Morrowind is the third game in the series called the ”Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certain you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002 and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other great games such as ”Baldur's Gate”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, whenever you like. You want to swim around the island? Sure, do it. Want to become almighty? It's up for grabs. Perhaps that's also one reason to why its still popular, over 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series; ”New Cities Project”, which basically can be described as town- expansions of diffrent cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation. Why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process. A massive overhaul that will transform the island into something very special. Down below you can review some of the changes, but expect to see a lot more in-game.


Remember that this mod is a work in progress, things can and will probably change. For those of you who want more written information about the changes done in this modification, check this changelog: and/or watch this video for a quick general oversight:

New events and exciting places to visit
Explore the Island of Vvardenfell once again. But things have changed since the last time you were on visit. Bandits make it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever to survive in an already dark world.

Rebuilt cities with loads of details

Cities is no longer an empty shell with a few NPC's wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. A massive increase in detail including new traders, NPC's, houses, Inns and an overall feel that cities are actually "alive".

Over 20 new creatures to battle

Draw your weapons against a huge array of new creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Make no misstake, these foes are not to be taken lightly.

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast new array of weapons and armor, both normal ones that complement the sets already found in-game and ones that are more powerful.

New music & new main menu

Over 1 hour of new music, both for battles and for exploration. New splashscreens and two new main menu screens. Be aware of that these are optional.

Better landscapes with less seams and floaters.

Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to elimiate these issues, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced bleeders, corrected miss-aligned statics and script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.


Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without you I might not be able to track down the bugs that's been caused by Morrowind Rebirth. You're also very welcome to report issues found in vanilla Morrowind. Post your bug-reports here or give me a personal message.

MGSO and Morrowind Rebirth
Is Morrowind Rebirth compatible with MGSO (Morrowind Graphic and Sound Overhaul)? Yes and no. There's some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO. Follow the instructions provided in the download. Keep in mind that you need to tick the option in each flora region for "Custom Mod". When you're done, continue with Morrowind Rebirth. Extract the files to your Morrowind folder as stated in the Morrowind Rebirth readme, included in the download package. If you're told to "overwrite\", press no (I've had a few people reporting that pressing "yes" might cause issues). If everything's gone smoothly, continue to the last step in the process and deactivate "grass". There's also three plugins which comes with MGSO that needs to be removed, "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm" and "Animated Morrowind". That should be it.

Old Save Games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players". Download the program here:, and be sure to check the readme too (which can be found at the same page).

Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you can get huge FPS drops if you don't have a decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please check this article:

Morrowind Rebirth is a huge mod and will not work well with a lot of mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

Do not use Morrowind Rebirth 2.7 - Morrowind Patch 1.6.5 Beta [Rebirth Edit] included in MR along with Morrowind Patch 1.6.5 Beta, Morrowind Patch 1.6.5 Beta [BTB Edit] or the Unoffical Morrowind Patch.

[RELEASE] Morrowind Rebirth 2.61

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Shiny Can you spot the difference.. WIP
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39 comments by trancemaster_1988 on Dec 28th, 2013

Hey guys, I hope that you enjoy the latest installment! I wish to have some more feedback on the mod, what you think about it and what needs to be improved. I've made some questions that you can answer down below, and I'd be glad if you took your time to do so. Please don't be shy, you're a part of this mod too. Try to be specific and keep your answers short (but not too short!).

1. What do you like about the mod and why?
2. What parts do you not like about this mod?
3. What would you like to see in the future?
4. What do you think about the game balance?
5. What do you think about the new creatures?
6. What do you think about the new weapons/armor?
7. Is there anything else that you'd like to talk about?


Next in version 2.7
* Bitter Coast overhaul: Part 1
* Weapon speed overhaul.

Thanks for this year!

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[RELEASE] Morrowind Rebirth 2.61

[RELEASE] Morrowind Rebirth 2.61

Jan 12, 2014 Full Version 12 comments

New update with some additional fixes and improvements.

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.41. Search Rich Douglas at google for his website.

Post comment Comments  (1140 - 1150 of 1,191)
Darkmast508 Feb 5 2011, 3:56am says:

Incredible (In-Credi-Ble):
Morrowind Rebirth.


+1 vote     reply to comment
Darkmast508 Feb 5 2011, 3:59am replied:

Oooh, and another question.. Is it compatible with Vurt's Groundcover?

+1 vote     reply to comment
lol1234 Jan 31 2011, 10:50pm says:

Everyone, what would your reaction be if this was included in Morrowind 2012 (or something... :P)? Please keep it appropriate, and please, try with all your might to make this the only thread on the front page of comments! :D

+1 vote     reply to comment
trancemaster_1988 Feb 1 2011, 4:42am replied:

My belief is that they can't sue him. Well I wouldn't mind if it were included, but not in its current state (my mod so to speak). Perhaps when I'm done with all areas. :)

+1 vote     reply to comment
lol1234 Feb 2 2011, 8:23pm replied:

Agreed, pretty much... :D

+1 vote     reply to comment
booman Feb 7 2011, 1:03pm replied:

When Trancemaster is done, my goal is to install Rebirth first, then install all of my other texture modifications and NOT overwrite anything from Rebirth. Then I'll have all the updated textures and Morrowind Rebirth additions.
I'm worried that Rebirth will overwrite some of my existing textures, so this should fix it.
Then again, I may overwrite the Rebirth textures... I'll have to do some tests because I really like Trancemasters architecture/landscape additions, but I have noticed he didn't modify some ground/wood/stone textures.

+1 vote     reply to comment
trancemaster_1988 Feb 7 2011, 1:28pm replied:

The only original texture/mesh that will be overwritten atm is the Comberry texture & mesh, so it's up to you guys to choose what replacers you want :)

+2 votes     reply to comment
lol1234 Jan 31 2011, 10:40pm says:

oooh, oooh, I remembered this page, and my favorite quote is

Quote:One particularly annoyed mod author said that “the list of credits is largely irrelevant” and “The bottom line is that your compilation violates copyright law in about a dozen countries and a vast majority of the authors whose work was included aren’t happy about it.” as well as “Fixing the credits, nice as it may be, doesn’t solve the issue of the whole package being illegal.”

it's funny because, well, as I explained earlier, they have no rights to their mods, and 2, What if he is not IN those countries? it's like being in Canada, where the DMCA doesn't apply, and do something that would be against the DMCA, the couldn't do anything about it, since their government doesn't have the DMCA there. (this may be inaccurate, since I KNOW there are copyright acts there, albeit very loose ones.)

edit: they said it was "illegal" illegal WHERE? obviously not where the author lives...

+1 vote     reply to comment
lol1234 Jan 31 2011, 10:42pm replied:

it's all back up... I never noticed the article! D:

edit: appears that FileFront is hosting it as well! REJOICE!

edit2: the fileplanet mirror has its own category! This is amazing, :D

+1 vote     reply to comment
lol1234 Jan 31 2011, 10:33pm replied:

IIRC, he actually only included credits, no permissions or anything else, some sites believed HIM to have made all the mods in the bundle, so that's why they got pissy and threatened to sue, though, since they coded their files into a propriety format, they lost all abilities to sue or threaten with legal action. (Their models are .nif files, which is a propriety file for the Gamebryo engine (Which is owned by a branch of Zenimax!) and their mods are... mods, and they surrender all rights to them the second they open the construction set!)

+1 vote     reply to comment
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Released Mar 29, 2011
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Highest Rated (6 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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