Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Morrowind is the third game in the series called the ”Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002 and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other great games such as ”Baldur's Gate”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, whenever you like. You want to swim around the island? Sure, do it. Want to become almighty? It's up for grabs. Perhaps that's also one reason to why its still popular, over 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series; ”New Cities Project”, which basically can be described as town- expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation. Why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process. A massive overhaul that will transform the island into something very special. Down below you can review some of the changes, but expect to see a lot more in-game.


Remember that this mod is a work in progress, things can and will probably change. For those of you who want more written information about the changes done in this modification, check this changelog: and/or watch this video for a quick general oversight:

New events and exciting places to visit
Explore the Island of Vvardenfell once again. But things have changed since the last time you were on visit. Bandits make it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever to survive in an already dark world.

Rebuilt cities with loads of details

Cities is no longer an empty shell with a few NPC's wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. A massive increase in detail including new traders, NPC's, houses, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Draw your weapons against new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Make no mistake, these foes are not to be taken lightly.

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast new array of weapons and armor, both normal ones that complement the sets already found in-game and ones that are more powerful.

New music & new main menu

Over 1 hour of new music, both for battles and for exploration. New splash screens and two new main menu screens. Be aware of that these are optional.

Better landscapes with less seams and floaters.

Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to eliminate these issues, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced bleeders, corrected miss-aligned statics and script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.


Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without you I might not be able to track down the bugs that's been caused by Morrowind Rebirth. You're also very welcome to report issues found in vanilla Morrowind. Post your bug-reports here or send me a personal message.

MGSO and Morrowind Rebirth
Is Morrowind Rebirth compatible with MGSO (Morrowind Graphic and Sound Overhaul)? Yes and no. There's some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO. Follow the instructions provided in the download. Keep in mind that you need to tick the option in each flora region for "Custom Mod". When you're done, continue with Morrowind Rebirth. Extract the files to your Morrowind folder as stated in the Morrowind Rebirth readme, included in the download package. If you're told to "overwrite\", press no (I've had a few people reporting that pressing "yes" might cause issues). If everything's gone smoothly, continue to the last step in the process and deactivate "grass". There's also four plugins included in the MGSO archive that needs to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm" and "Animated Morrowind". That should be it.

Old Save Games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players". Download the program here:, and be sure to check the readme too (which can be found at the same page).

Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you can get huge FPS drops if you don't have a decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article:

Morrowind Rebirth is a huge mod and will not work well with a lot of mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

Do not use "Morrowind Rebirth 2.7 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta, Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Do not use "Texture Fix 2.0.esm" along with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 2.7 

Image RSS Feed Latest Screens
Recommended: "HiRes Robes" Would you like to see these robes in Rebirth? Small fix in 2.8: Handle/Keyhole
Blog RSS Feed Report abuse Latest News: [NEWS] Roadmap 2014

8 comments by trancemaster_1988 on Jul 9th, 2014

Moddb Community Award! Thanks and Merry X-mas!


July/August (Version 2.8)
For this patch I plan to focus on balancing and fixing bugs, both vanilla and ones introduced by Rebirth. 2.8 will also introduce 2 new armored ashlander robes (These will be worn only by the high ranking members of the various ashlander tribes), 2 new gems and 2 new throwing stars. Players should also notice a large number of landscape improvements in the Bitter Coast and in the West Gash.

In September I will focus on overhauling shops and NPC inventories. I feel that many of Vvardenfells merchants doesn't offer enough objects of interest, and the objects are not varied enough to warrant a visit. Some merchants will also recieve more/less gold depending on what type of objects they sell.

Additionally I want to alter the appearance of Imperial Guards/Archers depending on rank. Other members of the Imperial Legions such as knights are also subject to change.

October (Version 2.9)
In October I want to return to the roots of Morrowind Rebirth - city expansions. A few years ago I started working on an expansion for the small village of Vos. I now plan to finish what I started. This means more clutter, NPC's, buildings and other stuff to make it a more interesting  and lively place.

Southern Ashlands - does that ring a bell? I want to turn the ashlands near Ald'ruhn into something really special and different. I plan to use various resources to achieve this goal. More information will be revealed when the time is right.

Media RSS Feed Latest Video
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[PATCH] Morrowind Rebirth 2.71

[PATCH] Morrowind Rebirth 2.71

May 21, 2014 Patch 15 comments

A new patch with some additional fixes and improvements. I hope you'll enjoy it!

