Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!

Report article RSS Feed [RELEASE] Morrowind Rebirth 2.3!

Greetings everyone! As you might notice it's another update..again! Here's a small list of stuff that you might notice in 2.3! Remember this is only a part of the changes. I really hope you enjoy what I've done so far, it's been a great experience! Be sure to check back for info about more exciting content! Have a great summer everyone, I sure will

Posted by trancemaster_1988 on Jun 19th, 2013

2.03 released!


Vanilla Fixes

* "Arille" will now sell cheap restore health/fatigue potions, as described in his dialogue.
* "Arielle" will no longer sell "spoons", "bowls" and other useless misc items.
* Nix Hound Fix - Fixes a wierd death animation. Thanks to "Antares".
* Grahl Eye Fix - Fixes a texture error. Thanks to "Peterbitt".
* Fixed some inconsistencies with "cruel", "dire" and "wild" weapons.
- Wild: All weapons are now Dwemer (will probably be changed to Silver later on).
- Dire: All weapons are now Steel
- Cruel: All weapons are now Iron

Rebirth Fixes

* Added an alarm package to Duke Dren, which will make all nearby guards react if you attack him. Also added an additonal guard just outside his quarters.
* "Verick Gemain", "Uulernil", "Vasesius Viciulus", "Arrille" and "Hodlismod" will no longer sell Imperial armor and/or weapons.
* Adjusted several tomb entrences that were clipping with rocks or other statics.
* A shack at Arvel Plantation had the wrong teleport marker.
* You can now use the ladder at Fort Moonmoth.
* Corrected several floaters/bleeders.

Rebirth Additions

Vivec Entrance - Ordinator Barracks
Vivec Entrance - Ordinator Barracks
Vivec Entrance - Ordinator Barracks

* New interiors for Vivec Guardtowers along with a large underground barracks (Huge thanks to "Fulgore").
* You are now able to buy "Guide to"-maps from the Imperial Travel Service Agents.
* A large number of improvements or fixes to interiors in various locations.
* A huge number of landscape improvemts in or close to locations such as:
- Sadrith Mora
- Seyda Neen
- Balmora
* A host of new weapons (A little something for the ninjas!)
- Iron Throwing Star
- Ebony Tanto
- Ebony Wakazaki
- Ebony Katana
- Ebony Dai-katana
* Discover an old abandoned Imperial Fort near Pelagiad.

Balancing

* Adjusted several leveled-lists to make them more diverse and balanced.
* New weapon speeds - Based on the type of weapon and its weight.
* Rebalanced the uses for probes/lockpick/repair items:

- Apprentice's Lockpick 10 uses
- Journeyman's Lockpick 15 uses
- Master's Lockpick 20 uses
- Grandmaster's Lockpick 25 uses
- Skeleton Key 50 uses

- Bent Probe 5 uses
- Apprentice's Probe 10 uses
- Journeyman's Probe 15 uses
- Master's Probe 20 uses
- Grandmaster's Probe 25 uses

- Repair Prongs 5 uses
- Apprentice's Hammer 10 uses
- Journeyman's Hammer 15 uses
- Master's Hammer 20 uses
- Grandmaster's Hammer 25 uses
- Sirollus Saccus' Hammer 50 uses

* Reduced the duration of Sujamma, Greef, Shein & Mazte from 60 to 30 seconds.
* Reduced the strength effect of Sujamma from 50 to 25 points.
* Reduced the value of Skooma from 500 to 250.
* Lots of price adjustments to clothing-items.

Visual

Deadlands

* Removed texture/mesh alterations from the Bull/Betty Netches.
* Removed texture/mesh alterations from Gold Kanet Flowers.
* Removed texture/mesh alterations from Willow Flowers.
* Removed texture/mesh alterations from Stone Flowers.
* New mesh/icon for the Steel Dagger.
* New skybox for the "Deadlands".
* Removed "Black Glass Helmet".

Others

* Removed the edited version of the Morrowind Patch Project until I've solved some issues with it.
* Fixed a small compabilty issue with "Balmora Underworld".
* Cleaned the archive from unused meshes/textures.

Known Issues

* Daggers have not yet been properly balanced.
* Soultrap doesn't always work as intended.

Post comment Comments
sbnewsom
sbnewsom Jun 20 2013, 1:17pm says:

I love this baby, but you know, I feel that its more than possible for the rebirth to look like the Header Image more than it does now. I'd love to see that to be honest.

+1 vote     reply to comment
trancemaster_1988 Author
trancemaster_1988 Jun 22 2013, 2:26pm replied:

It's possible, but it would require a lot of work, a lot! Perhaps in the future, who knows!

+2 votes   reply to comment
huntra94
huntra94 Jun 20 2013, 6:57pm says:

man this looks like skyrim but cooler looking.

-1 votes     reply to comment
booman
booman Jun 20 2013, 7:38pm says:

Amazing visuals, I know the screenshots don't do it justice, but it looks amazing

+1 vote     reply to comment
Executor-64-
Executor-64- Jun 21 2013, 4:39pm says:

yes the screenshots don't do it justice
and its not all about visuals anyway... its a all-around improvement to the magical land of morrowind :D

glad its being maintained and updated as it is :D

+1 vote     reply to comment
Homoerectus1994
Homoerectus1994 Jun 23 2013, 11:25am says:

It's not the graphics for me, it's the whole engine itself, something's just not right in it.

+1 vote     reply to comment
axiomaticstatic
axiomaticstatic Jun 29 2013, 12:22am says:

Does this have one HUGE install yet? or is it still load the rocks one by one? etc etc

+1 vote     reply to comment
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Morrowind
Developed By
trancemaster_1988
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Release Date
Released Mar 29, 2011
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