Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Introduction

Morrowind is the third game in the series called the ”Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002 and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, over 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series - ”New Cities Project”, which basically can be described as town- expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.

Features

Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more information about the changes in this modification, please refer to the following changelog: Moddb.com and/or watch this video for a quick general overview: Moddb.com

New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details

Cities are no longer an empty shell with a few NPCs wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast array of new weapons and armor, both normal ones that complement sets already present in-game and uniques' that are far more powerful.

New music, splashscreens and main menu
s
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to eliminate these issues, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed some script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.

F.A.Q

Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here Moddb.com or send me a personal message.

Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate all grass. When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind". That should be it.

Old Save Games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players". Download the program here:http://www.uesp.net/wiki/Tes3Mod:Wrye_Mash, and be sure to check the readme too (which can be found at the same page).

Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article if you are new to mods: Moddb.com

Compatibility
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

WARNING
Do not use "Morrowind Rebirth 2.81 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0" and "Poorly Placed Object Fix v1.2" are not compatible with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 2.9

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Enjoying the view Crown of Torment Matching platforms
Blog RSS Feed Report abuse Latest News: [RELEASE] Morrowind Rebirth 2.9

3 comments by trancemaster_1988 on Dec 12th, 2014


Changelog

Morrowind Fixes
* Removed ownership from Percius Mercius' chests so that you are no longer considered a "criminal" for chosing to accept your reward after finishing the quest "Kill Hard-Heart".
* Included a fix for the Chuzei Helm, which wasn't properly aligned on the z-axis, making it look wierd on the player and on npcs.
* NPCs "cattle_imp_f01" and "cattle_imp_m01" was set to race "Nord" instead of "Imperial".
* Removed barter and repair options from Dagoth Fervas.
* fabricant_summon, fight: "90" -> "50".

Morrowind Rebirth Fixes
* Removed two, rather wierd, sources of "dark" light inside the Seyda Neen lighthouse. I also adjusted the lighthouse door so that it doesn't clip with the wall.
* Ivramie Sarandas in Tel Naga didn't wear her armor, even though she had several pieces in her inventory.
* Reduced Scamps running speed, cause they were way to fast for their animation to play properly.
* Removed a missplaced spawnpoint from the Red Mountain Region (shore creatures).
* Moonmoth Legion, Guard Tower: Removed lock from the trapdoor.
* Removed trading services from "Agaran", who's in Ebonheart.
* Angus Macrina in Pelagiad no longer sells broken stuff.
* Improved path grids in Ebonheart, Caldera and Khuul.
* Fixed some scrolls which had wrong weight.
* Fixed several floaters in Caldera..again.
* "Last Wish" now has an enchantment.
* Landscape fixes and improvements.

Morrowind Rebirth Changes
* The player will now regenerate a small amount of health every 2 minutes (1-2 points). It's not much, but at least you don't have to run to the alchemist all the time.
* Moon-and-Star enchantment changed from: fortify personality 5 points to 15 points and fortify speechcraft 5 points to 15 points.
* Face of Kagrenac enchantment changed from: fortify personality 10 points to fortify intelligence and enchant 15 points.
* Revised a few lines of dialogue to reflect that summoned creatures no longer have a soul value.
* Rebalanced damage output of most fire/frost/shock/poison spells (slightly lower damage).
* Dwemer barrels, drawers etc now have a slighly lower chance to hold rare loot.
* Medusa's Gaze (Paralysis) spell duration changed from 15 seconds to 6 seconds.
* Paralysis enchantment duration changed from 5 seconds to 3 seconds.
* Paralysis spell duration changed from 5 to 3 seconds.
* Removed all changes to the athletic skill.
* Re-enabled invisibility for spellmaking.

Crown of Torment

New artifact
* Crown of Torment
- Drain Endurance 10 points
- Drain Strength 10 points
- Reflect 25 points

Graphics
* Removed and replaced a handle texture attached to two Telvanni doors, with one that doesn't appear streched.
* New improved meshes for a large number of misc items, including redware pottery, dwemer kegs etc.
* New and improved meshes for Dwemer weapons and armor (updated version of an included mod).
* Velothi platforms now have textures that matches other velothi buildings (check image section).

Trailer

So.. I posted a new trailer the other day. If you're new to Rebirth I urge you to check it out. You can also watch it over at youtube: Youtube.com


Mod of the Year Awards

As we all know there's annual Mod of the Year Awards here at moddb, and guess what.. Morrowind Rebirth reached top 100! With that said I want to thank everyone who voted, it means a lot to me! Now another 9 days of voting begins, and I hope you want to help Morrowind Rebirth reach the top (well.. one can dream!).

Mod of the Year Awards

Merry Christmas!

That's it for this year. I wish you all a Merry Christmas! See you again next year!


