Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Introduction

Morrowind is the third game in the series called the ”Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002 and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, over 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series - ”New Cities Project”, which basically can be described as town- expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.

Features

Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more written information about the changes in this modification, please refer to the following changelog: Moddb.com and/or watch this video for a quick general overview: Moddb.com

New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details

Cities are no longer an empty shell with a few NPCs wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast new array of weapons and armor, both normal ones that complement sets already present in-game and uniques' that are far more powerful.

New music, splashscreens and main menu
s
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to eliminate these issues, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.

F.A.Q

Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without you I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here Moddb.com or send me a personal message.

Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Is Morrowind Rebirth compatible with MGSO? That depends! There's some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions. Now keep in mind that you need to tick the "custom mod" option for each flora region. You also need to deactivate all grass. When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme, included in the Morrowind Rebirth download package. If you're told to overwrite any files, press no (I've had a few people reporting that pressing "yes" might cause issues). There's also four plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm" and "Animated Morrowind". That should be it.

Old Save Games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players". Download the program here:http://www.uesp.net/wiki/Tes3Mod:Wrye_Mash, and be sure to check the readme too (which can be found at the same page).

Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article if you are new to mods: Moddb.com

Compatibility
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

WARNING
Do not use "Morrowind Rebirth 2.81 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0" and "Poorly Placed Object Fix v1.2" are not compatible with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 2.81

Image RSS Feed Latest Screens
Matching platforms Fixed handles Vos: Final
Blog RSS Feed Report abuse Latest News: [NEWS] Feedback and Suggestions: Part 3

6 comments by trancemaster_1988 on Nov 11th, 2014

What would you like to see next?

Greetings everyone. I hope you like the latest installment of Morrowind Rebirth! I want to ask a few questions to the community and I hope you can take your time to answer at least a few of them, it would mean a lot to me and to the progression of the mod.

1. What do you like about the mod and why?
2. What do you not like about this mod?
3. What would you like to see in the future?
4. What do you think about the game balance?
5. Is there anything else that I should be aware of?

Preview
Here's a preview of what's next. This is just some of the changes you'll notice in the upcoming 2.9 update.

Would you like to see these robes in Rebirth?

Morrowind Fixes
* Removed ownership from Percius Mercius' chests so that you are no longer considered a "criminal" for chosing to accept your reward after finishing the quest "Kill Hard-Heart".

Morrowind Rebirth Fixes
* Ivramie Sarandas in Tel Naga didn't wear her armor, even though she had several pieces in her inventory.
* Reduced Scamps' running speed, cause they were way to fast for their animation to play properly.
* Revised a few lines of dialogue to reflect that summoned creatures no longer have a soul value.
* Moonmoth Legion, Guard Tower: Removed lock from the trapdoor.
* Removed trading services from "Agaran", who's in Ebonheart.
* Improved path grids in Ebonheart, Caldera and Khuul.
* Fixed some scrolls which had the wrong weight.
* Fixed several floaters in Caldera, again.

Morrowind Rebirth Changes
* Moon-and-Star enchantment changed from: fortify personality 5 points to 15 points and fortify speechcraft 5 points to 15 points.
* Face of Kagrenac enchantment changed from: fortify Personality 10 points to fortify Intelligence and enchant 15 points.
* Rebalanced damage output of most fire/frost/shock/poison spells (slightly lower damage).
* Dwemer barrels, drawers etc now have a slighly lower chance to hold rare loot.
* Medusa's Gaze (Paralysis) spell duration changed from 15 seconds to 6 seconds.
* Paralysis enchantment duration changed from 5 seconds to 3 seconds.
* Paralysis spell duration changed from 5 to 3 seconds.
* Re-enabled invisibility for spellmaking.

Graphics
* Removed and replaced a handle texture attached to two Telvanni doors, with one that doesn't appear streched.
* Velothi platforms now have textures that matches other velothi buildings.

