Monster Hunt: Team MH Edition is a brand new update to the original MonsterHunt. It features all the same gameplay and features as the original, PLUS an entirely new gametype that allows 2 teams to compete against each other for the high-score. The feature list will include: -New "TeamMH" gametype that allows 2 teams to compete. It will play all of the current MH maps as well as new maps designed specifically for TeamMH. -New tools for map creation: various new scripts and monsters that will allow mappers to even further customize thier maps and add much needed variation to gameplay. scripts such as a custom camera actor for making cutscenes, and an AdvancedMonsterEnd trigger that allows mappers to change the win/lose conditions on their map, as well as many more. -updates to the original MH code, fixing various bugs. -Backwards compatible with the original MH, including ALL existing MH maps. Check out for more info Public Beta Out Now! This is made possible thanks...

Post news Report RSS New Screenshots!

Hey everyone, I just added 3 screenshots of the brand new, nearly finished, Hunt Objectives Menu. They are in the image gallery (if you havent already seen them on the main page). I showed it using 3 different HUD colors just to show that it matches whatever color you are using. All of the objectives

Posted by on

Hey everyone,

I just added 3 screenshots of the brand new, nearly finished, Hunt Objectives Menu. They are in the image gallery (if you havent already seen them on the main page). I showed it using 3 different HUD colors just to show that it matches whatever color you are using. All of the objectives and descriptions were made up just for the test map I was using. So you wont be seeing a map with those objectives any time soon, lol. Also, the screenshots were just a few random textures i picked just to show that the Map-shot works. I am pretty happy with how its looking so far, although it looks a little bulky at the moment. I am going to see about shrinking it once I have everything in place. Right now, the up/down scroll buttons on the text box havent been added (they are just textures), so once i finish those Ill play with the sizes.

Besides the window itself, I have made 2 other actors to help mappers set it up.

HuntObjectives: This is the actor you place in the map. You can set up to 4 primary and 4 secondary objectives on it, with a screenshot for each. You can also choose which team it applies to (so if you are playing a TMH game, each team can have their own objectives).

EditObjective: You can place this actor in a map and trigger it to either add a new objective, or remove an old one from the list. This way you can have more than 4 objectives in your map, but the player wont be confused as to which one they should be doing first.

I still have to test everything out online, but hopefully I shouldnt run into too many problems there, because most of the code for this thing is run client-side anyway (no need to do replication). Stay tuned for more as I approach my Nov 26 deadline (which, as someone from PMH pointed out to me, is also the 7 year birthday of UT ;)

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: