Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Introduction

Morrowind is the third game in the series called the ”Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002 and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role -playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also one reason to why it's still so popular, over 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series - ”New Cities Project”, which basically can be described as town- expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.

Features

Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more written information about the changes in this modification, please refer to the following changelog: Moddb.com and/or watch this video for a quick general overview: Moddb.com

New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things have changed. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details

Cities are no longer an empty shell with a few NPCs wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Encouter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly.

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast new array of weapons and armor, both normal ones that complement sets already present in-game and uniques' that are far more powerful.

New music & new main menu

Included is 1 hour of new music, suited for both battles and for exploration. 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to eliminate these issues, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.

F.A.Q

Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without you I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here Moddb.com or send me a personal message.

Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Is Morrowind Rebirth compatible with MGSO? That depends! There's some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions. Now keep in mind that you need to tick the "custom mod" option for each flora region. You also need to deactivate all grass. When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme, included in the Morrowind Rebirth download package. If you're told to overwrite any files, press no (I've had a few people reporting that pressing "yes" might cause issues). There's also four plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm" and "Animated Morrowind". That should be it.

Old Save Games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players". Download the program here:http://www.uesp.net/wiki/Tes3Mod:Wrye_Mash, and be sure to check the readme too (which can be found at the same page).

Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you can get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article if you are new to mods: Moddb.com

Compatibility
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

WARNING
Do not use "Morrowind Rebirth 2.81 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta, Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0" and "Poorly Placed Object Fix v1.2" are not compatible with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 2.81   

Image RSS Feed Latest Screens
Matching platforms Fixed handles Vos: Final
Blog RSS Feed Report abuse Latest News: [RELEASE] Morrowind Rebirth 2.81

2 comments by trancemaster_1988 on Oct 11th, 2014

Without further ado, I present you 2.81! The town of Vos has been overhauled. A new layout, new traders, new NPCs and other goodies await! This patch also fixes some outstanding issues, and introduces new improved meshes for a large number of plants. Enjoy!

Vos: Final

Rebirth Fixes
* Fixed an issue with hand to hand making insane amounts of damage against the player and against enemies.
* Pilgrim's Robe cast on use enchantment now has a duration of 30 seconds instead of 1 second.
* The unique shield "Emperor's Defence" didn't appear on the character model when equipped.
* Fixed an issue where the player would land in the sea after traveling to Solstheim.
* An arch next to Dura gra-Bol house in Balmora didn't connect properly to the wall.
* Galbedir now has a small respawning stock of soulgems.
* Raised the land around Caldera Govenors Hall.
* Fixed floating tower at Ald Velothi Outpost.
* Included missing texture "vurt_birchbark01".
* Increased Daedra Seducers magica pool.
* Landscape fixes and improvements.

Rebirth Additions

Vos Overhaul
* New Traders.
* New layout.
* New NPCs.

Graphical
* New and improved meshes for a large number of plants (Thanks to "Moranar").

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[RELEASE] Morrowind Rebirth 2.81

[RELEASE] Morrowind Rebirth 2.81

Oct 11, 2014 Full Version 9 comments

Without further ado, I present you 2.81! The town of Vos has been overhauled. A new layout, new traders, new NPCs and other goodies await! This patch...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (900 - 910 of 1,352)
betozg
betozg Jul 18 2012, 4:12am says:

System Requirements???? Normal morrowind runs perfect in my laptop, i hope i can run the same way this mod...

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Jul 18 2012, 4:20pm replied: Online

This is not normal Morrowind anymore. You'll notice when you try it.

+3 votes     reply to comment
betozg
betozg Jul 18 2012, 7:33pm replied:

that´s why im asking, it looks so much better, downloading right now... i guess this won´t work with my old saved files right?... another question, if for any reason (i hope not) my system cant handle it, will i have any trouble uninstalling???? thank u!

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Jul 16 2012, 11:19am replied: Online

I've been around for a long time x) you're welcome!

+2 votes     reply to comment
-IllusiveMan-
-IllusiveMan- Jul 16 2012, 4:26pm replied:

yeh i see, same for me about oblivion and soon skyrim lol :)

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Jul 16 2012, 6:48pm replied: Online

Btw I see that you clearly have some skills in making models/textures. You wouldn't be interested in something I have in mind?

+2 votes     reply to comment
-IllusiveMan-
-IllusiveMan- Jul 17 2012, 7:09am replied:

some skill... :D have been modelling for past 4-5 years lol, but textures, that depends since i only started making basic textures and i am not good at it, yet. But what you have in mind?

Oh and i don't model persons/clothes/armor since i don't have required skills nor programs, but maybe in future i learn that as well.

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Jul 17 2012, 8:15am replied: Online

Aight I see!

Well I saw that you made some weapons, so I assume you're skilled enough for such a request?

Anyways it's not a HUGE project. I'd love to see some new models/textures for the Imperial Broadsword, Imperial Shortsword and a new Imperial Spear (Which doesn't exisist in-game). They should be made in a similar fashion, meaning that they will look like a part of a series. So the broadsword should be similar to the short-sword, only that the model is a bit diffrent.

Let me know if this is something you'd like to do or can do :)

+2 votes     reply to comment
-IllusiveMan-
-IllusiveMan- Jul 18 2012, 4:03am replied:

ah well that should be relatively simple. I haven't done any sharp stuff yet (swords, daggers etc.), only guns and such, but this should be interresting lol. I will do my best.

So, basically you want me to remodel imperial swords and make up a new spear? And they should look same style, but how should that be? maybe can give me some refference pictures of what style you mean or i try to make one up?

+1 vote     reply to comment
-IllusiveMan-
-IllusiveMan- Jul 18 2012, 7:14am replied:

maybe i just do several weapons and send to you and you see what you like and use. Btw you want em in .NIF file (so you can import em to nif viewer) or .3ds format and convert to nif urself?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Morrowind Icon
Platform
Windows
Game
Morrowind
Developed By
trancemaster_1988
Contact
Send Message
Official Page
Moddb.com
Release Date
Released Mar 29, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

9.7

181 votes submitted.

You Say

-

Ratings closed.

Highest Rated (8 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Embed Buttons

Promote Morrowind Rebirth 2.81 on your homepage or blog by selecting a button and using the HTML code provided (more).

Morrowind Rebirth 2.81 Morrowind Rebirth 2.81
Morrowind Rebirth 2.81
Statistics
Rank
62 of 22,509
Last Update
1 hour ago
Watchers
1,357 members
Files
2
News
73
Features
7
Reviews
46