This is More Submod 2.2 to Imperial Civil War 2.2 Demo that:

- adds as playable factions in GC:
Eriadu Authority,
Empire of the Hand,
Imperial Remnant,
Pentastar Alignment,

- adds Heroes
(Greater Maldrood - Boba Fett, Dengar, Trier, Ramier, Okins;
Pentastar Alignment - Sysco, Ib Dekeet, Elta Besk, Wyrn Otro;
Eriadu Authority - Delvardus, Veers, Shea Hublin, Adye Prittick, Tomax Bren, Bossk, Tanda Pryl, Civé Rashon, Akal Zed),

- adds Conquest Scenarios, (new, scripted "Grand Admiral", "The Stars Aligned", mega scenario "Empires at War", "Into the Cluster", "Post Zsinj Campaign", "Thrawn Campaign", "Reunifaction", "Orinda Campaign" and "Final Imperial Push",

- adds more planets to Galactic Conquest scenario,

- adds working multiplayer Galactic Conquest scenario (Game Ranger needed of course),

- EA can build SSD like Night Hammer on Eriadu for incredible cost,

- now Serenno can build SSD,

- adds units like TIE Hunters and Imperial Commandos,

- adds communication array building and prisons,

- changing population cap,

- now You don't need light factory to build heavy factory or heavy factory to build advanced factory,

- set real Reinforcement Prevention Radius (means, that Interdictor Cruise, Dominator Star Destroyer, Shipyard and Golans Station have big Reinforcement Prevention Radius. It makes the battles much more realistic (I think). You (like opponent) cannot get Reinforcement from Hyperspace near for example Dominator or Golans. This makes new tactician options.),

- gravity well generator also operate during ship movement,

- not big changes in GC Demo scenario,

- cosmetic changes (text and describe),

- no annoying Intro waiting scene in Galactic Conquest,

- changed menu backroung image.


YOU NEED

THRAWN'S REVENGE: IMPERIAL CIVIL WAR 2.2 DEMO

TO WORKING THIS SUBMOD.


Moddb.com




Installation is very simple, just unpack "Data" file to main folder of ICW22 Demo.





Imperial Civil War Thrawn's Revenge

"This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them."



I am big fan of Star Wars Expanded Universe and of course Thrawn's Revenge: Imperial Civil Waw.
Great work Thrawn's Revenge Development Team, I waiting for full mod.

I also used Dengar from Yoden mod and two GC (heavily modifed by myself) from Balance & Flavor.

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Working mod

Installers Tutorial

"Just go to the mod in mods folder, go to Data\Art and delete the Shaders folder...." - CrimsonTrooper64



It's all ;)

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OUTDATED More Submod 2.0 (for ICW: TR 2.2 Demo)

OUTDATED More Submod 2.0 (for ICW: TR 2.2 Demo)

Full Version

OUTDATED This is the 2.0 version of my Submod to Imperial Civil War: Thrawn's Revenge 2.2 Demo. OUTDATED

NEWEST More Submod 2.2 (for ICW: TR 2.2 Demo)

NEWEST More Submod 2.2 (for ICW: TR 2.2 Demo)

Full Version 9 comments

2.2 version, new campaigns, new heroes, new units. Change Units Caps, many changes. A little different gameplay. Sorry for Boba, Dengar and Bossk. CHANGELIST...

Patch DAMAGE Fix

Patch DAMAGE Fix

Patch

Patch DAMAGE Fix. New Republics ships is too weak, so I fix this. Now, they can fight. You don't need now 4 Mon Calamari Cruiser on Captain Difficulty...

OUTDATED More Submod 2.1 (for ICW: TR 2.2 Demo)

OUTDATED More Submod 2.1 (for ICW: TR 2.2 Demo)

Full Version

This is new version of my mod. There are many changes, adds new Campaigns and scripting to demo. New factions and heroes, modified units and buildings...

Post comment Comments  (0 - 10 of 61)
CrimsonTrooper64
CrimsonTrooper64 - - 139 comments

Just go to the mod in mods folder, go to Data\Art and delete the Shaders folder. This is a fix that the Thrawn's revenge team has suggested and it works

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Deliever
Deliever - - 10 comments

Now thanks to the new update my whole screen turns green when trying to use the sub mod after launching a campaign...

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CrimsonTrooper64
CrimsonTrooper64 - - 139 comments

Just go to the mod in mods folder, go to Data\Art and delete the Shaders folder. This is a fix that the Thrawn's revenge team has suggested and it works

Reply Good karma Bad karma+2 votes
Deliever
Deliever - - 10 comments

Now thanks to the new update my whole screen turns green when trying to use the sub mod after launching a campaign...

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CrimsonTrooper64
CrimsonTrooper64 - - 139 comments

Great Update! Even the empires at war map runs like a dream! I did notice that in the campaign files, some of the units supposed to spawn have strange names that don't even exist in the game files like Nebulon-B_frigate_raptor_zsinj

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Avarice1987
Avarice1987 - - 103 comments

Did you work on the Operation Shadow Hand? I Like the Eclipse :-)

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Vlado87
Vlado87 - - 260 comments

How to enable normal skirmish.

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Bacara
Bacara - - 157 comments

Amazing additions, really enjoyable in space. I tried to, for my own personal use, use the ground unit models from the Battlefront Commander mod but failed miserably. What do you think of integrating those units? (the stormtrooper models are awesome)

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Astralith2004
Astralith2004 - - 665 comments

I like this mod, but it crashes when I start a tactical battle on some planets. Also, there are a lot of other glitches that are pretty weird.

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SirionJadie
SirionJadie - - 52 comments

Hi Krzychu, i was playing the "stars align" campaign as Remnant and i just beated the rebels in Levian II, but i did not invade the planet in land battle and having in orbit Rufaan Tigellinus (this guy have a great set back to your income) and this set back is applied to the rebels despite he is not in that faction. So i guess the rebels are losing credits (in my game, income in this situation is "+-475" credits for the rebels so i loled so hard with this situation. If the rebels are losing credits this strategy can be used against your foes orbiting a planet is not worth invading it (Levian II only gives you 3 pop).

Thx for your mod and hard work, i'm having real fun with this kind of "strategies". Lol ;)

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SirionJadie
SirionJadie - - 52 comments

Replying to myself, lol. Pls disregard the above, when i conquered the planet Levian II it still says "+-475" credits when i move tigellinus to Hast, it applies the set back correctly, but when i move him again to Levian II, the "+-475" is displayed again.
Well, would have been fun if the previous strategy had worked.

Keep up the good work.

Reply Good karma Bad karma+2 votes
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