Return to the magical Island of Vvardenfell once more in this huge overhaul - Morrowind Rebirth. Find new enemies and creatures to fight, new exciting areas to explore, and gain access to a vast array of new weapons and armor. Whatever you decide to do, you're guaranteed to find something new and interesting in nearly every corner of the gameworld.

Report article RSS Feed Installation & requirements

How to install the mod and what is required to play it. Be sure to follow the instructions properly or you might experience issues with the mod. Let me know if there's anything else that should be noted in this section.

Posted by trancemaster_1988 on Mar 2nd, 2013
Article

WARNING
Do not use Morrowind Rebirth 2.7 - Morrowind Patch 1.6.5 Beta [Rebirth Edit] included in MR along with Morrowind Patch 1.6.5 Beta, Morrowind Patch 1.6.5 Beta [BTB Edit] or the Unofficial Morrowind Patch.

Requirements

- ”Morrowind  Code Patch”: Morrowind.nexusmods.com
- You need the US/UK version of the game.
- This mod requires the expansion packs.

Recommended
- "MGE XE": Nexusmods.com
- "Better Dialogue Font": Nexusmods.com

Installation

Here's the file structure when you've unpacked the files.

Copy the "Data Files" folder and paste it to one of the following locations (regular or steam). The latter won't apply if you have Morrowind installed elsewhere.

That should be it. Don’t forget to mark the box “Morrowind Rebirth 2.7"  in “Data Files” on the start-up screen. Start a “New Game” in order to avoid dirty saves (or repair your old save-game using wrye mash). If you're using MGE or MGE XE, don't forget to re-run distant land to avoid potential landscape issues (see below).

Addons
“Morrowind Rebirth 2.7 - Racial Diversity – Addon”, "Morrowind Rebirth 2.7 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" and “Morrowind Rebirth 2.7– Balmora Underworld - Addon” are not required for Morrowind Rebirth to run properly, but are recommended for the best experience. See the additional documentation for more info regarding these plugins.

Extras:
The extras folder contains new music, new deskop icons, new splashscreens and two new main menus'. These are all optional and are not required to run the mod.

Post comment Comments
Alyzabeth
Alyzabeth Apr 16 2013, 10:36pm says:

good stuff

+2 votes     reply to comment
_DICE_
_DICE_ Jun 23 2013, 3:14am says:

Is the US/UK version a real requirement (because of something I cannot remember - did not play Morrowind for a long time now) or is it just to avoid a language mix?

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Jun 30 2013, 4:40am replied:

There is. Dialogue/topics, names etc are all diffrent in other language packs.

+2 votes     reply to comment
Guest
Guest Jun 28 2013, 12:34pm says:

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trancemaster_1988
trancemaster_1988 Jun 30 2013, 4:41am replied:

Not really, not what I know off at least.

+1 vote     reply to comment
OvKl
OvKl Jul 13 2013, 6:49pm says:

I put all the contents, but when i go to Data Files and mark the Morrowind Rebirth, go to play, says an unknown number of errors, and when I go to dismark (?) in the Data Files, the morrowind launcher close. Help?

And sorry for my english.

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Jul 18 2013, 3:13am replied:

Are you using uk/us version of the game? Also post your error-log document here. It can be found in your Morrowind folder.

+1 vote     reply to comment
Augster101
Augster101 Aug 14 2013, 2:04pm says:

When I first launch the game after installing the mod, it works fine. But, if I exit that game and then re-launch the game, I get a "The Morrowind Launcher has stopped working" message. I don't run any other mods, except for Tamriel Rebuilt's "Sacred East." Is there a compatibility issue, or is it some random error?

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Aug 17 2013, 5:11am replied:

Probably some random error. Morrowind isn't known to be very stable.

+1 vote     reply to comment
Sasha5163
Sasha5163 Aug 18 2013, 11:57am says:

Is there another link for the patch? the site this one links to wants me to register to download, which I am normally fine with but it isn't free.

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Aug 19 2013, 3:09pm replied:

You're talking about nexus? It's free to register.

+1 vote     reply to comment
Guest
Guest Aug 27 2013, 7:11am says:

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trancemaster_1988
trancemaster_1988 Aug 27 2013, 2:14pm replied:

Please post the content of your "Warnings" doc found in your morrowind folder.

Also, did it occur at start-up, new game or while loading an old save-game?

+1 vote     reply to comment
Guest
Guest Oct 14 2013, 1:03pm says:

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trancemaster_1988
trancemaster_1988 Oct 17 2013, 12:50pm replied:

Can you explain your problem a little more in detail? Any error messages? Can you start the game? Can you include the content of your warnings.log found in your Morrowind folder?

+1 vote     reply to comment
Spicywiener93
Spicywiener93 Nov 5 2013, 2:47pm says:

I've placed the content in the Data Files folder, checked the boxes on the start up. Then I start the game, but it wont load the mod esm or esp at all before the title screen. It does load Tribunal and Bloodmoon though :/ Is there any way to fix this?

