Return to the magical Island of Vvardenfell once more in this huge overhaul, Morrowind Rebirth. Find new enemies to fight, new exciting areas to explore, access new weapons and a brave new world to explore. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of Vvardenfell.

Report article RSS Feed [RELEASE!] Morrowind Rebirth 2.03!

New year, new updates for Morrowind Rebirth! I hope you've all had a great Christmas and a nice ending for 2012. But lets not get to personal, here's the changelist for the new update v 2.03. I'm sure you'll like it!

Posted by trancemaster_1988 on Jan 5th, 2013

New year, new updates for Morrowind Rebirth! I hope you've all had a great Christmas and a nice ending for 2012. But lets not to personal, here's the changelist for the new update v 2.03. I'm sure you'll like it!

Rebirth Fixes and additions

New Cave Crawl by Fulgore

New Cave Crawl by Fulgore

New Cave Crawl by Fulgore

* Have you ever wondered how Dren handle his dirty business? Find out in this mini cave crawl. Can you find the entrence? Work by Fulgore, the man behind "Balmora Underworld".
* Members of the Thieves Guild in Balmora's "South Wall Cornerclub" will no longer wear Thieves Guild Armors.
* Heddvild, a Nord in Balmora had to low skill in "Light Armor", which made her run around half-naked.
* Removed a extra door inside the "Guard Tower" in Gnisis that wasn't supposed to be there.
* Added 2 missing shack interiors just outside Ebonheart.
* Added a LOAD of missing stuff to the archive.
[MISSING] Sound ID:"Gong Sound"
[MISSING] Weapon ID:"steelstaffancestors_ttsa" (Ancestral Wisdom Staff) <1w_anceststaff.nif>
[MISSING] campfire.icon
[MISSING] {texturse/cab/r/b/DuskyAlit_blight_09.dds}
[MISSING] {cab/r/b/Kwama_forager_blight_b01.dds}
[MISSING] {blglass/enviro 01.dds}
[MISSING] {md_ironatro_tx.tga}
[MISSING] {TX_Ex_Sawblade_01.dds}
[MISSING] {pegasustx/pegshield.dds}
[MISSING] {pegasustx/1hsword.dds}
[MISSING] {KO_carrot_cut.tga}
[MISSING] {KO_raw_potato.tga}
[MISSING] {tr_TX_W_adamantium_sword.dds}
[MISSING] {nom_oveninterior2.dds}
[MISSING] {bar_grave03.tga}
* Fixed the faulty icons for new ingredients.
* Added Silver Battle Axe to leveled-lists.
* New icon for the portable "camp fire".
* More landscape improvements.
* Fixed some pathgrid issues.

Vanilla Fixes
* Dorisa Darvel were supposed to have books about the Nerevarine, but she didn't.
* Dagoth Endus had no sounds associated to him.
* The Nord Leg had a missing enchantment.     

Graphical Changes

* Now includes "Telvanni Mesh Improvements" by "ChampionOfHircine" & mesh improvements for Redoran buildings by "Colt17".

Others
* New Texture pack for Landscapes! Includes textures from various texture artists. This pack and credits can be found in the "Extras" folder. Enjoy!

And a whole bunch of other small improvements!

Next Version
Here's a sneak peak of what you can expect!

Post comment Comments
kitethefallenangel
kitethefallenangel Jan 5 2013, 4:43pm says: Online

How long is it going to take 'til you release the very final version because I wonder how feasible it is to play a new game with the current release then update it with every new one while still playing the same game... In short, do I have to start a new game to play every next update?

+3 votes     reply to comment
trancemaster_1988
trancemaster_1988 Jan 5 2013, 5:15pm replied: Online

It's gonna take a long time I'm afraid. It's too much fun to quit now :) However you don't need to start a new character every time. You should check: Uesp.net . It will help you repair savegames.

+3 votes     reply to comment
NoobSaibot
NoobSaibot Jan 6 2013, 1:02pm replied:

I think the updates for this mod are too frequent. Instead, there should bigger updates with more content and fixes, but less frequent releases, so people won't have to deal with compatibility issues.

+3 votes     reply to comment
trancemaster_1988
trancemaster_1988 Jan 6 2013, 2:15pm replied: Online

It depends on how you see it. There won't be an issue if you use Wrye Mash. Also 2.0 had too many issues that needed to be corrected and as it went along I found more and more issues that were both annoying and would make the mod looking bad. Besides I haven't really updated it that frequently in the past, every 2 months or so.

Another problem with huge updates is that they could possibly cause huge issues that could be avoided if I made smaller updates and checking with the community if it works or not. This way it will be less work for both me and for players.

Anyway there won't be a new update now for quite some time.

+3 votes     reply to comment
saltedDog
saltedDog Jan 6 2013, 5:56am says:

Are you guys thinking Co-Op?

+2 votes     reply to comment
Volumed
Volumed Jan 6 2013, 7:56am replied:

Yeaah whooo Co-Op! You're kidding right?!

Excellent work you did here again trancemaster. :-)

+2 votes     reply to comment
lol1234
lol1234 Jan 6 2013, 1:34pm replied:

Co-Op is relatively unachievable with the engine Morrowind is currently based off of.

+2 votes     reply to comment
Volumed
Volumed Jan 7 2013, 8:45am replied:

True, we need this penmw.org. :-)
Or Vaultmp.com is also a option the fallout 3/new vegas engine is close to the one of morrowind it will be still a lot of work but the possibilities are endless but VaultMP itself is still in alpha development so yeah nothing fast.

+1 vote     reply to comment
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trancemaster_1988
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Released Mar 29, 2011
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