That's it for now.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[RELEASE] Morrowind Rebirth 2.81

[RELEASE] Morrowind Rebirth 2.81

Oct 11, 2014 Full Version 9 comments

Without further ado, I present you 2.81! The town of Vos has been overhauled. A new layout, new traders, new NPCs and other goodies await! This patch...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (860 - 870 of 1,353)
harvey2670
harvey2670 Aug 10 2012, 9:43pm says:

i have just download ur mod in 4shared but wouldn't it be better if u upload in moddb

+2 votes     reply to comment
pigeggs1
pigeggs1 Aug 8 2012, 8:00pm says:

Would it be okay if I were to make an addon that adds compatibility with the grass mod?

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Aug 9 2012, 7:45am replied:

Ofc, let me know when you're finished. I'd like to use grass too!

+2 votes   reply to comment
Executor-64-
Executor-64- Aug 8 2012, 9:18am says:

just wanted to say thanx for quick reply trancemaster :)
(actualy my replies to your quick replies can't keep up) appriciate you dealing with everyone's issues no matter how small they are
especialy mine since they have little to no relation with actual mod

that being said...

WHAAAAT are those reccomended specs ? O.o
I could play skyrim with that, hell maybe even High Rock or whatever part is next xD
no seriously, are 4gb RAm 512 graphic mmry really neccecary?
been playing 1.8 with 20 other mods on ma laptop 512 RAM, some crappy laptop graphic card ect. and all i get is a little lazy-screen when i pass Blamora & bit longer loading screen, that's for now.
Although knowind your work, who knows what you are going to make next, maybe some talking animation co-exsisting with dialogue screen or something epic like that guess then you could say you need a good pc

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Aug 9 2012, 8:43am replied:

Well ya you could run it on your system, everything depends on what replacers you use, if you have Morrowind Graphics Extender or not etc. The mentioned specs are if you're running it with replacers! :)

Btw.. there will be a real dialogue between NPC's (not written form, speech) in an update not far from now. It will mainly be a proof of concept, a friend over at the bethsoft forums made it :)

+2 votes   reply to comment
greenmachine
greenmachine Aug 7 2012, 2:21pm replied:

No, I don't appear to.

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Aug 7 2012, 6:12pm replied:

Strange. You said that your old save was fine, did you use it with rebirth or was it an old save from vanilla Morrowind? If it was a save from Vanilla + Rebirth, do you remember what you did from that save (where everything was ok) until the time when the disp got low?

+2 votes   reply to comment
greenmachine
greenmachine Aug 8 2012, 12:01am replied:

All my saves are in Rebirth, the older save I loaded without the problem was at a significantly lower level -10 I believe.

I loaded another save that is fairly recent, about 20 days before the current one. It also has some npc's having a lower disposition towards me. In both saves, the current and this recent slightly less recent one, strangely enough I was just outside of Ashunartes.

The first time I noticed that my disposition was low was in entering the nearby Sulipund for the mages guild quest. I thought they must naturally have a low disposition for some reason, (I later loaded an early save and went here, and this wasn't the case).

I think this problem may only be occurring with people I have never spoken to before, but I don't think it's with all of them.

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Aug 8 2012, 5:19am replied:

Kinda strange really. I can't find any creature that could have cursed you to have this negative disp effect.

I will keep looking at the game settings that I've changed. Perhaps I did something by misstake, but I highly doubt it.

I'll get back to you regarding this matter.

+2 votes   reply to comment
greenmachine
greenmachine Aug 8 2012, 10:54am replied:

Alright thanks, I appreciate it.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Morrowind Icon
Platform
Windows
Game
Morrowind
Developed By
trancemaster_1988
Contact
Send Message
Official Page
Moddb.com
Release Date
Released Mar 29, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

9.7

182 votes submitted.

You Say

-

Ratings closed.

Highest Rated (8 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Embed Buttons

Promote Morrowind Rebirth 2.81 on your homepage or blog by selecting a button and using the HTML code provided (more).

Morrowind Rebirth 2.81 Morrowind Rebirth 2.81
Morrowind Rebirth 2.81
Statistics
Rank
101 of 22,648
Last Update
2 days ago
Watchers
1,364 members
Files
2
News
74
Features
7
Reviews
46