Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Introduction

Morrowind is the third game in the series called the ”Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002 and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, over 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series - ”New Cities Project”, which basically can be described as town- expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.

Features

Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more information about the changes in this modification, please refer to the following changelog: Moddb.com and/or watch this video for a quick general overview: Moddb.com

New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details

Cities are no longer an empty shell with a few NPCs wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast array of new weapons and armor, both normal ones that complement sets already present in-game and uniques' that are far more powerful.

New music, splashscreens and main menu
s
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to eliminate these issues, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed some script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.

F.A.Q

Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without you I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here Moddb.com or send me a personal message.

Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate all grass. When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also four plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm" and "Animated Morrowind". That should be it.

Old Save Games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players". Download the program here:http://www.uesp.net/wiki/Tes3Mod:Wrye_Mash, and be sure to check the readme too (which can be found at the same page).

Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article if you are new to mods: Moddb.com

Compatibility
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

WARNING
Do not use "Morrowind Rebirth 2.81 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0" and "Poorly Placed Object Fix v1.2" are not compatible with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 2.9

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Enjoying the view Crown of Torment It's time for moddb mod awards!
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3 comments by trancemaster_1988 on Dec 12th, 2014


Changelog

Morrowind Fixes
* Removed ownership from Percius Mercius' chests so that you are no longer considered a "criminal" for chosing to accept your reward after finishing the quest "Kill Hard-Heart".
* Included a fix for the Chuzei Helm, which wasn't properly aligned on the z-axis, making it look wierd on the player and on npcs.
* NPCs "cattle_imp_f01" and "cattle_imp_m01" was set to race "Nord" instead of "Imperial".
* Removed barter and repair options from Dagoth Fervas.
* fabricant_summon, fight: "90" -> "50".

Morrowind Rebirth Fixes
* Removed two, rather wierd, sources of "dark" light inside the Seyda Neen lighthouse. I also adjusted the lighthouse door so that it doesn't clip with the wall.
* Ivramie Sarandas in Tel Naga didn't wear her armor, even though she had several pieces in her inventory.
* Reduced Scamps running speed, cause they were way to fast for their animation to play properly.
* Removed a missplaced spawnpoint from the Red Mountain Region (shore creatures).
* Moonmoth Legion, Guard Tower: Removed lock from the trapdoor.
* Removed trading services from "Agaran", who's in Ebonheart.
* Angus Macrina in Pelagiad no longer sells broken stuff.
* Improved path grids in Ebonheart, Caldera and Khuul.
* Fixed some scrolls which had wrong weight.
* Fixed several floaters in Caldera..again.
* "Last Wish" now has an enchantment.
* Landscape fixes and improvements.

Morrowind Rebirth Changes
* The player will now regenerate a small amount of health every 2 minutes (1-2 points). It's not much, but at least you don't have to run to the alchemist all the time.
* Moon-and-Star enchantment changed from: fortify personality 5 points to 15 points and fortify speechcraft 5 points to 15 points.
* Face of Kagrenac enchantment changed from: fortify personality 10 points to fortify intelligence and enchant 15 points.
* Revised a few lines of dialogue to reflect that summoned creatures no longer have a soul value.
* Rebalanced damage output of most fire/frost/shock/poison spells (slightly lower damage).
* Dwemer barrels, drawers etc now have a slighly lower chance to hold rare loot.
* Medusa's Gaze (Paralysis) spell duration changed from 15 seconds to 6 seconds.
* Paralysis enchantment duration changed from 5 seconds to 3 seconds.
* Paralysis spell duration changed from 5 to 3 seconds.
* Removed all changes to the athletic skill.
* Re-enabled invisibility for spellmaking.

Crown of Torment

New artifact
* Crown of Torment
- Drain Endurance 10 points
- Drain Strength 10 points
- Reflect 25 points

Graphics
* Removed and replaced a handle texture attached to two Telvanni doors, with one that doesn't appear streched.
* New improved meshes for a large number of misc items, including redware pottery, dwemer kegs etc.
* New and improved meshes for Dwemer weapons and armor (updated version of an included mod).
* Velothi platforms now have textures that matches other velothi buildings (check image section).

Trailer

So.. I posted a new trailer the other day. If you're new to Rebirth I urge you to check it out. You can also watch it over at youtube: Youtube.com


Mod of the Year Awards

As we all know there's annual Mod of the Year Awards here at moddb, and guess what.. Morrowind Rebirth reached top 100! With that said I want to thank everyone who voted, it means a lot to me! Now another 9 days of voting begins, and I hope you want to help Morrowind Rebirth reach the top (well.. one can dream!).

Mod of the Year Awards

Merry Christmas!

That's it for this year. I wish you all a Merry Christmas! See you again next year!


