Hello guys! A few weeks have past since the latest major update to Morrowind Rebirth, and it seems that you guys are enjoying it. With that said there were a few issues that had to be adressed, such as the compatibility issues with Tamriel Rebuilt. Enjoy!
Hello guys! A few weeks have past since the latest major update to Morrowind Rebirth, and it seems that you guys are enjoying it. With that said there were a few issues that had to be adressed, such as the compatibility issues with Tamriel Rebuilt. Enjoy!
Vanilla Fixes
* Fixed the descriptions of Drain Health, Drain Magicka, Drain Fatigue, Drain Skill and Dran Attribute. They all stated that "The magnitude is the units of X reduced each second of duration.", which is incorrect. The descriptions now reads "The magnitude is the static amount of X missing until the duration ends."
Morrowind Rebirth Fixes
* Fixed an issue where the topic 'Valbrandr draugr' was mistakenly removed from the game, making it impossible to finish a quest.
* Fixed an issue where a book cover texture was saved in the wrong format, causing the book to display white textures.
* Fixed an issue where the new grazeland trees caused issues in Firewatch and the surrounding area (Tamriel Rebuilt).
* Fixed an issue where the Mages Guild circle travel option to Wolverine Hall teleported you to the wrong location.
* Fixed an issue where the topic 'Strong souls' didn't give the correct information about summoned creatures.
* Fixed an issue where a container ID name was changed, and could potentially cause issues with other mods.
* Fixed an issue where Duke's Guard Right Bracer "type" was set as Right Gauntlet.
* Fixed an issue where Duke's Guard right and left Pauldrons names were switched.
Morrowind Rebirth Changes
* The Imperial Skirt and Imperial Templar skirt were notoriusly hard to come by unless you killed an Imperial Guard or an Imperial Knight. To remedy this small annoyance
a few skirts have been placed in and around Imperial Forts and a few other places.
* Improved the lighting in Phenem Ancestral Tomb and Outpost Renius.
* Passive health regeneration has been removed from the mod.
* Fenandre in Vos no longer have spells for sale.
* Some visual changes in and around Fort Pelagiad.
* Some visual changes to Balmora Docks.
* Improved pathgrids in Vos.
Morrowind Rebirth Additions
New spells
* Exhaustion: Strong (new) magnitude 20-20.
* Exhaustion: Great (new) magnitude 25-25.
Balance
Spells (general)
* All Drain Health spells now have a duration of 15 seconds.
* Exhausting Touch magnitude from 10-10 to 5-25.
* Exhaustion magnitude from 10-10 to 15-15.
* Exhaustion: Wild magnitude from 15-15 to 30-30.
* Gash Spirit duration from 10 to 15 seconds.
* Flay Spirit duration from 10 to 15 seconds.
* Gash Spirit [ranged] duration from 10 to 15 seconds.
* Flay Spirit [ranged] duration from 10 to 15 seconds.
* Magica Leech duration from 10 to 30 seconds.
* Magica Leech magnitude from 5-20 to 20-20.
* Spell Drain duration from 3 to 30 seconds.
* Charm Mortal magnitude from 15-15 to 10-10.
* Frenzy Humanoid magnitude from 5-5 to 10-10.
* Frenzy Creature magnitude from 5-5 to 10-10.
* Frenzying Touch (now Frenzying Touch: Humanoid) magnitude from 5-5 to 5-25.
* Frenzy Beast (now Frenzying Touch: Creature) magnitude from 5-5 to 5-25.
* Demoralize Humanoid magnitude from 5-5 to 10-10.
* Demoralize Creature magnitude from 5-5 to 10-10.
* Demoralizing Touch (now Demoralizing Touch: Humanoid) magnitude from 5-5 to 5-25.
* Demoralizing Beast (now Demoralizing Touch: Creature) magnitude from 5-5 to 5-25.
* Rally Humanoid magnitude from 5-5 to 10-10.
* Rally Creature magnitude from 5-5 to 10-10
* Rallying Touch (now Rallying Touch: Humanoid) magnitude from 5-5 to 5-25.
* Rallying Beast (now Rallying Touch: Creature) magnitude from 5-5 to 5-25.
Spells (base cost)
* Drain Fatigue base cost from 1.0 to 0.4.
* Drain Magica base cost from 3.0 to 1.0.
* Drain Health base cost from 8.0 to 2.0.
Clothing
* Black Jinx value from 250 to 3250.
Misc
* Drain Health has been disabled from spellmaking/enchanting.
Graphics
* Removed a few tree meshes that were not used in Rebirth, but could cause issues with other mods.
* Grazeland trees have recieved an updated look.
* Removed Bloodmoon rock mesh replacer.
Thank you trancemaster!
You are welcome 😀
So how close is this mod to the vanilla?
I guess the question really is, how much of vanilla will I miss by playing this instead?
Well it's quite diffent, but the game will still be familiar. It's hard to describe so my suggestion is that you simply try it out.
Why RAR? Why not use the superior 7z format instead of the obsolete and outdated RAR format?
at least RAR opens natively on windows 10