Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Clarification

1) Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.

2) Morrowind Rebirth is not a mod-compilation. Yes there are a few mods included in Rebirth, but I wouldn't call that a compilation. This mod was made by hand, using assets and resources made by Bethesda and the Morrowind community.


Introduction

Morrowind is the third game in the series known as the ” The Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002, and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.


The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, more than 10 years after its release. Morrowind is a great game, of that can be no doubt.


"Rebirth" sprung to life in 2007 with my mod-series ”New Cities Project”, which basically can be described as town-expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.


Features

Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more information about the changes in this modification, please refer to the following changelog: Moddb.com and/or watch this video for a quick general overview: Moddb.com


New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details
Cities are no longer empty shells with a few NPCs wandering about. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast array of new weapons and armor, both normal ones that complement sets already present in-game, and uniques' that are far more powerful.

New music, splashscreens and main menu
s
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

In Morrowind there were a lot of empty flat areas and very little efficiency in use of space. With Rebirth I've tried to eliminate these issues, giving each area a unique look. There has also been an effort to eliminate all texture seams and floaters throughout the world.


Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed some script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and thus more enjoyable.


F.A.Q


Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here: Moddb.com

/support or send me a personal message.


Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Again, Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.


With that said, is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer, and follow the instructions until you reach to "custom option"-screen. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate grass by choosing "no grass" for both Vvardenfell and Solstheim. Last but not least. Do NOT tick "Animated Morrowind". It's not compatible with Morrowind Rebirth.


When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind". That should be it.


Old Save Games
Please read this article: Moddb.com


Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.


Installation and requirements
Please read this article if you are new to mods: Moddb.com


Compatibility
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.


WARNING
Do not use "Morrowind Rebirth 3.2 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0", "Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not compatible with Morrowind Rebirth.


[RELEASE] Morrowind Rebirth 3.2


Image RSS Feed Latest Screens
Testing version 3.3 Let's Plays with Morrowind Rebirth Fixed
Blog RSS Feed Report abuse Latest News: [RELEASE] Morrowind Rebirth 3.2

2 comments by trancemaster_1988 on Jun 30th, 2015


Vanilla Fixes
* A description under the topic Balmora describes the Commercial District north of the river and Labor Town south of the river. This is incorrect and should read west and east of the river.
* Shulki Ashunbabi in Gnisis no longer has moon-sugar for sale.
* Telvanni Guards in Tel Mora are now all female.
* A shitload of landscape fixes and improvements.
* Fixed broken pathgrids in several locations.
* Fixed a ton of floaters.

Morrowind Rebirth Fixes
* Disciple's, Master's and Patriarch's Robe renamed to reflect that they're temple robes -> Disciple's, Master's and Patriarch's Temple Robe.
* Removed the script 'MR_Potion_Health_Script', which didn't work as intended. The removal of this script may or may not improve performance.
* Fixed an issue where wearing the disciple, Master's or Patriarch's Temple Robe caused the game to suddenly crash.
* Increased the value of the Master's Temple Robe. Previously it was worth less than the Disciple's Temple Robe.
* Fixed an issue where c_f_robe_common_02h.nif showed up as a yellow exclamation mark.
* Fixed an issue where the health regen script caused the game to crash.
* Balyn Omavel (both of them!) now has the same equipment.
* Practice dummies are now harder to hit.
* Practice dummies will now "respawn".

Morrowind Rebirth Additions
* Marelle, mentioned in Sorvild the Raven's journal, is now a real character which you can encounter somewhere in Vvardenfell.

Balancing
* The Mage sign changed from 5 points fortify maximum magica to 10 points fortify maximum magica.
* The Lady sign changed from 25 points endurance/personality to 15 points endurance/personality.
* The Atronach sign changed from 50 points spell absorption to 25 points spell absorption.
* Removed 'Steel Jinkblade of the Aegis' from leveled-lists.

Fixed


Graphics
* furn_screen_guar_01 used the wrong texture. 'Tx_wood_brown_posts_02.tga' -> 'Tx_wood_brown_posts_01.tga'.
* Included a fix for the mesh 'furn_redoran_shelf2_01' (uv issue).
* Included a fix for the mesh 'in_s_longhouse_small' (uv issue).
* New meshes and textures for cave plants.

