Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Clarification

1) Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.

2) Morrowind Rebirth is not a mod-compilation. Yes there are a few mods included in Rebirth, but I wouldn't call that a compilation. This mod was made by hand, using assets and resources made by Bethesda and the Morrowind community.


Introduction

Morrowind is the third game in the series known as the ” The Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002, and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.


The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, more than 10 years after its release. Morrowind is a great game, of that can be no doubt.


"Rebirth" sprung to life in 2007 with my mod-series ”New Cities Project”, which basically can be described as town-expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.


Features

Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more information about the changes in this modification, please refer to the following changelog: Moddb.com and/or watch this video for a quick general overview: Moddb.com


New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details
Cities are no longer empty shells with a few NPCs wandering about. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast array of new weapons and armor, both normal ones that complement sets already present in-game, and uniques' that are far more powerful.

New music, splashscreens and main menu
s
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

In Morrowind there were a lot of empty flat areas and very little efficiency in use of space. With Rebirth I've tried to eliminate these issues, giving each area a unique look. There has also been an effort to eliminate all texture seams and floaters throughout the world.


Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed some script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and thus more enjoyable.


F.A.Q


Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here: Moddb.com

/support or send me a personal message.


Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Again, Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.


With that said, is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer, and follow the instructions until you reach to "custom option"-screen. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate grass by choosing "no grass" for both Vvardenfell and Solstheim. Last but not least. Do NOT tick "Animated Morrowind". It's not compatible with Morrowind Rebirth.


When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind". That should be it.


Old Save Games
Please read this article: Moddb.com


Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.


Installation and requirements
Please read this article if you are new to mods: Moddb.com


Compatibility
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.


WARNING
Do not use "Morrowind Rebirth 3.2 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0", "Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not compatible with Morrowind Rebirth.


[RELEASE] Morrowind Rebirth 3.2


Image RSS Feed Latest Screens
Testing version 3.3 Let's Plays with Morrowind Rebirth Fixed
Blog RSS Feed Report abuse Latest News: [RELEASE] Morrowind Rebirth 3.2

2 comments by trancemaster_1988 on Jun 30th, 2015


Vanilla Fixes
* A description under the topic Balmora describes the Commercial District north of the river and Labor Town south of the river. This is incorrect and should read west and east of the river.
* Shulki Ashunbabi in Gnisis no longer has moon-sugar for sale.
* Telvanni Guards in Tel Mora are now all female.
* A shitload of landscape fixes and improvements.
* Fixed broken pathgrids in several locations.
* Fixed a ton of floaters.

Morrowind Rebirth Fixes
* Disciple's, Master's and Patriarch's Robe renamed to reflect that they're temple robes -> Disciple's, Master's and Patriarch's Temple Robe.
* Removed the script 'MR_Potion_Health_Script', which didn't work as intended. The removal of this script may or may not improve performance.
* Fixed an issue where wearing the disciple, Master's or Patriarch's Temple Robe caused the game to suddenly crash.
* Increased the value of the Master's Temple Robe. Previously it was worth less than the Disciple's Temple Robe.
* Fixed an issue where c_f_robe_common_02h.nif showed up as a yellow exclamation mark.
* Fixed an issue where the health regen script caused the game to crash.
* Balyn Omavel (both of them!) now has the same equipment.
* Practice dummies are now harder to hit.
* Practice dummies will now "respawn".

Morrowind Rebirth Additions
* Marelle, mentioned in Sorvild the Raven's journal, is now a real character which you can encounter somewhere in Vvardenfell.

Balancing
* The Mage sign changed from 5 points fortify maximum magica to 10 points fortify maximum magica.
* The Lady sign changed from 25 points endurance/personality to 15 points endurance/personality.
* The Atronach sign changed from 50 points spell absorption to 25 points spell absorption.
* Removed 'Steel Jinkblade of the Aegis' from leveled-lists.

Fixed


Graphics
* furn_screen_guar_01 used the wrong texture. 'Tx_wood_brown_posts_02.tga' -> 'Tx_wood_brown_posts_01.tga'.
* Included a fix for the mesh 'furn_redoran_shelf2_01' (uv issue).
* Included a fix for the mesh 'in_s_longhouse_small' (uv issue).
* New meshes and textures for cave plants.

