Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus


Morrowind is the third game in the series known as the ” The Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002, and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, more than 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series ”New Cities Project”, which basically can be described as town-expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.


Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more information about the changes in this modification, please refer to the following changelog (outdated): and/or watch this video for a quick general overview:

New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details

Cities are no longer empty shells with a few NPCs wandering about. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast array of new weapons and armor, both normal ones that complement sets already present in-game, and uniques' that are far more powerful.

New music, splashscreens and main menu
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

In Morrowind there were a lot of empty flat areas and very little efficiency in use of space. With Rebirth I've tried to eliminate these issues, giving each area a unique look. There has also been an effort to eliminate all texture seams and floaters throughout the world.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed some script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.


Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here or send me a personal message.

Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Clarification: Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.

With that said, is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions until you reach to "custom option"-screen. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate grass by choosing "no grass" for both Vvardenfell and Solstheim. Last but not least. Do NOT tick "Animated Morrowind". It's not compatible with Morrowind Rebirth.

When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind". That should be it.

Old Save Games
Please read this article:

Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article if you are new to mods:

Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

Do not use "Morrowind Rebirth 3.1 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0", "Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not compatible with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 3.1

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3 comments by trancemaster_1988 on Apr 24th, 2015

Vanilla Fixes
* Included a fix that removes a texture seam from ex_velothi_temple_02.nif.
* Removed owership-flag from items in Sorkvild the Raven's Tower.
* Landscape fixes and improvements.

Rebirth Fixes
* Golden Saint, Morag Tong, Colvonian, Imperial Chain, and Theives Guild gauntlets now render as supposed to when viewed in first person.
* Marayn Dren, Balmora Guild of Mages, will once again offer summoning spells.
* The Adamantium Longbow now ignores normal weapon resistance.
* Fixed some typos in "Clagius Felannus Log", Fort Renius.
* Added a trap-door to the North Tower in Balmora.
* Removed lock from tower trap-door, Fort Renius.

Rebirth Changes
* The somewhat iconic bridges just outside Balmora, towards Fort Moonmoth, are now back in action.
* Hodlismond's shop in Caldera has undergone a makeover.
* Made some small tweaks in Ebonheart and Balmora.

* Changed Ash Scorpion's poison spell from target -> touch.
* Decreased daggers' minimum chop/slash damage.
* Decreased the weight of Adamantium weapons.
* Warhammers have undergone a balance pass.

* New textures for the Treant (unique encounter)/Slime.
* New improved mesh and texture for the Ash Scorpion.
* New improved meshes for sacks and wooden barrels.
* New improved mesh for the Ebony Spear.
* New mesh and icon for 'Banhammer'.

* Made some changes to the "Racial Diversity" plugin. Some powers and abilities were too strong, and some were too weak.
* Morrowind Rebirth should now be fully compatible with "Tomb of the Snow Prince".
* Removed Rainbow Stone Set from the mod.
* Removed Falmer Shortsword from the mod.
* Removed Beholder from the mod.

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[RELEASE] Morrowind Rebirth 3.1

[RELEASE] Morrowind Rebirth 3.1

Apr 24, 2015 Full Version 1 comment

A new patch with some additional fixes and improvements. I hope you'll enjoy it!

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (1140 - 1150 of 1,490)
ventry Mar 11 2012, 7:38pm says:

Great mod dude.
However I get a small flickering square of desktop in the top right corner.
It's really ****** me off.
Anyone know how to fix it.
Win7 Ultimate 64bit


+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 12 2012, 2:59pm replied:

Strange.. Try this

1: Deactivate windows gadgets on your deskop (if you're using those)

2. Click the Morrowind exe, go to properties and mark "run as admin"

3. (Found in properties) You might also want to deactivate DPI and the 2 choises above it, "visual themes" and another. I'm not using the english version of Win7 so I can't really tell the exact names but you should see 5 boxes.. tick the 3 last ones.

4. Download Morrowind MGE or MGE XE.

+3 votes   reply to comment
ventry Mar 13 2012, 10:07pm replied:

Well bugger me.
Left gadgets on.
Disabled DPI and the other 2 above.
All fixed.
How embarrassing. I'm a computer tech and I never thought to try those compat settings.
Thanks mate.

+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 14 2012, 3:03pm replied:

Its human to forget, glad it solved your issue, enjoy!

+3 votes   reply to comment
Executor-64- Mar 9 2012, 6:44am says:

btw tried slit strider mod with this, shows you very nicely what you have changed :)... The strider DOES get stuck now and then in some landscape or those new trees, but gets unstuck in a fiew secs... Not an issue for me but if you're a perfectionist would't reccomend it
(its a bicthing mod though)

+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 9 2012, 3:26pm replied:

Cool thanks for the report! I will try it myself one day and correct those issues :)

+3 votes   reply to comment
Executor-64- Mar 7 2012, 7:28am says:

trancemaster_1988 damn you! im back on morrowind cus of this mod :)
i guess wahat im saying great work man realy nice job on recreating morrowind and in a way expanding the elder scrolls world with your own imagination :P

