced pay if I want to play the new release of it?

If there´s actually not much change from the free mount and musket version and this one, I really cant see why I should buy it?

Mount & muskeet is an awesome mod, but making donations forced on us is not that a bit irrtating more?.

So my question is:
What do I get for buying this DLC/mod that I allready dont get in the previous mount and muskeet version??

+2 votes     reply to comment
dunadan101 Online
dunadan101 Apr 18 2012 replied:

You can still play the mod. It's not "forced donation", they are actually selling a product they spent countless hours working on.

It's actually a great thing. The prospect of selling their work or being hired in the industry always been an important source of motivation for the most talented modders. Which leads to more numerous and better quality mods.

Anyway Napoleonic Wars has plenty of improved or new features compared to Mount&Musket. Watch some videos through the link below.

Mods going pro is nothing new and has a lot of positive aspects. I really don't get all the butthurt all of a sudden.

+5 votes     reply to comment
nw_drako Apr 18 2012 replied:

1. There are many changes and lots of new things. Lots of people like to think of MM as a temporary long-lasted beta version of the current DLC.

2. As said, the DLC brings lots of new features; New classes, new arsenal of weapons, very nice looking and well polished uniforms, awesome environment with awesome maps, etc etc.

My tip for you would be that you should keep an eye on the Taleworlds forum, Napoleonic Wars section. Lots of community members post threads regarding the game. It is hard for me to answer your question when I lack the information such as what your main interests are regarding the new release.

+5 votes     reply to comment
pu55y.wav Apr 16 2012 says:

Is it true NW releases this thursday?

+2 votes     reply to comment
mr_mister Apr 17 2012 replied:

true it is

+3 votes     reply to comment
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Release Date
Released 2010
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536 votes submitted.

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Highest Rated (33 agree) 10/10

Brilliant modification for a brilliant game

Nov 18 2010 by AnthonyAT33

Lowest Rated (5 agree) 2/10

The textures are horrible and the performance is gamebreaking. The most horrible experience I've had on Warband.

Nov 21 2010 by Aazis

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