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OpenMW revisited (Games : Elder Scrolls III: Morrowind : Mods : Morrowind Rebirth 6.61 : Forum : General Banter : OpenMW revisited) Locked
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Jul 19 2017 Anchor

I saw an old thread (4 years ago here) about OpenMW, and wondering if it was competition or even what it is at all.

It's an all-new, modern game engine for playing Morrowind and mods for it (and potentially all-new games in the future); it uses and requires the original Bethesda Morrowind/Data Files directory. While it's still (as of this writing) at version 0.41 and is not ready for 1.0 release yet, it is fully playable from start to finish (all factions, all races, Tribunal, Bloodmoon, all of it), and compatible with most mods.

Because it is a new, high-resolution engine, for Windows, Mac OS and Linux, it does not work with any Morrowind.exe hacks or any Windows executable extensions to the original game, including MWSE, or MCP.

Morrowind Rebirth's dependence on MPC makes it impossible to run MR on OpenMW. If a variant of MR could be made, without the MCP dependency (even at the cost of losing a few features), then OpenMW people can use it.

I would suggest this is a good thing to do, because OpenMW is the future of Morrowind, and is why there has been renewed interest in the game over the last couple of years. MW is a "new" game for zillions of players on Macs and Linux (plus Windows people who don't want to have to spend three days modding a game with basic improvements just to make it not look like the 2002 game it is). It will continue to run on systems after Morrowind.exe is eventually incompatible with some future version of Windows.

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