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[RELEASE] Morrowind Rebirth 2.9

[RELEASE] Morrowind Rebirth 2.9

Dec 12, 2014 Full Version 9 comments

Hello, hi! I hope you guys have enjoyed 2014, and are looking forward to another year of Morrowind Rebirth! What follows is a summary of the changes in...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (780 - 790 of 1,366)
ajidica
ajidica Dec 15 2012, 5:14pm says:

I have a steam copy of the game and as far as I can tell I installed it correctly. I have the same bug with Balmora that seitur posted. Also, I keep having sound issues pop up when I am in Balmora. Specificaly, I get a pop-up saying "Sound file not found: data files\sound\AM\CamonnaKife.wav Continue Running executable? Yes/No" The same thing also happens for spit.wav. As far as I can tell, the game runs just fine without the files although the frequency with which pop-ups occur (every few seconds) makes the game effectively unplayable. I do not know if the pop-ups appear in any other city besides Balmora. As far as I can tell, they do not occur in Seyda Neen. I checked the Bug Thread and found nothing about this issue. Do you need any additional information or is due to improper installation? (The only other mods I'm running are better bodies and Adamantium Armor.) In the mean time, what should I do?

+1 vote     reply to comment
ajidica
ajidica Dec 15 2012, 5:22pm replied:

I also have the issue where NPCs appear doubles. IE: two Ordinators appear right next to each other when there should clearly be only one Ordinator. This suggests to me that I incorrectly installed the mod. I'll try re-installing to see if that fixes the issue.
>>EDIT: My laptop I'm running this on is probably borderline for effectiveness. That said, I can handle New Vegas and Deus Ex Human Revolution just fine so I don't think that is the issue.

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 16 2012, 9:12am replied:

Balmora error:
You don't have to worry about the bug that you and seitur have in balmora regarding Balmora Underworld. Just save again and it should be fine.

Sound error:
It's really strange since I have those sounds included in the download package. I haven't heard of these sound issues before.

Double NPC's
Corrupt save-game is the only thing I can think of.

You should try reinstalling once more, if the issues still persist, please let me know and I'll have to dig deeper.

+2 votes   reply to comment
cheesybob1
cheesybob1 Dec 11 2012, 3:27pm says:

Also, which idea won the destiny's path thing?

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 11 2012, 3:55pm replied:

Should work with keening, haven't tried it. Better Combat won. I'm overhauling all the weapons atm and I've done several tweaks to make the combat more fun. However it's a WIP so it will take some time before I'm done.

+2 votes   reply to comment
cheesybob1
cheesybob1 Dec 11 2012, 3:24pm says:

Does anyone know if this is compatible with the Keening mod?

+1 vote     reply to comment
Plez2MetU
Plez2MetU Dec 11 2012, 1:47pm says:

May I suggest something you could do? Make the Great House strongholds larger and better... All the strongholds are to small...There is this mod called Building Up Uvirith's Grave and it makes the Telvanni stronghold look like an actual city/stronghold... But there is one problem with that... I hate the Telvanni... Redoran and Hlaalu are the ones I play with and there are NO good stronghold addons for them anywhere... So it's just a thought of something you could do..

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 11 2012, 2:27pm replied:

I can't do it since it's based on scripts and I know nothing of scripting. It's a nice idea though.

+2 votes   reply to comment
Plez2MetU
Plez2MetU Dec 11 2012, 3:38pm replied:

You can borrow Building Up Uvirith's Grave scripts? haha! I was thinking about doing this myself and making it compatible with Morrowind Rebirth? If you don't mind that is... I somewhat familiarized myself with scripting after playing with CS for several years now..

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 11 2012, 3:56pm replied:

You are free to do whatever additions you feel are necessary, I sure won't stop you! :P Be adviced though that I have plenty of updates left to release, so you probably like to wait until I'm done with those first.

+2 votes   reply to comment
seitur
seitur Dec 8 2012, 12:17pm says:

Hello. I recently bought Morrowind GOTY and want to give it a go. I decided to run MSGO 3.0 and your mod along with 2.0.1 patch. I installed it all along readme lines. Of course MSGO 3.0 first then Rebirth.

When starting a game I get following error:
"One of the files that "Morrowind Rebirth 2.0 - Balmora Underworld - Addon.ESP" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information."

I can start the game, etc but I am concerned about this error.

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 8 2012, 12:26pm replied:

You should be fine, it won't cause any issues really. If you're still concerned or if it DOES cause any issues, just disable Balmora Underworld esp, but you'll miss a great dungeoncrawl.

Let me know if there's anything else. I'd be happy to help.

+2 votes   reply to comment
seitur
seitur Dec 8 2012, 12:33pm replied:

WOW thanks for very fast reply. Good to know that it seems it should not make problems.

I will try to play with Balmora turned ON then.

If I will encounter bugs / problems I will feedback it here. If there is any better place or way to provide bugs I will be happy to go other route.

Thanks again for fast reply.

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 8 2012, 1:41pm replied:

Np really, enjoy!

Report here if you have any other issues: Moddb.com

It will be easier for me to keep track of things.

+2 votes   reply to comment
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Icon
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Platform
Windows
Game
Morrowind
Developed By
trancemaster_1988
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Release Date
Released Mar 29, 2011
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9.7

182 votes submitted.

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Highest Rated (8 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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Theme
Fantasy
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