[RELEASE] Morrowind Rebirth 2.7

[RELEASE] Morrowind Rebirth 2.7

Apr 24, 2014 Full Version 1 comment

The main focus of this patch has been to improve the general quality of the mod, meaning finishing a lot of stuff that has been neglected for far too...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (970 - 980 of 1,290)
ApornasPlanet Feb 9 2012, 1:07pm says:

This is a minor question but I was wondering if it would be possible (legal) to use NPC voice dialog from Oblivion and Skyrim in Morrowind Rebirth.

You know when NPCs greets you and when different NPCs meet and have little discussions. For more variation.

+1 vote     reply to comment
MrPerson Feb 8 2012, 7:05pm says:

I just got morrowind off steam, so do I need manual patches? or does steam do it? is there fast travel? one thing I disliked about that game is there was no fast travel. and how far does this mod improve graphics? thanks for the answers

+1 vote     reply to comment
trancemaster_1988 Feb 9 2012, 10:30am replied:

1) Did you get the Game of the Year Ed? If so you won't need any official patches. However there's two inofficial patches you want to have:

Morrowind Patch Project:
Morrowind Code Patch:

If you DON'T have the GOTY-edition Morrowind Rebirth won't work for you.

2) No there's still no fast travel, the game was made so you wouldn't be able to get anywhere in a moments notice. However I've added some additional ways to travel, like travel guides and more gondola services around the Ascadian Isles. Later version will include additional ways.

3) It doesn't include a lot of graphic replacers. Mainly cause what one guy likes, might not suit the other. There's however a lot of GREAT replacers out there. Any specifics?

+2 votes     reply to comment
MrPerson Feb 11 2012, 2:04am replied:

not many specifics, I understand it is 10 years old, but the way the guards and some of the people swag walk and how their mouths just move up and down made me laugh a little.

Yea I got the gae of the year edition off steam (awesome deal $50 for morrowind GOTY oblivion GOTY and skyrim) but those patch thigeys wont screw anything up with steam will they? If they are patches, why did they never release them on steam?

+1 vote     reply to comment
EricBoyce1 Jan 28 2012, 4:51pm says:

(1) Looking forward to the release of Rebirth v1.6 ... you have really sparked my imagination of what can be done with the Morrowind Engine! And although you really don't like the Galleons, I hope you do add some in the future, even if it is a new creation of your own design. Even using AbotBoats or AbotSiltStriders. And can Rebirth v1.6 be made Necessities of Morrowind v3.0 compatable? Like kegstands and food?

(2) Have you ever thought about making Old Ebonheart into Castle Hawkmoth and creting a New Larger City of Ebonheart off the mainlain to the south, where it is suppose to be! And I always though there should be a Dark Elf City around Vivic using Mournhold Buildings and a Mountain with Ring Falls spilling into the Temple Cannon? Just some thoughts to consider!

(3) Is there anyway you can write a How-To Manual for adding Pictures to Morrowind Books and creating new creatures like you did with the blue riekings. And for creating New Playable Races like Sabregirl or Westly's? Or email me the instructions through ModDB. I can not find any good manuals on the Net that explain this! Or if you can point me in the right direction?

+2 votes     reply to comment
faulk Feb 8 2012, 6:15pm replied:

Galleons would be cool!

+1 vote     reply to comment
trancemaster_1988 Jan 29 2012, 3:02pm replied:

1) We'll see about the galleons! Regarding NOM I do have plans to make it work togheter, but not in the near future.

2) The only idea I'd consider would be making a larger settlement with houses around Ebonheart, but that won't be done anytime soon either. I really got loads of ideas that I want to finish first.

3)Yeah there's manuals for modding (links down below). Btw I didn't make the Rieklings, it were a modders resource!

Check this youtube clip for general modding tips (several parts):

To make new creatures, races etc you'd need to use photoshop, gimp and other types of graphical programs.

+4 votes     reply to comment
trancemaster_1988 Jan 13 2012, 3:24pm replied:

Hm.. not really sure why that's happening. I know a few that ran just that installation and it worked flawlessly. Have u tried without the Morrowind Sound & Graphics? Just MW - TR - BM then Morrowind Rebirth.

+3 votes     reply to comment
ar4 Jan 13 2012, 3:54pm replied:

Yeah, it didn't work either... would you like me to snap some screens and send it to you so you have better idea which files are affected?

+2 votes     reply to comment
trancemaster_1988 Jan 13 2012, 6:33pm replied:

Yeah send them to me in a PM!

+3 votes     reply to comment
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Released Mar 29, 2011
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Highest Rated (7 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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