"Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do"
Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the gameplay by balancing certain aspects of the game, and by giving the player more to see and do. Morrowind Rebirth is the result of thousands of hours of modding, and is still a work in progress. For those of you who want more information about the specific changes in this modification, please refer to the following changelog: Moddb.com , read the feature list, and/or watch the video below for a general overview:
Morrowind Rebirth is a massive mod with a ton of new features. Down below you can view some of these, but it's only through gameplay that you'll have a chance to fully discover what Rebirth has to offer.
Leveled list tweaks
Installation and requirements
Please read the article "Installation & requirements", which can be found here: Moddb.com
Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports in the forum section here: Moddb.com at Nexus: Nexusmods.com or send me a personal message at either site.
Morrowind Rebirth and MGSO
I do not recommend MGSO for two reasons: 1) It's outdated 2) It's unoptimized. MGSO includes a heap of stuff including textures that are inconsistent, and meshes that are so badly optimized that they can cause serious fps-issues. This is especially troublesome when using Morrowind Rebirth along with MGSO, since Rebirth adds a ton of stuff to the gameworld. One object without proper collision or with too many polys won't cause any harm, but multiply that by ten and you are bound to experience massive framedrops.
Rebirth on the other hand includes a large number of mesh replacers that are, in most cases, optimized. These meshes are also up-to-date, ensuring that you, the player, will have the best looking models possible without causing a ton of hitching. With that said I wouldn't recommend MGSO. The proper way to play Rebirth with the best possible fidelity is to use MGE XE: Nexusmods.com and handpick texture replacers from either morrowind nexus or morrowind modding history.
Morrowind Rebirth and OpenMW
Morrowind Rebirth is compatible with OpenMW, and should be compatible with it's multiplayer component, too.
Old Save Games
Please read the article "How to update your old save game to a new version using Wyre Mash", which can be found here: Moddb.com
Please read the article "Compatiblity", which can be found here: Moddb.com
The road ahead
Morrowind Rebirth has now been in development for more than 7 years and has during that time recieved 44 major updates. It's been a long and sometimes difficult journey, but first and foremost it's been very satisfying to share my work with you guys to enjoy.
In 2018 development continues, and down below I want to give you a small insight to what you can expect. As always feel free to share your feedback and if you would like to see something specific realised in a future update.
As you may have noticed I've been working on overhauling all of Vvardenfell's Ancestral Tombs, with 9 of them being overhauled in 4.4, along with 2 more ones in previous updates. It's a dauting task, but it's something that I intend to complete in 2018.
In 2016 I released the Deadlands, a small Daedric Realm belonging to the Daedric Prince Mehrunes Dagon. While visually pleasing it was a rather small in scale, and not very exciting to explore. In 2018 I plan to rebuild this area from scratch using land-based meshes turning it into a vast wasteland. Right now I have nothing to preview, but my goal is to release this sometime prior to next summer.
Earlier this year I posted an image showing dungeon Yanith Mine created by Fulgore, a mine with a hidden Dwemer ruin. My intention was to release this in an earlier update, but due to a crashed HDD i had no access to it until now. It still needs a lot o work, but when completed it will be the largest dwemer ruin on Vvardenfell along with a ton of cool stuff to discover.
Alongside Yanith Mine I created another rather large Dwemer ruin, which is yet to be named. I will probably expand this further, to give you guys something really cool to explore. This specific ruin has been infested by 6.th house monsters. Defeat the vermin that is the 6.th house and be rewarded with a really special weapon.
Khuul/Mar Gaan overhaul
Khuul and Mar Gaan has always recieved little attention and are not really worth visiting unless you have a quest to complete. Sometime during the next year I plan to give these small settlements the attention they deserve including adding a few shops, taverns and so on. These locations will feature traders dealing with very specific gear/items that can only be found in these settlements, thus giving you a reason to visit them again.
In the pipline there are a ton of cool weapons, armors and misc items that are about to be finalized. Along with these there are also some pretty cool looking artifacts that I believe will spice things up. Keep your eyes peeled for more info in the months to come.
2018 will feature less balance changes than before as I'm quite happy with where balance is right now. Obviously there are areas that still needs my attention, but less so now than before. This is an area where I need you guys to chime in an tell me if there's a specific area that needs fixing. I don't actually spend a lot of time playing the game.
As before there's an ongoing process to improve the various regions minimizing the amount of floaters, texture seams, bleeding meshes and so on. I will also add more vistas and places of interest such as ruins, bandit camps etc. This process will continue as we move into a new year, and more focus will be given to this area creating a gameworld that is exciting to explore.
Obviously there's a ton more stuff that will be included in next year's updates, but for now this will have to due. With that said I hope you look forward to 2018, because I sure do. Until next time!
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A small but important update fixing some issues with v 4.4.
This is the full version of Morrowind Rebirth 4.4. Please refer to the latest news post for the changelog.
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