MyMod v.01
Nov 07, 2007 Other 4 commentsinitial release of the mod provide feedback
This Mod aims to change the cost of units, and buildings. It also removes the costs of support powers and increases their recharge times. It also increases weapons damage and adds some new capabilties to them. Nod turrets have more spawns and much more!! Adds new strategies like DisenteRush.
When mod is released, it will be available here @ ModDB and @ Command and Conquer Files
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0 comments by tsfan on Nov 8th, 2007 digg this super bookmark
1st version includes:
-Alien Commando(MM, but with plasma weapon and no MD)
-Some cost reductions
-Some health increases
-Shatterer prev. added(no skin, just model)
-GDI and Scrin have radar on their Command Post/Nerve Center
-Sonic Emitter health lowered and cost increased
and that's about it...
Oh yeah:
Black Hand Squads are now immune to the effects of tiberium and
Buzzer Hive spawns more Buzzers
STrooper/Disentegrator squad Number increased
Next release:
-Nod Radar on Op. Center
-4-5 Turrets a hub 4 BNod
-Costs of support powers removed, cooldowns increased
3rd Release:
-New Nod unit(replaces avatar)
-AC removed(try to make Manipulator Device
function as power like GDI Commando's Jump
Jets) if anyone has any ideas, PM me
-Build times increased(for all units/Buildings)
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cool, I would sugest making the nod stealth tank realy weak but make its missles able to take out a pedrator tank in one hit but make the missles shoot realy slow like in the moive sences in the orgial command and conquer.
did the mod actually work for you?
dangit
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enjoy
A big thank you to EA Forum member PurpleScrin for providing the necessary files for the Shatterer-esqe Tank
version one is now avaiable for DL
It may or may not work, so just bear with me.
He(purplescrin) actually only provided a DL link.
Someone over @ cncreneclips did it
If anyone is wondering, the original $$ Mod just changed the sell price of buildings in v1.0-1.4
(It encountered errors with 1.5+)