Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus


Introduction

Morrowind is the third game in the series known as the ” The Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002, and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.


The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, more than 10 years after its release. Morrowind is a great game, of that can be no doubt.


"Rebirth" sprung to life in 2007 with my mod-series ”New Cities Project”, which basically can be described as town-expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.


Features

Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more information about the changes in this modification, please refer to the following changelog: Moddb.com and/or watch this video for a quick general overview: Moddb.com


New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details
Cities are no longer empty shells with a few NPCs wandering about. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast array of new weapons and armor, both normal ones that complement sets already present in-game, and uniques' that are far more powerful.

New music, splashscreens and main menu
s
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

In Morrowind there were a lot of empty flat areas and very little efficiency in use of space. With Rebirth I've tried to eliminate these issues, giving each area a unique look. There has also been an effort to eliminate all texture seams and floaters throughout the world.


Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed some script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and thus more enjoyable.


F.A.Q


Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here: Moddb.com

/support or send me a personal message.


Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Clarification: Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.


With that said, is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions until you reach to "custom option"-screen. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate grass by choosing "no grass" for both Vvardenfell and Solstheim. Last but not least. Do NOT tick "Animated Morrowind". It's not compatible with Morrowind Rebirth.


When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind". That should be it.


Old Save Games
Please read this article: Moddb.com


Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.


Installation and requirements
Please read this article if you are new to mods: Moddb.com


Compatibility
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.


WARNING
Do not use "Morrowind Rebirth 3.1 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0", "Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not compatible with Morrowind Rebirth.


[RELEASE] Morrowind Rebirth 3.1


Image RSS Feed Latest Screens
3.2 - Soon™ Fixed Morrowind May Modathon Month
Blog RSS Feed Report abuse Latest News: [NEWS] The Future

12 comments by trancemaster_1988 on May 15th, 2015

What would you like to see next?

It's been a while guys, I hope everything is well and that you enjoy the latest installment of Morrowind Rebirth. So what's going on right now, and what can you expect in the future? Right now I'm mainly focusing on adding new content, while also fixing some minor bugs and taking care of some balance issues. Additionally I'm also working on incorporating characters mentioned in books/notes. Marelle, mentioned in Sorvild the Raven's journal is one of these characters. Another thing I'm working on is weapon speeds. I'd like to make materials/type of weapon matter when it comes to how fast you can swing them. It's pretty ok as it is, but I'd like your feedback on the matter before I continue.

With that said I'd also like to hear what type of content you'd like to see in future updates. Would you like more artifacts, new weapons/armor that complement what's already in MW, or would you like me to focus on expanding/overhauling cities? Or perhaps something else entirely? Let me know!

That's all for now guys. As I said before, I hope you enjoy the latest installment of Morrowind Rebirth, and let me know if you find bugs or other issues.

Cheers

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
[RELEASE] Morrowind Rebirth 3.1

[RELEASE] Morrowind Rebirth 3.1

Apr 24, 2015 Full Version 11 comments

A new patch with some additional fixes and improvements. I hope you'll enjoy it!

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (1280 - 1290 of 1,537)
Tkohr
Tkohr Dec 2 2011, 11:43am says:

I vote for this mod,good luck dude ^^

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 2 2011, 12:23pm replied:

Thank you so much! :)

+2 votes   reply to comment
EbonKnight
EbonKnight Nov 30 2011, 10:22pm says:

I'd just like to chip in that the Daedric and Dwarven masks are easily some of the best if not -the best- armor I have ever seen in Morrowind. Especially coming off Skyrim Morrowind armor and weapon designs are painfully horrible, for the most part (dwarven, anyone?).

So this sorta stuff, while seemingly small -really- affects my enjoyment of the game further.. the fact you're making unique artifacts and hand-placing them in further reworked areas of already unique dungeons.. me coming off Skyrim and it's bloody leveled loot.. again, absolutely fantastic.

Now I'm just gonna try waiting till v 2.0 of the graphics & sound mod rolls by, hopefully the 3rd map of Tamriel Rebuilt as well, and then it's time to get into MW again. What you are doing with this mod is absolutely phenomenal man and I definitely feel the need to personally thank you for making me want to play Morrowind YET ANOTHER TIME :)

+6 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 1 2011, 6:23am replied:

I agree. They are very well made in comparison to the vanilla stuff. I'll scan the net for more of these gems, pretty sure I overlooked something.

