Mona Sax is a contract-killer, a job at which she excels. When a Mafia boss sends his army of mobsters after her, assaulting her hideout and forcing her to flee through the city streets, it gets personal and real nasty. From an abandoned asylum, through the suburban streets of the Big Apple, to the Mafia social club, unleash her destructive power and make them regret to have ever messed with Mona: The Assassin. Mona: The Assassin is an unofficial Max Payne 2 expansion featuring 5 original, action-packed levels. This project was founded in his spare time by one of the designers at Remedy Entertainment and taken to completion by a talented crew of modders over the years.

TheUnbeholden says

7/10 - Agree (1) Disagree

This mod I consider to be probably one of the best made for Max Payne 2, but at its core it feels a little hollow. This is mainly due to the lack of voice acting, the dialogue gets recycled from MP2. Actually everything is recycled, like weapons, sounds, enemies, music ect. But at its heart its got the things I love, excellent level design, interesting environments I've never seen before (firefight in a car park) and a dry canal.
Funny thing is, the part you play as Mona in Max Payne was my least favorite part of the game. I realize now it wasn't due to Mona, but because the environment you played in was overused by that point. I had enough of the construction site warehouse theme.
This mod makes us love Mona.
My only problem is towards the last mission was way to short, it was only 2 smalls rooms and 2 big rooms, where you get spammed with guys jumping through windows (which you can't go through) in other words exactly like Dead Man Walking, if I wanted to play Dead Man Walking then I would... lame move there to artificially lengthen the mod... should have been made into a real mansion.