+ a ton of other small fixes and additions!

Media RSS Feed Latest Video
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[RELEASE] Morrowind Rebirth 3.2

[RELEASE] Morrowind Rebirth 3.2

Jun 30, 2015 Full Version 20 comments

Hey guys. Time for the next installment of Morrowind Rebirth! This took a little while longer than expected, but I kinda hit a wall and didn't mod for...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (860 - 870 of 1,565)
gilboron
gilboron Apr 10 2013, 1:53pm says:

Will there ever be any plans to integrate popular but incompatible mods like Morrowind Animated with the base mod itself?

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Apr 13 2013, 5:32am replied:

Perhaps, we'll see :)

+2 votes   reply to comment
Schinigami92
Schinigami92 Apr 6 2013, 6:06am says:

I really enjoy your work!. Keep on with this great work.
I found a few things that can be improved. I have not read every comment so this may have been previously mentioned.

1) cave entrance (north of Gnisis)
S13.postimg.org

2)levitating thing (in Ald-ruhn near temple)
S23.postimg.org

3)Small error (Stairs at the entrance to Vivec)
S1.postimg.org

4)levitating things (in Sadrith Mora)
S1.postimg.org

5)name of the region (to Travel)
S21.postimg.org

and one extra error I'm not so sure if it is from your project
it is texture error (in armor which is summoned)
6**)
S10.postimg.org

Once again, great work!

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Apr 6 2013, 12:25pm replied:

Thanks for your encouraging words! Here's my reply to the problems you've encountered

1) I can't seem to find this cave in the construction set. Really wierd!

2) This is probably due to a dirty save, are u running this with an old save-game?

3-4) Fixed!

5) I want to change it, but that might cause issues with quests script etc. I'll see if I can find another solution, perhaps move the travel markers a bit to the "Vivec Cell".

6) I can't see how this mod could cause that problem, but I'll keep an eye open!

Thanks for the feedback, let me know if you find anything else!

+2 votes   reply to comment
Schinigami92
Schinigami92 Apr 6 2013, 2:08pm replied:

Junmasir (It's cave from Constance (companion mod..) I didn't realize about that before... sorry for bother you about this). Yes you have an absolutely right this bug near temple was caused by old save game.

Of course, If I find something I'll let you know.
I look forward to the next release... ;-]

+2 votes     reply to comment
Guest
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trancemaster_1988 Creator
trancemaster_1988 Mar 30 2013, 6:40am replied:

You got a point here, I think I just made a type. It wasn't supposed to be that expensive.

+2 votes   reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 30 2013, 8:12am replied:

typo*

+2 votes   reply to comment
krkrkrk
krkrkrk Mar 12 2013, 12:37am says:

Hi Trance. Just wanted to congratulate you on all your hard work. 16 hours in, just reached Balmora. Playing MW again for 1st time in several yrs. Scope of your project already evident!

Thought I'd mention I'm running MW Rebirth 2.11 with MGSO 3.0. Followed your FAQ - custom trees, no overwrites, etc. V fast PC setting (I5 3570K, GTX 670) all bells & whistles except DOF. FPS typically 45-60 open areas, 25-40 in the towns, does drop into teens in Balmora, but still playable & looks fantastic.

I did update from 2.1 to 2.11, replacing all 3 Rebirth ESPs, but not allowing any other overwrites. Should that be OK? Seems to work.

Minor glitch: at night in Peligiad there are some floating illuminated bay windows between smithy and alchemist. Rebirth or MGSO? Or perhaps I made an installation error.

Anyhow, really enjoying MW 2nd time round with all these enhancements. Quite an experience! Thanks again!

+3 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 12 2013, 8:25am replied:

Hey!

Thank you very much for your nice comment, I'm glad you're enjoying it!

I know Balmora is pretty intense, I'm thinking of reducing the number of rocks around Balmra, to gain a few frames.

That sounds just fine, shouldn't be a problem replacing 2.1 with 2.11 at all.

I think the glitch MIGHT be caused by a Windows Glow mod or something similar, I belive such a mod is included in MGSO?

Let me know if there's anything that doesn't seem to work properly or if see something that could need an improvement.

+3 votes   reply to comment
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trancemaster_1988
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Released Mar 2011
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Highest Rated (8 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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