Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.
First off let me start by saying, this is not a bad game. Modular Combat incoprates a good range of npcs and upgradeable skills all within a decent amount of maps. Whilst the gui may be lacking and the leveling up can be long and get boring fast, the concepts of modulars and fps/rpg system is there. However this game gets boring on singleplayer after about 10 minutes of gameplay, and about 30 minutes on multiplayer.
There isn't a lot of fun with multiplayer either, to even start to get all the amazing abilties seen in the trailer and description you need to level up multiple times. If there was one thing that would have kept me with the game, it was if the logging in was linked with every server or something similair.
So my final review is 7. This is mainly based on the concepts and functionailty of the game. I was aiming for a 6.5 however seeing as I couldn't give it, 7.