Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!
For me it's always alchemy.
This one is either bugged, useless or Op.
Dunno, there has to be a middle way.
Not sure how that is constructive in any way. Other than saying which ones are bugged.
And alchemy has a craptastic synergistic interrelation with enchanting once you figure how to really break the game. I get the impression Oblivion had enchanting removed for this very issue. But then there's the economic imbalance caused by your factory output of potions of feather...
But these are issues in the standard Morrowind experience. Still it is strange that Trancemaster didn't make a slightly less punishing version of BtB's balance changes for his mod. BtB's really does "fix" a lot of the balancing issues of MW.
EDIT: So I guess it would be nice if Trancemaster made Rebirth a little more compatible with BtB's balance mods. Especially with the introduction of new weapons, ingredients, and treasure. I considered doing this myself by taking a list of the new stuff and balancing them against the old stuff in BtB's mod, but I'm a lazy git.
The loot, for me; it's really annoying not finding anything in locked dwarven chests or others, it feels like the effort is wasted.
In my opinion: The newly introduced enchantment restrictions, especially for constant effect spells.
I think the player should be able to decide on their own whether a spell effect is too strong or not.