The Warband universe of Calradia advanced to the era of Muskets and Men Of Iron with factions influenced by both their in game counter parts with real world inspiration. Fight with daring riflemen, dashing Hussars or battle hardened grenadiers under your command as you serve the modern nations of Calradia or begin your journey as the Emperor or Emperoress in this land of chaos.

Report article RSS Feed v1.1 test build released!

v1.1 is released, this is a test build, installation at own risk! Patches are likely to follow. Read further for more information.

Posted by shorun on Mar 23rd, 2013

v1.1 is uploaded and awaiting moddb authentication, it will be available to download very soon.
This is a test release, and patches are likely to follow. so report any bugs on the forum so we can squash them!

Mount and Empire v1.1 Full

Changes to v 1.0:

1) better smoke from guns.
The smoke before this update was less then impressing, now you might end up moving yourself so you can get a peak. The video's show how it looks ingame so be sure to check em out!

2)better gun stats
The guns are lacking power in v1.0, no more In this update. they have been greatly increased to make a volley of infantry muskets very effective and to increase the speed of gunfights a bit.
3)fixed stores (guns already patched)
The stores now sell less clutter items, most items that are useless to this era have been removed, leaving the good items that we all want in their place. store's look completely changed as you can now buy proper clothing as well!
4) fixed names
Sea raiders and looters are outdated and have got a brand new name! respectively Pirates and Rebelling peasants. The other bandits are unchanged on names.
Companions also received updated names, no more knights and swordsmen.

5) Fixed Rhodok and Nord speciality's, read the forum on these factions for more details.
Swadian dragoons are now cavalry with an infantry musket, to shoot they must dismount. They are very capable infantry however so they can be usefull. Vaegir dragoons have carbines (their speciality, think Cossacks..) but cannot hold in a linebattle against swadian dragoons.

6) Added sounds to make muskets more unique. Each musket and rifle now has a changed musket sound that no other gun has! Pistols are unchanged.

Note to v1.0 players.
Some changes (like names for companions, troop skills and companion gear) might not be updated on games started in v1.0, item lists has been updated for everyone so new musket stats and sounds should work for everyone. this is to prevent overwriting changes players made to companion gear/skills.

Again, patches will likely follow. If you find bugs please report them and any suggestions can go on the forum as well.
When v1.1 is complete it will be renamed to v1.2, (stable). v1.0 dl will be removed from that point on and we will work on the factions in more detail. So make sure you suggest any idea's you have on these factions before we start work on them!

Post comment Comments
troels4 Mar 24 2013, 12:09pm says:

Hey! I got a question. It`s not something with the mod itself. But in this mod and the normal M&B. When there has first been a feast. Lets say in the kingdom of rhodoks. All the counts and king graveth stays there and doesnt move AT ALL! I first experienced it in the normal M&B and i thought you might know what the problem was. Also sometimes there comes some red script up on the left where the normal white letters are. I have tryed to uninstall the game and delete all the files but that didnt work. I have the game over steam.

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Released Apr 23, 2013
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