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[RELEASE] Morrowind Rebirth 2.9

[RELEASE] Morrowind Rebirth 2.9

Dec 12, 2014 Full Version 12 comments

Hello, hi! I hope you guys have enjoyed 2014, and are looking forward to another year of Morrowind Rebirth! What follows is a summary of the changes in...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (900 - 910 of 1,374)
CoolNoob
CoolNoob Aug 5 2012, 4:06am says:

Nothing I do will fix this and its really bothering me that its happening with the armor set, Glass and Ebony. But, I think I figured out that its caused by the extra optional armor textures and I was wondering. Can I just re-install the game without the textures or just remove them and the game will continue just fine? Or will more maintenance be required to continue playing without those textures? Thanks again

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Aug 5 2012, 6:45am replied:

Hey,

Try reinstalling the game then Rebirth without the optional armor meshes/textures. That should solve the issue!

+3 votes   reply to comment
CoolNoob
CoolNoob Aug 7 2012, 12:03am replied:

Yep, that did the trick. Now I can play this awesome piece of work and waiting patiently for 1.9. Keep up the great work Trancemaster.

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Aug 7 2012, 9:34am replied:

Its nice to hear that it solved the issue! Will start uploading 1.9 soon enough!

+2 votes   reply to comment
harvey2670
harvey2670 Aug 4 2012, 1:34am says:

any more u recommend monster or all kind of thing u like

+1 vote     reply to comment
harvey2670
harvey2670 Aug 3 2012, 5:14am says:

any good mod u recommand

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Aug 3 2012, 10:17am replied:

Yes ofc. Check these out: Lgnpc.org

+2 votes   reply to comment
Executor-64-
Executor-64- Jul 30 2012, 1:08pm says:

Sorry to bother you trancemaster88 but i have a bit of a problem :(

See, you suggested the face replacer (listed above) that retextures and refreshes faces... Well i have been stubborn enough to look for a better one, and then i found these two

Planetelderscrolls.gamespy.com
(billioin faces for my scharacters)

Planetelderscrolls.gamespy.com
(for ma NPC's)

And hence i got a problem...
I don't know what Morrowind Rebirth 1.8 does to npc faces, but it must change them in some way (probably uses different face slot or something) but all of a sudden all the imperial guards look like old wrinkly men, and many unique characteristics are suddenly gone
-so i figured maybe it's 1.8 version, so i uninstaled and instaled 1.6 version... same thing...
I know it's a small thing but If you know how i could fix if with construction set... would be very gratefoul :)

-Also dunno why, but 1.8 version - bonus stuff folder - better textures totaly iraces my indoril armor (odrinator) armor, so now ordinators walk around looking like sphere centurions or something :(

Also any chance you know where i can downlaod this file
Planetelderscrolls.gamespy.com
the link is down and...well... the thought of passing through vivec without seeing this armor just itches me xD

Thanx for your time, although i dont post all tha time ima big fan of the work so far :D
-Just hope one day you think about introducing some quest compilation :P

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Jul 30 2012, 4:42pm replied:

I haven't changed any faces in Morrowind Rebirth so it must be the mods themselves.

As for the bonus folder, do you use the code patch that I've listed? Otherwise the indoril armor will light up like the sun. That's probably the cause of your issue.

I have no idea where to download that armor, try Tessearch.com and put the name in the search fielnd.

Cheers! :D

+2 votes   reply to comment
Executor-64-
Executor-64- Aug 1 2012, 4:28am replied:

hmm... :(

well the thing is, the two facepacks i got shouldn't collide, the first one gives me face choices (and i downloaded non-replacing version) and secound one modifies the existing face slots.
The thing is: I installed face mods,new game,faces are OK
Installed MR1.8 ,new game,different faces
-so I go back,turn off MR 1.8 plugin,new game, faces are OK
-and then i enter again, turn plugin on,new game, different

Thats weird had code patch before I instaled new version, gonna stay away from indoril or any other replacers got a weaker pc anyways... witch reminds me, what are the approximate system requirements for the comming version in order for it to run smooth ????

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Aug 2 2012, 3:01pm replied:

I will fix it, it's not a big issue! :)

I'd recommend at least a computer that has:

* Intel i3
* 4 gb ram
* 512 mb graphic-card.

+2 votes   reply to comment
trancemaster_1988 Creator
trancemaster_1988 Aug 2 2012, 6:20pm replied:

I've checked Imperial vanilla settings and compared them to Rebirth settings. I've not changed anything regarding heads and hairs. My idea is that they replacer you are using are conflicting with Morrowind Rebirth. I'd go for the "recommended" head replacers I've listed above instead. They are pluginless so they won't cause any issues. Besides they are more high res than the ones u use.

+2 votes   reply to comment
Executor-64-
Executor-64- Jul 30 2012, 1:12pm replied:

oh and btw if anyone who can see this could MAIL ME THE MODS THAT THEY CANT PLAY WITHOUT pls be kind as to send me a mail in title "NECESSITIES OF MORROWIND" just curious what peeps use
(note that i would appriciate no-visual mods due to my weak pc)

+1 vote     reply to comment
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Platform
Windows
Game
Morrowind
Developed By
trancemaster_1988
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Release Date
Released Mar 29, 2011
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Highest Rated (8 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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