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Report RSS Fixed Chitin Pauldrons (view original)
Fixed Chitin Pauldrons
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sbman
sbman

Always thought they were supposed to look like that.

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trancemaster_1988 Author
trancemaster_1988

Yeah me too. I didn't had the knowledge to fix them until a few weeks ago! Also got a bit of help from a friendly modder over at the bethsoft forums :)

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***Geroj***
***Geroj***

There is lot of things like that in morrowind, maybe artist was not experienced enought in late 90' when they started creating morrowind in 3D

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Mr.John
Mr.John

Or the amount of assets that form up in a game can be cluttering.

It is the same with 2d artists, 3d artists, programmers etc. Once a scene, texture or code is getting enough size, it is cluttered as hell. There is no simple solution to be organized. Then you must remember that this is multiplied by several artists working on the same thing, maybe even sharing code bases or working on the same sheets or scenes or textures, and you've got duplicates. Then you also have build versions, and as you are working on a texture, scene or code it may work in one build version, but be bugged in the next due to change in code base, lighting, rendering etc.

So, if all devs could be 1 person with the work ethic and skill of a 1000, then we would have a true effective developer who could be truly organized. But it is a team effort. Mistakes are made, but hopefully fixed. The sad part is that there is a lack of going back and fixing it even though is is outdated, I still think Bethesda/other dev studios should release source codes for older games so that we could bring them up to speed.

Of course they cannot do that since the community could probably fix the game and bring it up to par with current gen releases so quickly they would loose money. And it is all about dat dough. :(

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Kledruzi
Kledruzi

I wonder if morrowind started in 2d then got turned into 3d later in development leaving some texutres un-updated.

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Description

One of many fixes in 2.8.

Additional UV fix by Melchior Dahrk

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