+ a ton of other small fixes and additions!

Media RSS Feed Latest Video
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[RELEASE] Morrowind Rebirth 3.2

[RELEASE] Morrowind Rebirth 3.2

Jun 30, 2015 Full Version 20 comments

Hey guys. Time for the next installment of Morrowind Rebirth! This took a little while longer than expected, but I kinda hit a wall and didn't mod for...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (970 - 980 of 1,566)
Guest
Guest Dec 17 2012, 5:54pm says:

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trancemaster_1988 Creator
trancemaster_1988 Dec 17 2012, 6:10pm replied:

Strange, glad it worked out now however!

+2 votes   reply to comment
VitaminK
VitaminK Dec 17 2012, 3:28am says:

what more can you add after this?!

+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 17 2012, 4:35am replied:

Lots of things on my mind you know! I'll release a small patch soon, then I'll resume work on some larger updates! Keep your eyes open :)

+3 votes   reply to comment
Tobeas
Tobeas Dec 16 2012, 1:40pm says:

I can't really thank you enough for this mod. Everything feels fresh and I look at every city like It was the first time I played the game.

+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 16 2012, 3:15pm replied:

I'm so happy that you like it! There's more stuff in the works too, so be sure to check back every now and then! :)

+2 votes   reply to comment
Guest
Guest Dec 16 2012, 4:22am says:

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trancemaster_1988 Creator
trancemaster_1988 Dec 16 2012, 9:08am replied:

Hm strange, can you list the other errors too? It would help a lot. The mesh is included in Rebirth, but it could be some type of error with the model. I'll post here again if I know how to solve the issue.

+2 votes   reply to comment
ajidica
ajidica Dec 17 2012, 2:42pm replied:

I fixed the issue. Apparently I installed the Morrowind Code Patch incorrectly. Now that the mod is working properly, I have to say it is brilliant.

Also, do the official plugins work with Morrowind Rebirth?

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 19 2012, 5:44pm replied:

Glad it worked out. Hm most of them will. Helm Of Thoan, Firemoth, Master Index should be fine. The swamp sounds and fireflies won't work very well due to the landscape changes, also the Balmora Inn plugin won't work well either.

+1 vote   reply to comment
ajidica
ajidica Dec 15 2012, 5:14pm says:

I have a steam copy of the game and as far as I can tell I installed it correctly. I have the same bug with Balmora that seitur posted. Also, I keep having sound issues pop up when I am in Balmora. Specificaly, I get a pop-up saying "Sound file not found: data files\sound\AM\CamonnaKife.wav Continue Running executable? Yes/No" The same thing also happens for spit.wav. As far as I can tell, the game runs just fine without the files although the frequency with which pop-ups occur (every few seconds) makes the game effectively unplayable. I do not know if the pop-ups appear in any other city besides Balmora. As far as I can tell, they do not occur in Seyda Neen. I checked the Bug Thread and found nothing about this issue. Do you need any additional information or is due to improper installation? (The only other mods I'm running are better bodies and Adamantium Armor.) In the mean time, what should I do?

+1 vote     reply to comment
ajidica
ajidica Dec 15 2012, 5:22pm replied:

I also have the issue where NPCs appear doubles. IE: two Ordinators appear right next to each other when there should clearly be only one Ordinator. This suggests to me that I incorrectly installed the mod. I'll try re-installing to see if that fixes the issue.
>>EDIT: My laptop I'm running this on is probably borderline for effectiveness. That said, I can handle New Vegas and Deus Ex Human Revolution just fine so I don't think that is the issue.

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 16 2012, 9:12am replied:

Balmora error:
You don't have to worry about the bug that you and seitur have in balmora regarding Balmora Underworld. Just save again and it should be fine.

Sound error:
It's really strange since I have those sounds included in the download package. I haven't heard of these sound issues before.

Double NPC's
Corrupt save-game is the only thing I can think of.

You should try reinstalling once more, if the issues still persist, please let me know and I'll have to dig deeper.

+2 votes   reply to comment
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trancemaster_1988
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Released Mar 2011
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Highest Rated (8 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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