Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Introduction

Morrowind is the third game in the series called the ”Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002 and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also one reason to why its still so popular, over 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series; ”New Cities Project”, which basically can be described as town- expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process. A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.

Features

Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more written information about the changes in this modification, please refer to the following changelog: Moddb.com and/or watch this video for a quick general overview: Moddb.com

New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things have changed. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details

Cities is no longer an empty shell with a few NPC's wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. A massive increase in detail including new traders, NPC's, houses, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Draw your weapon against new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Make no mistake, these foes are not to be taken lightly.

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast new array of weapons and armor, both normal ones that complement sets already present in-game and uniques' that are far more powerful.

New music & new main menu

Included are 1 hour of new music, suited for both battles and for exploration. 11 new beautifully crafted splash screens and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to eliminate these issues, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced bleeders, corrected miss-aligned statics and script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.

F.A.Q

Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without you I might not be able to track down the bugs that's been caused by Morrowind Rebirth. You're also very welcome to report issues found in vanilla Morrowind. Post your bug-reports here Moddb.com or send me a personal message.

Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Is Morrowind Rebirth compatible with MGSO? That depends! There's some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions. Now keep in mind that you need to tick the "custom mod" option for each flora region. You also need to deactivate all grass. When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme, included in the Morrowind Rebirth download package. If you're told to overwrite any files, press no (I've had a few people reporting that pressing "yes" might cause issues). There's also four plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm" and "Animated Morrowind". That should be it.

Old Save Games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players". Download the program here:http://www.uesp.net/wiki/Tes3Mod:Wrye_Mash, and be sure to check the readme too (which can be found at the same page).

Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you can get huge FPS drops if you don't have a decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article if you are new to mods: Moddb.com

Compatibility
Morrowind Rebirth is a huge mod and will not work well with a lot of mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

WARNING
Do not use "Morrowind Rebirth 2.7 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta, Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0" and "Poorly Placed Object Fix v1.2" are not compatible with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 2.8  


Image RSS Feed Latest Screens
Chillin' in Pelagiad Fixed Chitin Pauldrons New Gems: Topaz & Sapphire
Blog RSS Feed Report abuse Latest News: [RELEASE] Morrowind Rebirth 2.8

7 comments by trancemaster_1988 on Sep 14th, 2014

2.03 released!

Here's a list of some of the things changed/fixed/added in 2.8:

Morrowind Rebirth - Main Plugin


Vanilla Fixes
* "Nomeg Gwai" and "Molag Grunda" will no longer have a soul value. This change is based upon the following quote: "I have spoken to Molag Bal through his statue in the shrine at Bal Ur. He tells me that he does not have the cure for my vampirism, but he will get it for me if I do him a favor. His daughter, Molag Grunda, has been consorting with a Frost Atronach named Nomeg Gwai. If I can kill the two of them, returning their souls to a realm where Molag Bal may punish them, Molag Bal will give me the cure."
* Alfe Fyr, Beyte Fyr, Delte Fyr and Vistha-Kai are now marked as "essential". Previously you didn't get a warning for killing these NPC's, which could make the quest "Find a way to cure the dreaded Corprus disease" unsolvable.
* The front door to the temple in Suran used a Hlaalu style door instead of a Velothi style door (Thanks to "cml33" for the fix).
* "steel_cuirass" and "steel_cuirass_ancient" were missing their biped object(chest) female armor data "A_Steel_Cuir_Female.
* "bonemold_tshield_hrlb" used the wrong biped object;"towershield_bonemold" instead of "towershield_redoranm".
* Removed Orcish Tower Shield from Umbra's inventory; Umbra wields a two-handed sword.
* Fixed incorrect door sounds:
- Wooden Door Close 1 Fx \ trans \ drcreak_opn.wav -> Fx \ trans \ drcreak_cls.wav
- Wooden Door Open 1 Fx \ trans \ drcreak_cls.wav -> Fx \ trans \ drcreak_opn.wav
* Removed duplicated tower section and a corner post piece at the Wolverine Hall.
* Removed duplicate quest container (ahnassi_drink) from "Ahinipalit".
* "Ten Pace Boots" now render properly in third person.

Rebirth Fixes/Changes
* Restored "Hair Shirt of St. Aralor" so that the player is able to finish the quest "Recover this lost relic from Kogoruhn.".
* Removed "Jarl Ragnarsson" from Caldera. The letter found in his house points to that he's no longer on Vvardenfell.
* "Conoon Chodala's Boots" weight, armor rating and health now matches those of the "Heavy Leather Boots".
* Some enchanted weapons had stats that didn't match vanilla counterparts (enchantments left untouched).
* Fixed an issue where stats for the Fighters Guild or the Blades didn't show up in the stats menu.
* Decreased the 'buzzing' sound flies make around corpses and skeletons.
* Removed "dark" light source in Seyda Neen Census and Excise Office.
* Removed a rock which were covering the door to Mausur Caverns.
* Demon Mace model changed from an Ebony Mace to a Steel Mace.
* Fixed a bunch of floaters and geometry issues in Ebonheart.
* Removed "xspriggan.nif", which were the cause of a crash.
* Fixed incorrect placement of a travel marker in Hla Oad.
* Fixed a gap in the large bridge just outside Balmora.
* Fixed doubled door issue in the Balmora Council Club.
* Included a missing texture "TR_empire_map.dds".
* Fixed incorrect icon for the Morag Tong Helm.
* "Camp Fire" renamed to "Campfire Kit".
* Added AI-packages to several NPCs.
* Fixed pubsign uv.