-But now that I'hooked on this, i must ask !
WILL there be new quests? In my long gaming experience i rarley bimp into a game that can so easily be improved in questing content as Morrowind, and i'd realy like to see it... I beleive ppl would be hapy to contribute their quest mods when they see this little jewel :D
(of course every idiot can download them bt i'd like if u could pick most inturesting to you, maybe you can make some yourself-it would be very nice to include all those new NpC's that you put in with some quests :))
very simple example (wich reminds me, there are too fiew underwater quests)

-ALSO new companions? i think you mentioned some already but i failed to find them (unless they require something in order to travel with you, like to become the master of a faction, or complete a quest or somethin)
I'd like to see some "intelingent companions" (y know someone with unique abillities, who can have a drink,maybe a little quest attached, but nothing over the top like Laura Craft... that's just not a natural companion lolz xD )

-Will there be new, Lore correct races? :O that would be sweet :)
(i even think the lore correct races-mostly extinct- should be npc's exclusive... player being one of these would be a bit...dunno)

Thtats all :D these are all just questions i like the mod as it is just would like to know whats gonna be made :D
oh btw i suspect this baby's gonna work great with this mod
(dunno if u suggested it already)
keep up the good work :D

+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 7 2012, 3:46pm replied:

Thank you so much for your kind words! I'm glad you liked it :)

There are no planned quests at this moment no. I don't really have a good clue on how to do quests and stuff. Besides I really like doing exterior design, which is the mainpart in Morrowind Rebirth.

Same goes with companions. Companions require a LOT of work and good language skills, I don't have the time or the skills to do it. Sorry!

Races might come later, but I doubt it.

My current plans for this mod is to continue to improve the cities and the landscape. It can be anything from a complete city overhaul to the removal of jagged landscape, new creatures, new weapons and that kind of stuff. I don't really want to reveal too much at this state. You will have to wait and see. I promise that the versions planned will have a lot of goodies!

Btw: It does work pretty ok with Silt Striders, but I can't tell since I don't have it myself. Let me know if there's any issues.

Cheers! :)

+3 votes   reply to comment
Executor-64- Mar 9 2012, 6:35am replied:

thanx 4 answering
fair enough this was a landscape/structure/new npc mod to start with, i guess i will just find seperate stuff :D
-although i'd realy like if i could try questing in editor, nothing epic just some small time quests for all your new npc's (bet with galbedir type quests). If I succed would you put them in the mod?

also i have a big dilema about head mods :S
-as you mentioned above, there's a cool head mod replacer (no plugin just replace) that is cool, but with a problem: I can't, just CAN't go see one of these beautifoul faces and then turn around and see an ugly arse dark elf (unchanged)
-so i went ahead and downloaded better heads 2.2 or something wich has more inturesting head choises and has dark elves, but a bit less quality (nothing bad)... only Orcs faces are more warcraft-ish dont like that much... BUT now my game crashed cus i forgot not to mix head texture replaces adn head mods xD... what do i do ?

+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 9 2012, 12:40pm replied:

I'm using better heads MODULAR versions. Then you can choose what races you want to replace or not. Like you said Dark Elves, Kajhiits and Arg arent replaced yet, then use the Better Bodies modular esps for those. They should be inlcluded in the better heads download!

+3 votes   reply to comment
Umbreon193 Feb 18 2012, 4:17pm says:

I may have installed it wrong. I did follow your instructions, yet I still get loading errors as I load up a new save. Any suggestions?

+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Feb 18 2012, 7:27pm replied:

Hm.. what mods are you using, if any? Have you tried it with a new game? It's not really meant to be used along with an old savegame, things might not work. Try repairing your save with Wrye Mash.

+3 votes   reply to comment
Umbreon193 Feb 19 2012, 3:21pm replied:

Oh yeah, and my copies of Bloodmoon and Tribunal are illegitimate. Could that be the cause?

+2 votes     reply to comment
Umbreon193 Feb 19 2012, 3:20pm replied:

I only have the patcher, on the rocks and rebirth on it. I tried making a new save, but I still got all of the loading errors.

+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Feb 19 2012, 4:38pm replied:

Well.. not using legal stuff might cause lots of issues really, I have no idea what might happen. But what type of errors do you get? You can usually find an error log in your Morrowind Folder.

+3 votes   reply to comment
Umbreon193 Feb 19 2012, 6:17pm replied:

Here are a few:
Texture Load Error!: textures\
Texture Load Error!: textures\
Texture Load Error!: textures\
Texture Load Error!: textures\

+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Feb 21 2012, 2:51pm replied:

I've got no idea what could cause those issues tbh..I've never heard anyone else having this kind of trouble. The only thing I can think of right now is that you're not using the code patch or there's some type of issue with the illigimate copies of BM and TR.

+3 votes   reply to comment
Umbreon193 Feb 26 2012, 4:20pm replied:

It's probably the illegitimate copies of BloodMoon and Tribunal. But thanks for the help anyways! Maybe one day I'll be able to use your mod... One day...

+2 votes     reply to comment
CaptainLagfail Mar 2 2012, 10:33am replied:

Morrowind with all expansions is very cheap these days. I paid €8 for the whole lot. Slightly more than a McDonalds meal in Ireland. There's really no excuse to use illegitimate copies.

+2 votes     reply to comment
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Released Mar 29, 2011
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187 votes submitted.

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Highest Rated (8 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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