Yepp I didn't liked the leveled loot & enemies either, it's a real gamebreaker for me, truly. That's why I really enjoy Morrowind due to the handplaced stuff.

I'm waiting for the 2.0 pack too and from what I know, it won't be long, not long at all!

Thanks for the positive feedback, hope you'll enjoy the mod too! :D

+2 votes   reply to comment
Ballowers
Ballowers Dec 1 2011, 9:08pm replied:

Trancemaster_1988 can you help me and tell me why I am lagging/freezing with this mod my PC is new I have 4gb ram my graphic card supports the highest of DirectX 11 and it is also a quad core 2.31 ghz processor I should not be experiencing this and this is the only mod I have on the game.

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Dec 2 2011, 6:47am replied:

Hi there,

While your computer are just fine, Morrowind ain't optimized properly and won't use 2 or 4 cores. Neither will it take advantage of your ram. You graphics card however will help quite a bit.

In general the advice would be to install these:

* Morrowind Code Patch
Tesnexus.com

* Morrowind Exe Optimizer
Timeslip.users.sourceforge.net

* Change the way the game computes light attenuation by editting the MORROWIND.INI file and change to the following settings:

UseLinear=0
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0

UseQuadratic=1
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=4.0

* Disable high quality shadows, as they cause more negative effects than positive.

Let me know if it gets any better.

+2 votes   reply to comment
booman
booman Nov 30 2011, 11:21am says:

I voted Rebirth for Mod Of The Year!

+4 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Nov 30 2011, 1:54pm replied:

Thanks mate! Means a lot to me, since I've put loads and loads of hours into this work!

+3 votes   reply to comment
Maonsie
Maonsie Nov 30 2011, 5:20pm replied:

You deserve all of the praise and votes; no, this is an amazing project that more than deserves it! Keep up the fantastic work! (By the way, I've voted as well!)

+3 votes     reply to comment
lol1234
lol1234 Dec 2 2011, 9:50am replied:

Voted!

+1 vote     reply to comment
Kyle07
Kyle07 Nov 28 2011, 3:07pm says:

I bought Morrowind yesterday on steam.
The graphics are looking amazing for the year 2002.
But I'm not sure, should I install for the first time mods or playing it like bethesda made it?

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Nov 28 2011, 7:14pm replied:

Hi Kyle,

What's your computer specs?

Anyway,

You should get the following mods for vanilla (these are essential!)

Morrowind Patch Project
Sendspace.com

Morrowind Code Patch
Tesnexus.com

Mesh Improvements
Planetelderscrolls.gamespy.com

Smoothened Mesh Req's
Planetelderscrolls.gamespy.com

Correct Meshes
Tesnexus.com

Other than that it's pretty much up to yourself. If you don't like to tweak the game on your own the Morrowind Sound & Graphics Overhaul is for you, but you might not be able to get those new mods being released until the author decide to update the pack, anyhow here's the link:

Planetelderscrolls.gamespy.com

It will work fine with Morrowind Rebirth, but you need to disable grass and activate specific tree-mods in order to make it free of issues.

If you decide not to use this approach I could guide with links and stuff, just tell me. But start out with the Morrowind Code Patch and The Morrowind Patch Project.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Morrowind Icon
Game
Morrowind
Developed By
trancemaster_1988
Contact
Send Message
Official Page
Moddb.com
Release Date
Released Mar 2011
Mod Watch
Track this mod
Share
Community Rating

Average

9.7

191 votes submitted.

You Say

-

Ratings closed.

Highest Rated (8 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Embed Buttons

Promote Morrowind Rebirth 3.1 on your homepage or blog by selecting a button and using the embed code provided (more).

Morrowind Rebirth 3.1 Morrowind Rebirth 3.1
Morrowind Rebirth 3.1
Statistics
Last Update
3 weeks ago
Watchers
1,483 members
Files
2
News
78
Features
8
Reviews
49