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Initially founders of the World of Elder Scrolls hardly reflected on what revolution in the industry will make their child – the third part of an immortal series - The Elder Scrolls III Morrowind. Morrowind is very similar to Total War series here. And, as life shows, the people feeling passion to strategy, frequently also feel passion to RPG. First of all for such people, such as we are, who feel enjoys contacting with other worlds and civilizations we are making this mod.To head one of the Great houses for leading to its prosperity and to reunite dark elves under your power. Become the head of an imperial legion of a province, to put, at last, to the place of freedom-loving elves, or to head corprus hordes of Dagoth Ur and to banish all n'wah from the country. As leader of nords try to finish withering Redoran, or even to revenge dunmers for hundreds years of humiliation, having headed one of clans of Black Marsh.To combine incompatible, to transfer on base of Total War carefully maked world without having lost unique atmosphere which is not similar to something else. To embody dream of many fans of a series about more scales. And enjoy it of course. We plunge into the world of TES. Watch us.

Campaign starts
at 420 year 3 era.

Playable factions.

• The Great House Redoran
• The Great House Hlaalu
• The Great House Telvanni
• The Great House Indoril
• The Great House Dres
• House Dagoth (Sixth house)
• Tribunal Temple
• The Empire
• Ashlanders
• Nords of Skyrim
• Skaal
• Tribes of Black Marsh
Non-playable factions
• Dissident Priests
• Mythic dawn
• Rebels


• Dunmers
• Imperials
• Nords
• Argonians
• Dwemers
• Daedra


• Tribunal Temple
• Impreial cult
• Cult of ancestors
• Cult of Dagoth
• Daedric cults
• Cults of nords


• New ultrapolygonal models with HD textures.
• Hordes of orks, invasions of daedra, revolts of danmers (ashlanders)
• New skeletons and animations (Orks, siltstriders, dwemer centurions, daedra siege machines, etc.)
• New sound
• New environment and architecture.
• Artifact system and new role system.
• Factional systems of ranks and careers.
• System of guilds and knight order
• Strategical scripts that show factions relations

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7 comments by MrBasileus on Dec 7th, 2013

So as to give you smth to test we have finally decided to release the mod beta version with pared down campaign map. Campaign will be devoted to the first stage of Vvanderfell colonization and let you to fight in the most populated West part of the island. Game starts in 3E415, you take control of 1 of 4 fraction: Imperial colonists, Great House Hlaalu, Great House Redoran and Ashlanders from Urshilaku tribe. Nord fraction will consist of pirates and raiders, they will terrorize the north coast of West Gash

Everyone has their own goals: Imperials are trying to extend their hegemony without increasing number of troops. In case of huge troubles they could under certain condition receive reinforcements from the continent.

Hlaalu to secure dominance should work harder to develop economy. Using diplomacy and mercs Hlaalu will expand their influence under this region.

Redoran first of all must overcome skaal’s raids and constrain ashlanders from the North, proving that they are still capable of showing their military might. In order to achieve this you will get small group of elite redoran warriors.

Ashlanders are against everyone: northern fur guys, renegade and traitors of the true faith, invaders from the West. Ashlanders exploit everything they can get from this scorched earth: they use guar as mount, able to hide in volcanic wasteland and could use mighty but rare silt striders.

Every fraction can improve their economy and recover lost knowledge by exploring abandoned dwemer and daedric ruins if they are able to banish dwellers. Also ruins can cause lots of troubles: you must keep your eye on them because ruins attract rabble, and they will use ruins as the base for raids and revolts.

In the upcoming dev journals we’ll look closer at other campaign features. Stay tuned!

Post comment Comments  (140 - 150 of 318)
SStreci Jan 20 2013, 10:36am says:

where are Argonians

+1 vote     reply to comment
MrBasileus Creator
MrBasileus Jan 20 2013, 11:13am replied:

We haven't many dunmer fashions. Why there must be argonians?

+1 vote   reply to comment
SStreci Jan 20 2013, 7:01pm replied:

They have a huge history whit the dunmmer so if there is war whit epmire and skyrim black marsh is not far a way and it is not far frmo era when argonians inveded morrowind,can i ask you when will the mod be done i whatn to play this so bad.

+1 vote     reply to comment
MrBasileus Creator
MrBasileus Jan 21 2013, 3:37am replied:

Aaaaand? It's not mean that argonians must be made before main factions.
Soon, just wait for news)

+1 vote   reply to comment
SStreci Jan 21 2013, 8:45am replied:

Hey one more question why did you put the nords?

+1 vote     reply to comment
MrBasileus Creator
MrBasileus Jan 22 2013, 12:34am replied:

Nords have territories near Vvardenfell, argonians - not.

+1 vote   reply to comment
Guest Jan 28 2013, 3:26pm replied:

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TheLastSilmaril Jan 17 2013, 3:43pm says:

Do you think you'll be able to make some Gameplay videos soon?

+1 vote     reply to comment
MrBasileus Creator
MrBasileus Jan 17 2013, 10:29pm replied:

Yes, but we need some time to finish all unit branches)

+1 vote   reply to comment
Maatko Jan 17 2013, 7:21am says:

please add magic spells elements. thank you.

+2 votes     reply to comment
MrBasileus Creator
MrBasileus Jan 17 2013, 8:43am replied:

TES not TES without magic)

+1 vote   reply to comment
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