+1 vote     reply to comment
Spicywiener93
Spicywiener93 Nov 5 2013, 3:04pm replied:

BTW If this helps... I have Morrowind V1.5.1629, does it need to be updated?

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Nov 5 2013, 6:34pm replied:

I think 1.6...something, is the latest patch if you have all the expansions. You need that one if you're gonna play this mod.

+1 vote     reply to comment
Spicywiener93
Spicywiener93 Nov 6 2013, 9:33am replied:

I've downloaded and installed v1.6.1820 aaaaaaaand didn't help :(

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Nov 9 2013, 6:45am replied:

Wierd lol! No idea what could cause this!

+1 vote     reply to comment
thepizzaman
thepizzaman Dec 26 2013, 11:53pm replied:

I have the same problem.

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Dec 28 2013, 7:13pm replied:

Are you using the GOTY version?

+1 vote     reply to comment
thepizzaman
thepizzaman Dec 28 2013, 8:46pm replied:

Yes

+1 vote     reply to comment
Guest
Guest Nov 8 2013, 2:27am says:

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trancemaster_1988
trancemaster_1988 Nov 9 2013, 6:46am replied:

Pretty much re-run the distand land setup and disable grass from there.

+1 vote     reply to comment
Kelykins
Kelykins Nov 8 2013, 12:39pm says:

Can someone please help me. I installed Tamriel Rebuilt along with Morrowind Graphics and Sound Overhaul and now Morrowind Rebirth but now Im getting floating plants all over the place. Where did I go wrong with the installation? On the front page for this mod it has differnent installation instructions than what is shown on this page and when it tried to follow it it mentioned I needed to disable grass but I have no clue what that means. Any advice would be greatly appreciated. :)

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Nov 9 2013, 6:59am replied:

It's not recommended using MGSO along with Rebirth due to these types of issues.

With floating plants everywhere I assume you mean that the "grass" is floating. You do need to disable grass using the MGE XE program that came with MGSO. You can find it in your MW folder. Double click MGE XE and find the tab "distant land", then run "distant land generator wizard". You will now be given a lot of choises, just pick whatever sizes you like to have on your distand land meshes/textures, then when you've completed that step you should get to the statics tab, where there's an option for "grass density". Put that to 0, then complete the setup.

If there's any option to disable grass using the MGSO console, then use that option instead.

+1 vote     reply to comment
Fenrir007
Fenrir007 Mar 18 2014, 10:30pm says:

Im getting a "missing vurt_bitterbark.dds texture" message at the Distant Lands Generation. I am using MGOS and followed your instructions.

Why is that missing? Should I just download that file myself and put it in the proper folder? Or just ignore it?

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Mar 23 2014, 3:50pm says:

Just ignore it, I'm pretty sure it won't cause any issues in-game. If it does, please let me know!

+1 vote     reply to comment
Fenrir007
Fenrir007 Mar 30 2014, 4:10pm replied:

I tried starting the game but I get this message after the intro video:

TES3Stream Warning: Model "Meshes\f\Flora_BC_Tree_13.NIF" tex not found "textures\vurt_bitterbark.dds"

Continue Running Executable?

And If I click yes, it opens the same window.

+1 vote     reply to comment
Fenrir007
Fenrir007 Mar 30 2014, 4:13pm replied:

I also have the following errors in my log file, might be related:

Pastebin.com

(could not post here for some reason)

How would I go about fixing it?

Also, if I may ask, how do I add an external mod to MGSO? Do I just unpack the files to the correct directories and use the load order sorter program once?

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Mar 31 2014, 10:48am replied:

I have no idea why you have these errors. I've checked that all the necessary textures are included in the dl-package, and they are indeed included. Some of the errors are just random, and are not related to Rebirth at all.

BTW: There's an option in MGE XE that will allow you to ignore these types of warnings (under the "in-game" tab).

Regarding MGSO and other mods. Well yes basicly, just be sure that the mod or mods work with Rebirth and/or MGSO.

+1 vote     reply to comment
Fenrir007
Fenrir007 Mar 31 2014, 9:43pm replied:

I will delete everything and restart the modding from scratch. Maybe I did something stupid along the way.

Just to clarify one thing. So I don't have to use the morrowind launcher and allow mods on the Data Files? Just using Load Order will already set everything I have on the mod folder to launch with the game?

Thanks for helping out, by the way!

+1 vote     reply to comment
trancemaster_1988
trancemaster_1988 Apr 1 2014, 5:35pm replied:

You always have to enable mods through the launcher so that they are "activated".

+1 vote     reply to comment
Guest
Guest Sep 2 2014, 8:12am says:

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trancemaster_1988
trancemaster_1988 Sep 3 2014, 6:59am replied:

Try these settings: I61.tinypic.com

+1 vote     reply to comment
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Platform
Windows
Game
Morrowind
Developed By
trancemaster_1988
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Release Date
Released Mar 29, 2011
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