Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Morrowind is the third game in the series called the ”Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002 and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other great games such as ”Baldur's Gate”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, whenever you like. You want to swim around the island? Sure, do it. Want to become almighty? It's up for grabs. Perhaps that's also one reason to why its still popular, over 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series; ”New Cities Project”, which basically can be described as town- expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation. Why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process. A massive overhaul that will transform the island into something very special. Down below you can review some of the changes, but expect to see a lot more in-game.


Remember that this mod is a work in progress, things can and will probably change. For those of you who want more written information about the changes done in this modification, check this changelog: and/or watch this video for a quick general oversight:

New events and exciting places to visit
Explore the Island of Vvardenfell once again. But things have changed since the last time you were on visit. Bandits make it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever to survive in an already dark world.

Rebuilt cities with loads of details

Cities is no longer an empty shell with a few NPC's wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. A massive increase in detail including new traders, NPC's, houses, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Draw your weapons against new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Make no mistake, these foes are not to be taken lightly.

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast new array of weapons and armor, both normal ones that complement the sets already found in-game and ones that are more powerful.

New music & new main menu

Over 1 hour of new music, both for battles and for exploration. New splash screens and two new main menu screens. Be aware of that these are optional.

Better landscapes with less seams and floaters.

Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to eliminate these issues, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced bleeders, corrected miss-aligned statics and script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.


Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without you I might not be able to track down the bugs that's been caused by Morrowind Rebirth. You're also very welcome to report issues found in vanilla Morrowind. Post your bug-reports here or send me a personal message.

MGSO and Morrowind Rebirth
Is Morrowind Rebirth compatible with MGSO (Morrowind Graphic and Sound Overhaul)? Yes and no. There's some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO. Follow the instructions provided in the download. Keep in mind that you need to tick the option in each flora region for "Custom Mod". When you're done, continue with Morrowind Rebirth. Extract the files to your Morrowind folder as stated in the Morrowind Rebirth readme, included in the download package. If you're told to "overwrite\", press no (I've had a few people reporting that pressing "yes" might cause issues). If everything's gone smoothly, continue to the last step in the process and deactivate "grass". There's also four plugins included in the MGSO archive that needs to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm" and "Animated Morrowind". That should be it.

Old Save Games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players". Download the program here:, and be sure to check the readme too (which can be found at the same page).

Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you can get huge FPS drops if you don't have a decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article:

Morrowind Rebirth is a huge mod and will not work well with a lot of mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

Do not use "Morrowind Rebirth 2.7 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta, Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Do not use "Texture Fix 2.0.esm" along with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 2.7 

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Found any bugs? Let me know! Fixed Chitin Pauldrons New Gems: Topaz & Sapphire
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8 comments by trancemaster_1988 on Jul 9th, 2014

Moddb Community Award! Thanks and Merry X-mas!


July/August (Version 2.8)
For this patch I plan to focus on balancing and fixing bugs, both vanilla and ones introduced by Rebirth. 2.8 will also introduce 2 new armored ashlander robes (These will be worn only by the high ranking members of the various ashlander tribes), 2 new gems and 2 new throwing stars. Players should also notice a large number of landscape improvements in the Bitter Coast and in the West Gash.

In September I will focus on overhauling shops and NPC inventories. I feel that many of Vvardenfells merchants doesn't offer enough objects of interest, and the objects are not varied enough to warrant a visit. Some merchants will also recieve more/less gold depending on what type of objects they sell.

Additionally I want to alter the appearance of Imperial Guards/Archers depending on rank. Other members of the Imperial Legions such as knights are also subject to change.

October (Version 2.9)
In October I want to return to the roots of Morrowind Rebirth - city expansions. A few years ago I started working on an expansion for the small village of Vos. I now plan to finish what I started. This means more clutter, NPC's, buildings and other stuff to make it a more interesting  and lively place.

Southern Ashlands - does that ring a bell? I want to turn the ashlands near Ald'ruhn into something really special and different. I plan to use various resources to achieve this goal. More information will be revealed when the time is right.

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[PATCH] Morrowind Rebirth 2.71

[PATCH] Morrowind Rebirth 2.71

May 21, 2014 Patch 15 comments

NOTE: Do not use 2.7 esp and 2.71 esp at the same time!

[RELEASE] Morrowind Rebirth 2.7

[RELEASE] Morrowind Rebirth 2.7

Apr 24, 2014 Full Version 1 comment

The main focus of this patch has been to improve the general quality of the mod, meaning finishing a lot of stuff that has been neglected for far too...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (860 - 870 of 1,319)
CoolNoob Jul 30 2012, 1:47am says:

Hey, love your re-design of the game. Gives me a new reason to re-play the game again, but I'm having a bit of trouble. Right now, I am stuck with a error that always pops up and I am unable to return to the game and have to close down the game because it alt-tabs me out and I cant get back in. This error messages only pops up with your mod on. here a picture

+1 vote     reply to comment
funnygrant Jul 23 2012, 5:25pm says:

When's 1.9 slated for release?

+1 vote     reply to comment
trancemaster_1988 Jul 24 2012, 2:54am replied:

first week in august, approx..

+3 votes     reply to comment
Executor-64- Jul 20 2012, 10:02am says:

hi :D
so trancemaster'88, i've had no internet for a couple of months, and i see i missed the new version...
Anyways, i would like if you could put tougether a text docucment of all the mods that conflict morrowind rebirth...

-For example the highly reccomended "animated morrowind mod 1&2"
runs ok, but due to minor city changes, some of this new animated npc's now *sit in mid-air* or some other minor glitches like that

+1 vote     reply to comment
trancemaster_1988 Jul 21 2012, 8:36am replied:

I might do. But I cant go through all Morrowind mods just like that. Instead I'd recommend ppl to download this program

It will solve load order issues.

+2 votes     reply to comment
betozg Jul 18 2012, 4:12am says:

System Requirements???? Normal morrowind runs perfect in my laptop, i hope i can run the same way this mod...

+1 vote     reply to comment
trancemaster_1988 Jul 18 2012, 4:20pm replied:

This is not normal Morrowind anymore. You'll notice when you try it.

+3 votes     reply to comment
betozg Jul 18 2012, 7:33pm replied:

that´s why im asking, it looks so much better, downloading right now... i guess this won´t work with my old saved files right?... another question, if for any reason (i hope not) my system cant handle it, will i have any trouble uninstalling???? thank u!

+1 vote     reply to comment
trancemaster_1988 Jul 19 2012, 6:05pm replied:

The reason why it will be more demanding is because I've added LOTS of new statics, which ofc will make it more demanding. Anyways it won't work with old save-games since there's just so much new stuff.

Uninstalling will also be an issue due to the massive amount of new files.

+2 votes     reply to comment
-IllusiveMan- Jul 19 2012, 3:11am replied:

Well, if your original morrowind runs well (without glitching) then this should run good as well. Maybe lil lower FPS and ocasional tearing

+1 vote     reply to comment
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Release Date
Released Mar 29, 2011
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Highest Rated (7 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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