Landscape fixes and improvements (Shegorad Region, Ascadian Isles, Bitter Coast)
* Rezised/moved/added/removed/raised/lowered/ rocks, trees, bushes, grass etc to make the landscape look more natural.
* Fixed several texture seams.
* Smoothened unnatural terrain.
* Fixed hundreds of floaters.

New Gems: Topaz & Sapphire

Rebirth Additions

The Black Pearl
* Somewhere in the Ascadian Isles, a rare black pearl is said to remain hidden. Legend has it that this pearl once belonged to Dagoth Ur himself. Will you be able to locate the pearl, or will you perish during your quest to find it?

* Added a few glass bracers across Vvardefell, as they were too hard to come by.
* Socucius Ergalla now has his own room in the Census and Excise building.
* Refurnished Caius Cosades house to make it look less "rough".
* Added an Almsivi Intervention point by the Ghostgate.
* Decreased the radius of all light sources.
* Two new gems: Sapphire and Topaz.
* Misc additions here and there.

Balancing

* Weak/Strong/wild Spelldrinker were too costly, and powerful. Reduced magnitude to make these three spells more cost-effecient and less powerful.
* Dreamers are now tougher, more varied in appearance, and wield a larger variety of chitin weapons.
* All "Dagoth" and "Ash" encounters are now tougher (more health/damage).
* Increased the cost of "Potion of Cure Blight Disease" from 50 to 75.
* Increased the value of the "Whitewalker Robe" from 20 to 6500.
* Decreased the reach for Iron/Silver spears from 1.6 to 1.4.
* Decreased the damage output for all crossbows by 5 points.
* Increased the running speed of Alits and Kagoutis.
* Reduced projectile speed for arrows/bolts/spells.
* Torches will now burn for a longer time period.
* Some Dagoth encounters now spawn earlier.
* Summon spells are now auto-calculated.

Fixed Chitin Pauldrons

Graphical
* Included "RR Mod Series - Better Meshes", by Resdayn Revival Team. New improved meshes for a large number of objects like potions, alchemy equipment and wood misc items.
* Fixed incorrect texture path in the Chitin Pauldron mesh (TX_A_Chitin_Shield_round.BMP instead of TX_A_UA_Chitin_pauldron.BMP).
* Fixed incorrect texture path in the Dunmer stronghold meshes (dirtroad.tga" was instead of "boulder.tga).
* Improved and smoothed meshes for Indoril Helmet, Shield, Boots and Gauntlets (Thanks to CemKey).
* Fixed bad vertex shading for a door lock/handle (in_c_door_wood_square).
* Fixed several meshes which had the wrong ambient color.
- c_m_robe_exquisite_1.1st.nif
- c_m_robe_exquisite_1.nif
- artifact_bloodring_01.nif
- c_ring_common02.nif
- c_ring_common04.nif
* New less colorful textures for Grazeland trees.
* Improved uv and mesh for the Telvanni forge.
* New icon for the Draugr Berserker's Helm.
* Improved mesh for the Glass Shield.

Morrowind Rebirth - Racial Diversity

Fixes
* Turned the esp into an esm to avoid conflicts with the main plugin.
* Dunmer's racial ability "From Fire and Ash" re-named to "Ashborn".

Morrowind Rebirth - Balmora's Underground


Fixes

* Added AI-packages to several NPCs.
* Fixed missplaced trapdoor.
* Added gold to traders.
* Fixed floaters.

Misc

* Now fully compatible with "Solstheim Tomb of the Snow Prince"
* Removed some textures/meshes/icons from the dl-package.
* New document with credits.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[RELEASE] Morrowind Rebirth 2.8

[RELEASE] Morrowind Rebirth 2.8

Sep 14, 2014 Full Version 5 comments

Hi guys! It's time for another update, and this is a big one. For about three months I've been working hard to improve Morrowind Rebirth in various ways...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (1280 - 1290 of 1,342)
Executor-64-
Executor-64- Feb 7 2011, 5:39pm says:

amazing stuff... especialy like the bridges in blamora

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Feb 9 2011, 4:29am replied:

Thanks!

+1 vote     reply to comment
Darkmast508
Darkmast508 Feb 7 2011, 5:39am says:

Booman? Are you using the splash pack I created or...?

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Feb 7 2011, 1:26pm replied:

Both your and Booman's pack will be included. Booman has been working on these for a while and it's only now they work for me. :)

+1 vote     reply to comment
booman
booman Feb 7 2011, 1:00pm replied:

Nope, I am using the screens from Trancemaster. You could ask Trance if he will include your screenshots. I tried making screenshots but I have too many other texture modifications to look like Rebirth.

+1 vote     reply to comment
Darthmorpheus
Darthmorpheus Feb 6 2011, 3:00am says:

l'ld like to see this in the Fallout3/New vegas engine , it would be nice to have no load time.

allthebest Matt

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Feb 5 2011, 8:23am replied:

Thanks man :) Final version will be so much better!

+2 votes     reply to comment
lol1234
lol1234 Feb 5 2011, 5:07pm replied:

Whenever I try to use Vurt's Groundcover, it just seems to put errors everywhere, I even had a spot that looked veined with gold on the minimap cuz of all the errors... It's probly from another mod, but IDK, I was using Morrowind 2011

+1 vote     reply to comment
Darkmast508
Darkmast508 Feb 5 2011, 8:13pm replied:

It could have something to do with MGE. If you use it in your MGE distant land setup, then don't run it during the game.

+1 vote     reply to comment
lol1234
lol1234 Feb 9 2011, 12:21am replied:

yeah, I realized that, I just never remembered to unload it :P

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Morrowind
Developed By
trancemaster_1988
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Release Date
Released Mar 29, 2011
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9.7

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Highest Rated (7 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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Theme
Fantasy
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