Mount and Empire!

since 09/05/2013 v1.3.3 has been released

Notes: the idea for this mod comes from mount and musket, i allways felt annoyed that there is no warband version of this mod that allows you to properly form your own empire. This mod is largely a merge between the best and biggest i could find, with added muskets and uniforms to give it a brand new look and feel.
First version as of 18/03/2013, there might still be bugs/inbalanced. if you find any please post them on the

Become Emperor of Calradia!

All of the original m&b: warband options are left in game, so you can make your kingdom in the imperial era! Especially with the added companions the start of your kingdom can be more realistic as you promote your friends into positions of power.

Fight in a brand new style!

Muskets change the way the game works completely, no longer is the knight lord and master but victory comes trough leadership and good use of your army's strengths.


Every faction has his own unique situation and strategy and should be played in another way, Sometimes a faction might be stronger in a certain situation (rhodoks on a hill) when in other cases this same faction has very little chance (rhodoks on flat plains).
Select the faction you want to view and read more about on the forum. It's open for suggestions!

Vaegir Tzardom
Nord Electorate
Holy Swadian Empire
Rhodoks Republic
Sarranid Empire
Khergit Hetmanate

Links and Information:
Updates and planned changes
Mod Team
Multiplayer discussion
Arena/tournament Discussion

Download v1.3.3 (current)
Mount and Empire v1.3.3 Full 

Download  v1.4 Beta

Mount and Empire v1.4 Beta

Note: This mod is designed for use with

The light-weight textures allow for HUGE battles, depending on your pc power.
Don't forget to rate the mod and give reasons why you give the score you do.
Custom battles are not supported, neither is multiplayer.
This mod is meant to be played in campaign mode.

While you wait for your download, some entertainment.

Image RSS Feed Latest Screens
Vaegir Lancers Rhodok Troops Rhodok Troops
Blog RSS Feed Report abuse Latest News: New Management, New Name, New Team

1 comment by Frenzied_Metalhead on Apr 15th, 2014


When the next version of M&E is release, there shall be some huge changes. Firstly a name change, from then on the mod shall be called "Calradia: Imperial Age", we're also going to be adding new factions, including wild desert tribal kingdoms, corrupt trade republics, Kingdoms obsessed with antiquity and more!

We're also going to need new team members, the current line up is:

Frenzied_Metalhead: Lead Developer, Coder, Texturer
Nurdbot: Writer, creative director
Shorun: Co-Lead Developer, Coder 

People we need:


If you want to join the team, send a message to me on Steam or on ModDB and don't forget to include a list of previous work and your abilities.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Mount and Empire v1.4 Beta

Mount and Empire v1.4 Beta

Jun 12, 2013 Full Version 26 comments

Beta release, bugs might still be present. Rebalanced firearms, Rebalanced raiders.

Battle Sizer

Battle Sizer

May 24, 2013 Full Version 15 comments

Hi Guys ! I bet you want as large battles as possible, so i uploaded a little application called BATTLESIZER. It Allow you to Field as many soliders as...

Mount and Empire v1.3.3 Full

Mount and Empire v1.3.3 Full

May 9, 2013 Full Version 19 comments

Mount and empire full installation .rar Extract this archive in your m&b warband module folder Select "diplomacycompilationimperial" from the launcher...

Post comment Comments  (10 - 20 of 266)
yuyo209 Apr 12 2014, 11:48pm says:

I love the mod but I struggle with sieges. (running up a ladder with at least 100 guns pointing at me really is tricky.) I was wondering if siege scenes would be changed to make it more balanced.

+2 votes     reply to comment
shorun Apr 12 2014, 11:53pm replied:

well you dont really dig yourself into a fort for a balanced fight do you?

Yes, sieging is tricky, but when at least 100 guns are pointing at you, dont run up the ladder :)

Try using skirmishers to pick them out first and only later send in your infantry when there are not so much guns pointing down, while your infantry is attempting to take the walls you can slip past without problems, creating lots and lots of damage.

But yes, outright charge against fortified musketeers == suicide

+2 votes     reply to comment
ZombieZleeping Apr 12 2014, 6:21am says:

Maybe the Nords should have been based on Sweden or Denmark instead of the United Provinces. But anyway, thanks so much for bringing back one of my favorite mods!

+1 vote     reply to comment
lordoflord Apr 11 2014, 10:04am says:

Oh god, please fix the gaurd thing.

+2 votes     reply to comment
RoboSenshi Apr 11 2014, 12:00am says: Online

A quick comment on troop balancing and line combat. You need to put a limiter on the distance that troops fire from. At the moment, enemy troops start firing as soon as the battle starts and they are getting hits and kills at outrageous distances. With rifle units it would be ok but with regular line units its rather unrealistic. An option would be to tweak the accuracy of the muskets so they are less accurate at longer ranges. That would be a neat fix and you could also alter that value for different factions if you feel one faction should have better muskets than the other.

+2 votes     reply to comment
shorun Apr 11 2014, 1:46pm replied:

well, there's only 1 accuracy stat that affects long distance and short distance, reducing the accuracy on the long range will also affect short range and as it is the muskets are already very unrelyable. sure it's not 100% realistic that they can sometimes snipe someone from a large distance, but missing 4/5 shots on point blank range is not that amuzing. reducing the accuracy of the muskets will cause ranged to be kinda pointless and make the OP cav even more OP.

However you do have a good point so we'll see if we can somehow fix this, a possible solution as you suggested is to limit the range at wich the troops even attempt to shoot, i dont know if we can even do that but it's worth a shot.

0 votes     reply to comment
RoboSenshi Apr 11 2014, 2:02pm replied: Online

I see what you mean but it's been done before. The Europe 1805 Mod for the original mount and blade and 1812-1815 Napoleonic Warfare mod for warband both had that feature.

So it can be done. The question is how to do it.

+1 vote     reply to comment
shorun Apr 12 2014, 11:57pm replied:

Much Kudo's to you, will see into it.

+1 vote     reply to comment
Puttzy Apr 10 2014, 10:59pm says:

Has your team ever thought about editing some maps or battlefields at least? taking a castle/keep/town is easy as something easier than my non existent GF, but in the open field most of my fights are either major victories(flat ground) or major defeats(mountains)

Also making a new map entirely? instead of Calradia? maybe some form of a new continent or Europe?

+1 vote     reply to comment
Larkon Apr 10 2014, 2:54pm says:

just downloaded it and I got to say THIS MOD IS FREAKING AWESOME I highly recommend it to anyone who likes 18th century warfare and it would be pretty cool to see cannons added into the mod it would surely make sieges a lot more interesting to fight.

+1 vote     reply to comment
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Release Date
Released Apr 24, 2013
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67 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 8/10

Great Mod! I would definitely give it a full on 10 if the settlements were redesigned to more resemble the time era and Freelancer was added on. Also, it would be great if the small grammatical errors were fixed. It's the small things that really make it! Otherwise, incredible job!

May 12 2013, 3:34pm by nhatabug123

Lowest Rated (6 agree) 1/10

This is not a Mod, but just some Uniforms and historical stuff thrown in the Medieval Native M&B Warband. I do invite everybody to still download it and RATE it, though, cuz any effort made by any kind of Modder, deserves attention. You will decide on your own the vote that is worth. I never rated so low anything in my life, but in this case, after a long and objective try of Shorun' s work, I cannot find a single positive aspect that could justify a higher rate. I suggest to him to spend more…

Nov 13 2013, 3:36am by GABRILDURO

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